Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "tier0/dbg.h"
#include "tier0/platform.h"
#include "mathlib/mathlib.h"
#include "tier0/tslist.h"
#include "tier1/utlmap.h"
#include "tier1/convar.h"
#include "bone_setup.h"
#include "con_nprint.h"
#include "cdll_int.h"
#include "globalvars_base.h"
#include "posedebugger.h"
#include "iclientnetworkable.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern IVEngineClient *engine;
extern CGlobalVarsBase *gpGlobals;
static ConVar ui_posedebug_fade_in_time( "ui_posedebug_fade_in_time", "0.2",
FCVAR_CHEAT | FCVAR_DONTRECORD,
"Time during which a new pose activity layer is shown in green in +posedebug UI" );
static ConVar ui_posedebug_fade_out_time( "ui_posedebug_fade_out_time", "0.8",
FCVAR_CHEAT | FCVAR_DONTRECORD,
"Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI" );
//////////////////////////////////////////////////////////////////////////
//
// CPoseDebuggerStub : IPoseDebugger
// empty interface implementation
//
//////////////////////////////////////////////////////////////////////////
class CPoseDebuggerStub : public IPoseDebugger
{
public:
virtual void StartBlending( IClientNetworkable *pEntity, const CStudioHdr *pStudioHdr ) { }
virtual void AccumulatePose(
const CStudioHdr *pStudioHdr,
CIKContext *pIKContext,
Vector pos[],
Quaternion q[],
int sequence,
float cycle,
const float poseParameter[],
int boneMask,
float flWeight,
float flTime
) { }
};
static CPoseDebuggerStub s_PoseDebuggerStub;
IPoseDebugger *g_pPoseDebugger = &s_PoseDebuggerStub;
//////////////////////////////////////////////////////////////////////////
//
// CPoseDebuggerImpl : IPoseDebugger
// Purpose: Main implementation of the pose debugger
// Declaration
//
//////////////////////////////////////////////////////////////////////////
class ModelPoseDebugInfo
{
public:
ModelPoseDebugInfo() : m_iEntNum( 0 ), m_iCurrentText( 0 ) { }
public:
// Entity number
int m_iEntNum;
// Currently processed text
int m_iCurrentText;
// Info Text Flags
enum InfoTextFlags
{
F_SEEN_THIS_FRAME = 1 << 0,
F_SEEN_LAST_FRAME = 1 << 1,
};
struct InfoText
{
InfoText() { memset( this, 0, sizeof( *this ) ); }
// Flags
uint32 m_uiFlags;
// Time seen
float m_flTimeToLive, m_flTimeAlive;
// Activity/label
int m_iActivity;
char m_chActivity[100];
char m_chLabel[100];
// Text
char m_chTextLines[4][256];
enum
{
MAX_TEXT_LINES = 4
};
};
CCopyableUtlVector< InfoText > m_arrTxt;
public:
// Add an info text
void AddInfoText( InfoText *x, ModelPoseDebugInfo *pOld );
// Lookup an info text
InfoText *LookupInfoText( InfoText *x );
// Print pending info text
void PrintPendingInfoText( int &rnPosPrint );
};
void ModelPoseDebugInfo::AddInfoText( InfoText *x, ModelPoseDebugInfo *pOld )
{
if ( x )
{
// Try to set the proper flags on the info text
x->m_uiFlags &= ~F_SEEN_LAST_FRAME;
x->m_uiFlags |= F_SEEN_THIS_FRAME;
}
// If we have smth to compare against
if ( pOld )
{
// Search for the same activity/label in the other model pose debug info
