Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Read SMD and create DMX data
//
//=============================================================================
#ifndef DMSMDSERIALIZER_H
#define DMSMDSERIALIZER_H
#if defined( _WIN32 )
#pragma once
#endif
// Valve includes
#include "datamodel/idatamodel.h"
#include "tier1/utlbuffer.h"
#include "tier1/utlstring.h"
#include "tier1/utlvector.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CDmeDag;
class CDmeMesh;
class CPolygonData;
//-----------------------------------------------------------------------------
// Serialization class for SMD files
//-----------------------------------------------------------------------------
class CDmSmdSerializer : public IDmSerializer
{
public:
enum Axis_t
{
X_AXIS = 0,
Y_AXIS = 1,
Z_AXIS = 2
};
CDmSmdSerializer()
: m_bOptAutoStripPrefix( false )
, m_bOptImportSkeleton( true )
, m_bOptAnimation( false )
, m_flFrameRate( 30.0f )
{
SetUpAxis( Z_AXIS );
}
// Inherited from IDMSerializer
virtual const char *GetName() const { return "smd"; }
virtual const char *GetDescription() const { return "VALVe SMD"; }
virtual bool IsBinaryFormat() const { return false; }
virtual bool StoresVersionInFile() const { return true; }
virtual int GetCurrentVersion() const { return 1; }
virtual bool Serialize( CUtlBuffer &buf, CDmElement *pRoot ) { return false; } // No DMX -> SMD support
virtual bool Unserialize(
CUtlBuffer &utlBuf,
const char *pszEncodingName,
int nEncodingVersion,
const char *pszSourceFormatName,
int nSourceFormatVersion,
DmFileId_t nDmFileId,
DmConflictResolution_t nDmConflictResolution,
CDmElement **ppDmRoot );
// Methods used for importing (only should return non-NULL for serializers that return false from StoresVersionInFile)
virtual const char *GetImportedFormat() const { return NULL; }
virtual int GetImportedVersion() const { return 1; }
// CDmSmdSerializer
CDmElement *ReadSMD( const char *pszFilename, CDmeMesh **ppDmeMeshCreated = NULL );
void SetUpAxis( Axis_t nUpAxis );
Axis_t GetUpAxis() const { return m_nUpAxis; }
void SetIsAnimation( bool bOptAnimation ) { m_bOptAnimation = bOptAnimation; }
bool IsReadAnimation() const { return m_bOptAnimation; }
void SetFrameRate( float flFrameRate ) { m_flFrameRate = MAX( 0.1f, flFrameRate ); } // Don't allow 0 or negative frame rate
float GetFrameRate() const { return m_flFrameRate; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
struct SmdJoint_t
{
int m_nId; // The id parsed from the SMD file
int m_nActualId; // The actual node id which is created after sorting and creating all joints in order with no gaps in numbering, corresponds to joitnIndex in DmeModel
CUtlString m_sName;
int m_nParentId;
int m_nLineNumber;
CDmeDag *m_pDmeDag;
SmdJoint_t()
: m_nId( -1 )
, m_nActualId( -1 )
, m_nParentId( -1 )
, m_nLineNumber( -1 )
, m_pDmeDag( NULL )
{}
};
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
typedef CUtlMap< int, SmdJoint_t > SmdJointMap_t;
protected:
void ParserGetNodeName( const char *pszBuf, CUtlString &sName ) const;
bool ParserHandleSkeletonLine(
const char *pszBuf,
CUtlString &sName,
int &nId,
int &nParentId ) const;
CDmElement *CDmSmdSerializer::ReadSMD(
CUtlBuffer &inUtlBuf,
DmFileId_t nDmFileId,
const char *pszFilename,
CDmeMesh **ppDmeMeshCreated );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
class CNodeData
{
public:
CNodeData()
: m_nParentIndex( -1 )
, m_bSkinned( false )
, m_nInfluenceIndex( 0 )
, m_pDmeDag( NULL )
{
}
bool Valid() const
{
return m_pDmeDag != NULL;
}
void Reset()
{
m_pDmeDag = NULL;
}
int m_nParentIndex;
bool m_bSkinned;
int m_nInfluenceIndex;
CDmeDag *m_pDmeDag;
CUtlVector< Vector > m_positions;
};
void FixNodeName( CUtlString &sName ) const;
void ParserSetJoint(
const SmdJointMap_t &smdJointMap,
int nFrame, int nId,
const Vector &vPosition, const RadianEuler &eRadianEulerXYZ,
const char *pszFilename, int nLineNumber );
Axis_t m_nUpAxis; // 0 == X, 1 == Y, 2 == Z
matrix3x4_t m_mAdj; // Matrix to adjust for SMD source orientation to DMX Y up
matrix3x4_t m_mAdjNormal; // Matrix to adjust normals, inverse transpose of m_mAdj
public:
bool m_bOptImportSkeleton;
bool m_bOptAutoStripPrefix;
bool m_bOptAnimation;
float m_flFrameRate;
CUtlString m_sNodeDelPrefix;
CUtlString m_sNodeAddPrefix;
};
#endif // DMSMDSERIALIZER_H