Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#if defined( WIN32 ) && !defined( _X360 )
#include <windows.h>
#endif
#include "tier0/platform.h"
#include "tier0/vcrmode.h"
#include "iregistry.h"
#include "tier0/dbg.h"
#include "tier1/strtools.h"
#include <stdio.h>
#if defined( _X360 )
#include "xbox/xbox_win32stubs.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Exposes registry interface to rest of launcher
//-----------------------------------------------------------------------------
class CRegistry : public IRegistry
{
public:
CRegistry( void );
virtual ~CRegistry( void );
virtual bool Init( const char *platformName );
virtual bool DirectInit( const char *subDirectoryUnderValve );
virtual void Shutdown( void );
virtual int ReadInt( const char *key, int defaultValue = 0);
virtual void WriteInt( const char *key, int value );
virtual const char *ReadString( const char *key, const char *defaultValue = NULL );
virtual void WriteString( const char *key, const char *value );
// Read/write helper methods
virtual int ReadInt( const char *pKeyBase, const char *pKey, int defaultValue = 0 );
virtual void WriteInt( const char *pKeyBase, const char *key, int value );
virtual const char *ReadString( const char *pKeyBase, const char *key, const char *defaultValue );
virtual void WriteString( const char *pKeyBase, const char *key, const char *value );
private:
bool m_bValid;
#ifdef WIN32
HKEY m_hKey;
#endif
};
// Creates it and calls Init
IRegistry *InstanceRegistry( char const *subDirectoryUnderValve )
{
CRegistry *instance = new CRegistry();
instance->DirectInit( subDirectoryUnderValve );
return instance;
}
// Calls Shutdown and deletes it
void ReleaseInstancedRegistry( IRegistry *reg )
{
if ( !reg )
{
Assert( !"ReleaseInstancedRegistry( reg == NULL )!" );
return;
}
reg->Shutdown();
delete reg;
}
// Expose to launcher
static CRegistry g_Registry;
IRegistry *registry = ( IRegistry * )&g_Registry;
//-----------------------------------------------------------------------------
// Read/write helper methods
//-----------------------------------------------------------------------------
int CRegistry::ReadInt( const char *pKeyBase, const char *pKey, int defaultValue )
{
int nLen = strlen( pKeyBase );
int nKeyLen = strlen( pKey );
char *pFullKey = (char*)_alloca( nLen + nKeyLen + 2 );
Q_snprintf( pFullKey, nLen + nKeyLen + 2, "%s\\%s", pKeyBase, pKey );
return ReadInt( pFullKey, defaultValue );
}
void CRegistry::WriteInt( const char *pKeyBase, const char *pKey, int value )
{
int nLen = strlen( pKeyBase );
int nKeyLen = strlen( pKey );
char *pFullKey = (char*)_alloca( nLen + nKeyLen + 2 );
Q_snprintf( pFullKey, nLen + nKeyLen + 2, "%s\\%s", pKeyBase, pKey );
WriteInt( pFullKey, value );
}
const char *CRegistry::ReadString( const char *pKeyBase, const char *pKey, const char *defaultValue )
{
int nLen = strlen( pKeyBase );
int nKeyLen = strlen( pKey );
char *pFullKey = (char*)_alloca( nLen + nKeyLen + 2 );
Q_snprintf( pFullKey, nLen + nKeyLen + 2, "%s\\%s", pKeyBase, pKey );
return ReadString( pFullKey, defaultValue );
}
void CRegistry::WriteString( const char *pKeyBase, const char *pKey, const char *value )
{
int nLen = strlen( pKeyBase );
int nKeyLen = strlen( pKey );
char *pFullKey = (char*)_alloca( nLen + nKeyLen + 2 );
Q_snprintf( pFullKey, nLen + nKeyLen + 2, "%s\\%s", pKeyBase, pKey );
WriteString( pFullKey, value );
}
#ifndef POSIX
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CRegistry::CRegistry( void )
{
// Assume failure
m_bValid = false;
m_hKey = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CRegistry::~CRegistry( void )
{
}
//-----------------------------------------------------------------------------
// Purpose: Read integer from registry
// Input : *key -
// defaultValue -
// Output : int
//-----------------------------------------------------------------------------
int CRegistry::ReadInt( const char *key, int defaultValue /*= 0*/ )
{
LONG lResult; // Registry function result code
DWORD dwType; // Type of key
DWORD dwSize; // Size of element data
int value;
if ( !m_bValid )
{
return defaultValue;
}
dwSize = sizeof( DWORD );
lResult = VCRHook_RegQueryValueEx(
m_hKey, // handle to key
key, // value name
0, // reserved
&dwType, // type buffer
(LPBYTE)&value, // data buffer
&dwSize ); // size of data buffer
if (lResult != ERROR_SUCCESS) // Failure
return defaultValue;
if (dwType != REG_DWORD)
return defaultValue;
return value;
}
//-----------------------------------------------------------------------------
// Purpose: Save integer to registry
// Input : *key -
// value -
//-----------------------------------------------------------------------------
void CRegistry::WriteInt( const char *key, int value )
{
// Size of element data
DWORD dwSize;
if ( !m_bValid )
{