ModelPoseDebugInfo &o = *pOld;
int k = o.m_iCurrentText;
if ( x )
{
for ( ; k < o.m_arrTxt.Count(); ++ k )
{
InfoText &txt = o.m_arrTxt[k];
if ( ( txt.m_uiFlags & F_SEEN_THIS_FRAME ) &&
!stricmp( x->m_chActivity, txt.m_chActivity ) &&
!stricmp( x->m_chLabel, txt.m_chLabel ) &&
( x->m_iActivity == txt.m_iActivity ) )
{
x->m_flTimeAlive = txt.m_flTimeAlive;
break;
}
}
}
else
{
k = o.m_arrTxt.Count();
}
// Range of finished activities
int iFinishedRange[2] = { o.m_iCurrentText, k };
// Check whether this is a new message
if ( k == o.m_arrTxt.Count() )
{
if ( !x )
{
o.m_iCurrentText = k;
}
else
{
// Don't update the current when insertion happens and don't have finished commands
iFinishedRange[1] = iFinishedRange[0];
}
}
else
{
o.m_iCurrentText = k + 1;
if ( x )
{
x->m_uiFlags |= F_SEEN_LAST_FRAME;
x->m_flTimeAlive += gpGlobals->frametime;
}
}
// Everything before finished
for ( int iFinished = iFinishedRange[0]; iFinished < iFinishedRange[1]; ++ iFinished )
{
InfoText &txtFinished = o.m_arrTxt[ iFinished ];
if ( txtFinished.m_uiFlags & F_SEEN_THIS_FRAME )
txtFinished.m_uiFlags |= F_SEEN_LAST_FRAME;
txtFinished.m_uiFlags &= ~F_SEEN_THIS_FRAME;
txtFinished.m_flTimeToLive -= gpGlobals->frametime;
txtFinished.m_flTimeAlive += gpGlobals->frametime;
if ( txtFinished.m_flTimeToLive >= 0.0f )
m_arrTxt.AddToTail( txtFinished );
}
}
if ( x )
{
// Now add it to the array
x->m_flTimeToLive = ui_posedebug_fade_out_time.GetFloat();
m_arrTxt.AddToTail( *x );
}
}
ModelPoseDebugInfo::InfoText * ModelPoseDebugInfo::LookupInfoText( InfoText *x )
{
int k = m_iCurrentText;
if ( x )
{
for ( ; k < m_arrTxt.Count(); ++ k )
{
InfoText &txt = m_arrTxt[k];
if ( ( txt.m_uiFlags & F_SEEN_THIS_FRAME ) &&
!stricmp( x->m_chActivity, txt.m_chActivity ) &&
!stricmp( x->m_chLabel, txt.m_chLabel ) &&
( x->m_iActivity == txt.m_iActivity ) )
{
return &txt;
}
}
}
return NULL;
}
void ModelPoseDebugInfo::PrintPendingInfoText( int &rnPosPrint )
{
con_nprint_s nxPrn = { 0 };
nxPrn.time_to_live = -1;
nxPrn.color[0] = 1.0f, nxPrn.color[1] = 1.0f, nxPrn.color[2] = 1.0f;
nxPrn.fixed_width_font = true;
float const flFadeInTime = ui_posedebug_fade_in_time.GetFloat();
float const flFadeOutTime = ui_posedebug_fade_out_time.GetFloat();
// Now print all the accumulated spew
for ( int k = m_iCurrentText; k < m_arrTxt.Count(); ++ k )
{
InfoText &prntxt = m_arrTxt[k];
switch( prntxt.m_uiFlags & ( F_SEEN_LAST_FRAME | F_SEEN_THIS_FRAME ) )
{
case ( F_SEEN_LAST_FRAME | F_SEEN_THIS_FRAME ) :
nxPrn.color[0] = 1.f;
nxPrn.color[1] = 1.f;
nxPrn.color[2] = 1.f;
if ( prntxt.m_flTimeAlive > flFadeInTime )
break;
else
NULL; // Fall-through to keep showing in green
case F_SEEN_THIS_FRAME :
if ( flFadeInTime > 0.f )
{
nxPrn.color[0] = 1.f * prntxt.m_flTimeAlive / flFadeInTime;
nxPrn.color[1] = 1.f;
nxPrn.color[2] = 1.f * prntxt.m_flTimeAlive / flFadeInTime;
}
else
{
nxPrn.color[0] = ( prntxt.m_flTimeAlive > 0.0f ) ? 1.f : 0.f;
nxPrn.color[1] = 1.f;
