Team Fortress 2 Source Code as on 22/4/2020
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//=========== Copyright Valve Corporation, All rights reserved. ===============//
//
// Purpose:
//=============================================================================//
#ifndef UIFILERESOURCE_H
#define UIFILERESOURCE_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlstring.h"
namespace panorama
{
//
// A file reference container, you pass in an opaque string and it interprets what kind of reference is it
// Supports local file and HTTP url right now
//
class CFileResource
{
public:
CFileResource();
CFileResource( const char *pchUTF8Path );
CFileResource( const CFileResource &src) { operator=(src); }
~CFileResource();
bool BIsValid() const;
bool BIsHTTPURL() const;
bool BIsLocalPath() const;
bool BIsSMBShare() const;
const CUtlVector<CUtlString> &GetCookieHeadersForHTTPURL() const;
const CUtlString &GetReferencePath() const;
CUtlString &GetReferencePathForModify();
void Set( const char *pchUTF8Path );
CFileResource &operator=( const CFileResource & src);
bool operator<( const CFileResource &left ) const;
bool operator==( const CFileResource &left);
#ifdef DBGFLAG_VALIDATE
void Validate( CValidator &validator, const tchar *pchName )
{
VALIDATE_SCOPE();
ValidateObj( m_sReference );
ValidateObj( m_vecCookieHeaders );
FOR_EACH_VEC( m_vecCookieHeaders, iVec )
ValidateObj( m_vecCookieHeaders[iVec] );
}
#endif
private:
enum EReferenceType
{
eNone,
eHTTPURL,
eFile,
eSMB,
eSource2Relative
};
EReferenceType m_eRefType;
CUtlString m_sReference;
// Only used for eHTTPURL type
CUtlVector<CUtlString> m_vecCookieHeaders;
};
//-----------------------------------------------------------------------------
// Purpose: ResourceImage types
//-----------------------------------------------------------------------------
enum EResourceImageType
{
k_EResourceImageTypeUnknown = 0,
k_EResourceImageTypeImage,
k_EResourceImageTypeMovie
};
// Function to determine resource type for a file resource
EResourceImageType DetermineResourceType( const CFileResource &resource );
} // namespace panorama
#endif // UIFILERESOURCE_H