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50 lines
1.6 KiB
50 lines
1.6 KiB
//=========== Copyright Valve Corporation, All rights reserved. ===============//
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//
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// Purpose:
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//=============================================================================//
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#ifndef UISETTINGS_H
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#define UISETTINGS_H
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#ifdef _WIN32
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#pragma once
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#endif
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namespace panorama
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{
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//-----------------------------------------------------------------------------
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// Purpose: interface to query settings for this panorama UI
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//-----------------------------------------------------------------------------
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class IUISettings
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{
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public:
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virtual const char *GetUILanguage() = 0;
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virtual void GetPreferredResolution( int &dxPreferred, int &dyPreferred ) = 0;
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virtual void UpdateGamepadMappingHints( const char *pszConnectedMappings ) = 0;
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virtual bool BAllowOSModalDialog() = 0;
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virtual void GetDefaultAudioDevice( CUtlString &strDevice ) = 0;
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virtual void SetDefaultAudioDevice( const char *pchDevice ) = 0;
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// if unset then the default audio device is used for voice output
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virtual void GetDefaultVoiceDevice( CUtlString &strDevice ) = 0;
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virtual void SetDefaultVoiceDevice( const char *pchDevice ) = 0;
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virtual bool GetUseSystemAudioForVoice() = 0;
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virtual void SetUseSystemAudioForVoice( bool bUseSystemAudio ) = 0;
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virtual ETextInputHandlerType_t GetActiveTextInputHandlerType() const = 0;
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virtual void SetDefaultTextInputHandlerType( ETextInputHandlerType_t eType ) = 0;
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virtual ELanguage GetDefaultInputLanguage() const = 0;
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virtual void SetDefaultInputLanguage( ELanguage ) = 0;
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// should we show the screen saver?
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virtual bool GetScreenSaverEnabled() = 0;
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virtual void SetScreenSaverEnabled( bool bEnabled ) = 0;
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};
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} // namespace panorama
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#endif // UISETTINGS_H
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