nxPrn.color[2] = ( prntxt.m_flTimeAlive > 0.0f ) ? 1.f : 0.f;
}
break;
case F_SEEN_LAST_FRAME :
case 0:
if ( flFadeOutTime > 0.f )
nxPrn.color[0] = 1.f * prntxt.m_flTimeToLive / flFadeOutTime;
else
nxPrn.color[0] = ( prntxt.m_flTimeToLive > 0.0f ) ? 1.f : 0.f;
nxPrn.color[1] = 0.f;
nxPrn.color[2] = 0.f;
break;
}
nxPrn.index = ( rnPosPrint += 1 );
engine->Con_NXPrintf( &nxPrn, "%s", prntxt.m_chTextLines[0] );
for ( int iLine = 1; iLine < ModelPoseDebugInfo::InfoText::MAX_TEXT_LINES; ++ iLine)
{
if ( !prntxt.m_chTextLines[iLine][0] )
break;
nxPrn.index = ( rnPosPrint += 1 );
engine->Con_NXPrintf( &nxPrn, "%s", prntxt.m_chTextLines[iLine] );
}
}
m_iCurrentText = m_arrTxt.Count();
}
class CPoseDebuggerImpl : public IPoseDebugger
{
public:
CPoseDebuggerImpl();
~CPoseDebuggerImpl();
public:
void ShowAllModels( bool bShow );
void ShowModel( int iEntNum, bool bShow );
bool IsModelShown( int iEntNum ) const;
public:
virtual void StartBlending( IClientNetworkable *pEntity, const CStudioHdr *pStudioHdr );
virtual void AccumulatePose(
const CStudioHdr *pStudioHdr,
CIKContext *pIKContext,
Vector pos[],
Quaternion q[],
int sequence,
float cycle,
const float poseParameter[],
int boneMask,
float flWeight,
float flTime
);
protected:
typedef CUtlMap< CStudioHdr const *, ModelPoseDebugInfo > MapModel;
MapModel m_mapModel, m_mapModelOld;
int m_nPosPrint;
CBitVec< MAX_EDICTS > m_uiMaskShowModels;
CStudioHdr const *m_pLastModel;
};
static CPoseDebuggerImpl s_PoseDebuggerImpl;
//////////////////////////////////////////////////////////////////////////
//
// CPoseDebuggerImpl
// Implementation
//
//////////////////////////////////////////////////////////////////////////
CPoseDebuggerImpl::CPoseDebuggerImpl() :
m_mapModel( DefLessFunc( CStudioHdr const * ) ),
m_mapModelOld( DefLessFunc( CStudioHdr const * ) ),
m_nPosPrint( 0 ),
m_pLastModel( NULL )
{
m_uiMaskShowModels.SetAll();
}
CPoseDebuggerImpl::~CPoseDebuggerImpl()
{
// g_pPoseDebugger = &s_PoseDebuggerStub;
}
void CPoseDebuggerImpl::ShowAllModels( bool bShow )
{
bShow ? m_uiMaskShowModels.SetAll() : m_uiMaskShowModels.ClearAll();
}
void CPoseDebuggerImpl::ShowModel( int iEntNum, bool bShow )
{
Assert( iEntNum >= 0 && iEntNum < MAX_EDICTS );
if ( iEntNum >= 0 && iEntNum < MAX_EDICTS )
m_uiMaskShowModels.Set( iEntNum, bShow );
}
bool CPoseDebuggerImpl::IsModelShown( int iEntNum ) const
{
Assert( iEntNum >= 0 && iEntNum < MAX_EDICTS );
if ( iEntNum >= 0 && iEntNum < MAX_EDICTS )
return m_uiMaskShowModels.IsBitSet( iEntNum );
else
return false;
}
void CPoseDebuggerImpl::StartBlending( IClientNetworkable *pEntity, const CStudioHdr *pStudioHdr )
{
// virtualmodel_t const *pVMdl = pStudioHdr->GetVirtualModel();
// if ( !pVMdl )
// return;
// If we are starting a new model then finalize the previous one
if ( pStudioHdr != m_pLastModel && m_pLastModel )
{
MapModel::IndexType_t idx = m_mapModel.Find( m_pLastModel );
if ( idx != m_mapModel.InvalidIndex() )
{
