Team Fortress 2 Source Code as on 22/4/2020
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//=========== Copyright Valve Corporation, All rights reserved. ===============//
//
// Purpose:
//=============================================================================//
#ifndef IUISTYLEFACTORY_H
#define IUISTYLEFACTORY_H
#ifdef _WIN32
#pragma once
#endif
#include "panoramatypes.h"
#include "layout/stylesymbol.h"
namespace panorama
{
//-----------------------------------------------------------------------------
// Purpose: Public interface for style factory (usuable in client code)
//-----------------------------------------------------------------------------
class IUIStyleFactory
{
public:
virtual bool BRegisteredProperty( panorama::CStyleSymbol symName ) = 0;
virtual CStyleSymbol GetPropertyNameForAlias( panorama::CStyleSymbol symName ) = 0;
virtual CStyleProperty *CreateStyleProperty( panorama::CStyleSymbol symName ) = 0;
virtual void FreeStyleProperty( panorama::CStyleProperty *pProperty ) = 0;
virtual const CUtlVector< CUtlString > &GetSortedPropertyAndAliasNames() = 0;
};
//-----------------------------------------------------------------------------
// Purpose: Sort comparator
//-----------------------------------------------------------------------------
inline int CompareStylePropertyName( const CUtlString *plhs, const CUtlString *prhs )
{
return V_strcmp( plhs->Get(), prhs->Get() );
}
//-----------------------------------------------------------------------------
// Purpose: Less than function
//-----------------------------------------------------------------------------
inline bool StylePropertyNameLessThan( const CUtlString &lhs, const CUtlString &rhs, void *pContext )
{
return CompareStylePropertyName( &lhs, &rhs ) < 0;
}
}
#endif // IUISTYLEFACTORY_H