Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

158 lines
5.6 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef TIMEUTILS_H
#define TIMEUTILS_H
#ifdef _WIN32
#pragma once
#endif
#include <limits.h>
#include <math.h>
#include "platform.h"
#include "tier0/dbg.h"
class DmeTime_t;
#define DMETIME_TO_SECONDS( t ) ((t) * 0.0001f)
class DmeFramerate_t
{
public:
DmeFramerate_t( float fps );
DmeFramerate_t( int fps = 0 );
DmeFramerate_t( const DmeFramerate_t& src ) : m_num( src.m_num ), m_den( src.m_den ) {}
void SetFramerate( float flFrameRate );
void SetFramerate( int fps );
// other (uncommon) options besides 30(29.97 - ntsc video) are 24 (23.976 - ntsc film) and 60 (59.94 - ntsc progressive)
void SetFramerateNTSC( int multiplier = 30 );
float GetFramesPerSecond() const;
bool operator==( DmeFramerate_t f ) const { return m_num == f.m_num && m_den == f.m_den; }
bool operator!=( DmeFramerate_t f ) const { return m_num != f.m_num && m_den != f.m_den; }
bool operator< ( DmeFramerate_t f ) const { return m_num * ( int )f.m_den < f.m_num * ( int )m_den; }
bool operator> ( DmeFramerate_t f ) const { return m_num * ( int )f.m_den > f.m_num * ( int )m_den; }
bool operator<=( DmeFramerate_t f ) const { return m_num * ( int )f.m_den <= f.m_num * ( int )m_den; }
bool operator>=( DmeFramerate_t f ) const { return m_num * ( int )f.m_den >= f.m_num * ( int )m_den; }
DmeFramerate_t operator*( int i ) const { return DmeFramerate_t( m_num * i, m_den ); }
DmeFramerate_t operator/( int i ) const { return DmeFramerate_t( m_num, m_den * i ); }
unsigned short abs( unsigned short i ) { return i >= 0 ? i : -i; }
DmeFramerate_t operator*=( int i ) { Assert( abs( m_num * i ) <= USHRT_MAX ); m_num *= ( unsigned short )i; return *this; }
DmeFramerate_t operator/=( int i ) { Assert( abs( m_den * i ) <= USHRT_MAX ); m_den *= ( unsigned short )i; return *this; }
private:
DmeFramerate_t( int nNumerator, int nDenominator );
unsigned short m_num;
unsigned short m_den;
friend class DmeTime_t;
};
#define DMETIME_ZERO DmeTime_t(0)
#define DMETIME_MINDELTA DmeTime_t::MinTimeDelta()
#define DMETIME_MINTIME DmeTime_t::MinTime()
#define DMETIME_MAXTIME DmeTime_t::MaxTime()
#define DMETIME_INVALID DmeTime_t::InvalidTime()
class DmeTime_t
{
public:
DmeTime_t() : m_tms( INT_MIN ) {} // invalid time
explicit DmeTime_t( int tms ) : m_tms( tms ) {}
explicit DmeTime_t( float sec ) : m_tms( RoundSecondsToTMS( sec ) ) {}
explicit DmeTime_t( double sec ) : m_tms( RoundSecondsToTMS( sec ) ) {}
DmeTime_t( int frame, DmeFramerate_t framerate );
// time operators
bool operator==( DmeTime_t t ) const { return m_tms == t.m_tms; }
bool operator!=( DmeTime_t t ) const { return m_tms != t.m_tms; }
bool operator< ( DmeTime_t t ) const { return m_tms < t.m_tms; }
bool operator> ( DmeTime_t t ) const { return m_tms > t.m_tms; }
bool operator<=( DmeTime_t t ) const { return m_tms <= t.m_tms; }
bool operator>=( DmeTime_t t ) const { return m_tms >= t.m_tms; }
DmeTime_t operator%( DmeTime_t t ) const { return DmeTime_t( m_tms % t.m_tms ); }
DmeTime_t operator+( DmeTime_t t ) const { return DmeTime_t( m_tms + t.m_tms ); }
DmeTime_t operator-( DmeTime_t t ) const { return DmeTime_t( m_tms - t.m_tms ); }
DmeTime_t operator-() const { return DmeTime_t( -m_tms ); }
DmeTime_t operator+=( DmeTime_t t ) { m_tms += t.m_tms; return *this; }
DmeTime_t operator-=( DmeTime_t t ) { m_tms -= t.m_tms; return *this; }
// float operators - comment these out to find potentially incorrect uses of DmeTime_t
friend DmeTime_t operator*( DmeTime_t t, float f ) { t *= f; return t; }
friend DmeTime_t operator*( float f, DmeTime_t t ) { t *= f; return t; }
friend DmeTime_t operator/( DmeTime_t t, float f ) { t /= f; return t; }
friend float operator/( DmeTime_t n, DmeTime_t d ) { return float( n.m_tms / double( d.m_tms ) ); }
DmeTime_t operator*=( float f );
DmeTime_t operator/=( float f );
// limits, special values and validity
bool IsValid() const { return m_tms != INT_MIN; }
static DmeTime_t InvalidTime() { return DmeTime_t( INT_MIN ); }
static DmeTime_t MinTime() { return DmeTime_t( INT_MIN + 1 ); }
static DmeTime_t MaxTime() { return DmeTime_t( INT_MAX ); }
static DmeTime_t MinTimeDelta() { return DmeTime_t( 1 ); }
// conversions between other time representations
int GetTenthsOfMS() const { return m_tms; }
float GetSeconds() const { return DMETIME_TO_SECONDS( m_tms ); }
void SetTenthsOfMS( int tms ) { m_tms = tms; }
void SetSeconds( float sec ) { m_tms = RoundSecondsToTMS( sec ); }
// helper methods
void Clamp( DmeTime_t lo, DmeTime_t hi );
bool IsInRange( DmeTime_t lo, DmeTime_t hi ) const;
// helper functions
friend float GetFractionOfTime( DmeTime_t t, DmeTime_t duration, bool bClamp );
friend int FrameForTime( DmeTime_t t, DmeFramerate_t framerate );
// standard arithmetic methods
friend DmeTime_t abs( DmeTime_t t ) { return t.m_tms >= 0 ? t : -t; }
// framerate-dependent conversions to/from frames
int CurrentFrame( DmeFramerate_t framerate, bool bRoundDown = true ) const;
DmeTime_t TimeAtCurrentFrame( DmeFramerate_t framerate, bool bRoundDown = true ) const;
DmeTime_t TimeAtNextFrame( DmeFramerate_t framerate ) const;
DmeTime_t TimeAtPrevFrame( DmeFramerate_t framerate ) const;
private:
DmeTime_t( int64 tms ) : m_tms( int( tms ) ) {}
// conversion helper methods - implementation
static int RoundSecondsToTMS( float sec );
static int RoundSecondsToTMS( double sec );
int m_tms;
};
float GetFractionOfTimeBetween( DmeTime_t t, DmeTime_t start, DmeTime_t end, bool bClamp = false );
#endif // TIMEUTILS_H