ModelPoseDebugInfo &mpi = m_mapModel.Element( idx );
ModelPoseDebugInfo *pMpiOld = NULL;
MapModel::IndexType_t idxMapModelOld = m_mapModelOld.Find( m_pLastModel );
if ( idxMapModelOld != m_mapModelOld.InvalidIndex() )
{
pMpiOld = &m_mapModelOld.Element( idxMapModelOld );
}
mpi.AddInfoText( NULL, pMpiOld );
mpi.PrintPendingInfoText( m_nPosPrint );
}
}
m_pLastModel = pStudioHdr;
// Go ahead with the new model
studiohdr_t const *pRMdl = pStudioHdr->GetRenderHdr();
if ( !pRMdl ||
!pRMdl->numincludemodels )
return;
// Entity number
int iEntNum = pEntity->entindex();
if ( !IsModelShown( iEntNum ) )
return;
// Check if we saw the model
if ( m_mapModel.Find( pStudioHdr ) != m_mapModel.InvalidIndex() )
{
// Initialize the printing position
m_nPosPrint = 9;
// Swap the maps
m_mapModelOld.RemoveAll();
m_mapModelOld.Swap( m_mapModel );
// Zero out the text on the old map
for ( int k = m_mapModelOld.FirstInorder();
k != m_mapModelOld.InvalidIndex();
k = m_mapModelOld.NextInorder( k ) )
{
ModelPoseDebugInfo &mpi = m_mapModelOld[k];
mpi.m_iCurrentText = 0;
}
}
else
{
// Next model
m_nPosPrint += 3;
}
ModelPoseDebugInfo mpi;
mpi.m_iEntNum = iEntNum;
m_mapModel.Insert( pStudioHdr, mpi );
con_nprint_s nxPrn = { 0 };
nxPrn.index = m_nPosPrint;
nxPrn.time_to_live = -1;
nxPrn.color[0] = 0.9f, nxPrn.color[1] = 1.0f, nxPrn.color[2] = 0.9f;
nxPrn.fixed_width_font = false;
engine->Con_NXPrintf( &nxPrn, "[ %2d ] Model: %s", iEntNum, pRMdl->pszName() );
m_nPosPrint += 3;
}
void CPoseDebuggerImpl::AccumulatePose( const CStudioHdr *pStudioHdr, CIKContext *pIKContext,
Vector pos[], Quaternion q[], int sequence, float cycle,
const float poseParameter[], int boneMask,
float flWeight, float flTime )
{
// virtualmodel_t const *pVMdl = pStudioHdr->GetVirtualModel();
// if ( !pVMdl )
// return;
studiohdr_t const *pRMdl = pStudioHdr->GetRenderHdr();
if ( !pRMdl ||
!pRMdl->numincludemodels )
return;
MapModel::IndexType_t idxMapModel = m_mapModel.Find( pStudioHdr );
if ( idxMapModel == m_mapModel.InvalidIndex() )
return;
ModelPoseDebugInfo &mpi = m_mapModel.Element( idxMapModel );
if ( !IsModelShown( mpi.m_iEntNum ) )
return;
ModelPoseDebugInfo *pMpiOld = NULL;
MapModel::IndexType_t idxMapModelOld = m_mapModelOld.Find( pStudioHdr );
if ( idxMapModelOld != m_mapModelOld.InvalidIndex() )
{
pMpiOld = &m_mapModelOld.Element( idxMapModelOld );
}
//
// Actual processing
//
mstudioseqdesc_t &seqdesc = ((CStudioHdr *)pStudioHdr)->pSeqdesc( sequence );
if ( sequence >= pStudioHdr->GetNumSeq() )
{
sequence = 0;
seqdesc = ((CStudioHdr *)pStudioHdr)->pSeqdesc( sequence );
}
enum
{
widthActivity = 35,
widthLayer = 35,
widthIks = 60,
widthPercent = 6,
};
// Prepare the text
char chBuffer[256];
ModelPoseDebugInfo::InfoText txt;
int numLines = 0;
txt.m_iActivity = seqdesc.activity;
sprintf( txt.m_chActivity, "%s", seqdesc.pszActivityName() );
sprintf( txt.m_chLabel, "%s", seqdesc.pszLabel() );
if ( !txt.m_chActivity[0] )
{
// Try to find the last seen activity and re-use it
for ( int iLast = mpi.m_arrTxt.Count(); iLast --> 0; )
{
ModelPoseDebugInfo::InfoText &lastSeenTxt = mpi.m_arrTxt[iLast];
if ( lastSeenTxt.m_uiFlags & ModelPoseDebugInfo::F_SEEN_THIS_FRAME &&
lastSeenTxt.m_chActivity[0] )
{
sprintf( txt.m_chActivity, "%s", lastSeenTxt.m_chActivity );
break;
}
}
}
// The layer information
ModelPoseDebugInfo::InfoText *pOldTxt = pMpiOld ? pMpiOld->LookupInfoText( &txt ) : NULL;
sprintf( txt.m_chTextLines[numLines],
"%-*s %-*s %*.2f %*.1f/%-*d %*.0f%% ",
widthActivity,
seqdesc.pszActivityName(),
widthLayer,
seqdesc.pszLabel(),
7,
pOldTxt ? pOldTxt->m_flTimeAlive : 0.f,
5,
cycle * ( ((CStudioHdr *)pStudioHdr)->pAnimdesc( seqdesc.anim( 0, 0 ) ).numframes - 1 ),
3,
((CStudioHdr *)pStudioHdr)->pAnimdesc( seqdesc.anim( 0, 0 ) ).numframes,
widthPercent,
flWeight * 100.0f
);
++ numLines;
if ( seqdesc.numiklocks )
{
sprintf( chBuffer,
"iklocks : %-2d : ",
seqdesc.numiklocks );
for ( int k = 0; k < seqdesc.numiklocks; ++ k )
{
mstudioiklock_t *plock = seqdesc.pIKLock( k );
mstudioikchain_t *pchain = pStudioHdr->pIKChain( plock->chain );
sprintf( chBuffer + strlen( chBuffer ), "%s ", pchain->pszName() );
// plock->flPosWeight;
// plock->flLocalQWeight;
}
sprintf( txt.m_chTextLines[numLines],
"%-*s",
widthIks,
chBuffer
);
++ numLines;
}
if ( seqdesc.numikrules )
{
sprintf( chBuffer, "ikrules : %-2d",
seqdesc.numikrules );
sprintf( txt.m_chTextLines[numLines],
"%-*s",
widthIks,
chBuffer
);
++ numLines;
}
// Now add the accumulated text into the container
mpi.AddInfoText( &txt, pMpiOld );
mpi.PrintPendingInfoText( m_nPosPrint );
}
//////////////////////////////////////////////////////////////////////////
//
// Con-commands
//
//////////////////////////////////////////////////////////////////////////
static void IN_PoseDebuggerStart( const CCommand &args )
{
if ( args.ArgC() <= 1 )
{
// No args, enable all
s_PoseDebuggerImpl.ShowAllModels( true );
}
else
{
// If explicitly showing the pose debugger when it was disabled
if ( g_pPoseDebugger != &s_PoseDebuggerImpl )
{
s_PoseDebuggerImpl.ShowAllModels( false );
}
// Show only specific models
for ( int k = 1; k < args.ArgC(); ++ k )
{
int iEntNum = atoi( args.Arg( k ) );
s_PoseDebuggerImpl.ShowModel( iEntNum, true );
}
}
g_pPoseDebugger = &s_PoseDebuggerImpl;
}
static void IN_PoseDebuggerEnd( const CCommand &args )
{
if ( args.ArgC() <= 1 )
{
// No args, disable all
s_PoseDebuggerImpl.ShowAllModels( false );
// Set the stub pointer
g_pPoseDebugger = &s_PoseDebuggerStub;
}
else
{
// Hide only specific models
for ( int k = 1; k < args.ArgC(); ++ k )
{
int iEntNum = atoi( args.Arg( k ) );
s_PoseDebuggerImpl.ShowModel( iEntNum, false );
}
}
}
static ConCommand posedebuggerstart( "+posedebug", IN_PoseDebuggerStart, "Turn on pose debugger or add ents to pose debugger UI", FCVAR_CHEAT );
static ConCommand posedebuggerend ( "-posedebug", IN_PoseDebuggerEnd, "Turn off pose debugger or hide ents from pose debugger UI", FCVAR_CHEAT );