return;
}
dwSize = sizeof( DWORD );
VCRHook_RegSetValueEx(
m_hKey, // handle to key
key, // value name
0, // reserved
REG_DWORD, // type buffer
(LPBYTE)&value, // data buffer
dwSize ); // size of data buffer
}
//-----------------------------------------------------------------------------
// Purpose: Read string value from registry
// Input : *key -
// *defaultValue -
// Output : const char
//-----------------------------------------------------------------------------
const char *CRegistry::ReadString( const char *key, const char *defaultValue /* = NULL */ )
{
LONG lResult;
// Type of key
DWORD dwType;
// Size of element data
DWORD dwSize = 512;
static char value[ 512 ];
value[0] = 0;
if ( !m_bValid )
{
return defaultValue;
}
lResult = VCRHook_RegQueryValueEx(
m_hKey, // handle to key
key, // value name
0, // reserved
&dwType, // type buffer
(unsigned char *)value, // data buffer
&dwSize ); // size of data buffer
if ( lResult != ERROR_SUCCESS )
{
return defaultValue;
}
if ( dwType != REG_SZ )
{
return defaultValue;
}
return value;
}
//-----------------------------------------------------------------------------
// Purpose: Save string to registry
// Input : *key -
// *value -
//-----------------------------------------------------------------------------
void CRegistry::WriteString( const char *key, const char *value )
{
DWORD dwSize; // Size of element data
if ( !m_bValid )
{
return;
}
dwSize = (DWORD)( strlen( value ) + 1 );
VCRHook_RegSetValueEx(
m_hKey, // handle to key
key, // value name
0, // reserved
REG_SZ, // type buffer
(LPBYTE)value, // data buffer
dwSize ); // size of data buffer
}
bool CRegistry::DirectInit( const char *subDirectoryUnderValve )
{
LONG lResult; // Registry function result code
ULONG dwDisposition; // Type of key opening event
char szModelKey[ 1024 ];
wsprintf( szModelKey, "Software\\Valve\\%s", subDirectoryUnderValve );
lResult = VCRHook_RegCreateKeyEx(
HKEY_CURRENT_USER, // handle of open key
szModelKey, // address of name of subkey to open
0ul, // DWORD ulOptions, // reserved
NULL, // Type of value
REG_OPTION_NON_VOLATILE, // Store permanently in reg.
KEY_ALL_ACCESS, // REGSAM samDesired, // security access mask
NULL,
&m_hKey, // Key we are creating
&dwDisposition ); // Type of creation
if ( lResult != ERROR_SUCCESS )
{
m_bValid = false;
return false;
}
// Success
m_bValid = true;
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Open default launcher key based on game directory
//-----------------------------------------------------------------------------
bool CRegistry::Init( const char *platformName )
{
char subDir[ 512 ];
wsprintf( subDir, "%s\\Settings", platformName );
return DirectInit( subDir );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CRegistry::Shutdown( void )
{
if ( !m_bValid )
return;
// Make invalid
m_bValid = false;
VCRHook_RegCloseKey( m_hKey );
}
#else
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CRegistry::CRegistry( void )
{
// Assume failure
m_bValid = false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CRegistry::~CRegistry( void )
{
}
//-----------------------------------------------------------------------------
// Purpose: Read integer from registry
// Input : *key -
// defaultValue -
// Output : int
//-----------------------------------------------------------------------------
int CRegistry::ReadInt( const char *key, int defaultValue /*= 0*/ )
{
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Save integer to registry
// Input : *key -
// value -
//-----------------------------------------------------------------------------
void CRegistry::WriteInt( const char *key, int value )
{
}
//-----------------------------------------------------------------------------
// Purpose: Read string value from registry
// Input : *key -
// *defaultValue -
// Output : const char
//-----------------------------------------------------------------------------
const char *CRegistry::ReadString( const char *key, const char *defaultValue /* = NULL */ )
{
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Save string to registry
// Input : *key -
// *value -
//-----------------------------------------------------------------------------
void CRegistry::WriteString( const char *key, const char *value )
{
}
bool CRegistry::DirectInit( const char *subDirectoryUnderValve )
{
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Open default launcher key based on game directory
//-----------------------------------------------------------------------------
bool CRegistry::Init( const char *platformName )
{
char subDir[ 512 ];
snprintf( subDir, sizeof(subDir), "%s\\Settings", platformName );
return DirectInit( subDir );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CRegistry::Shutdown( void )
{
if ( !m_bValid )
return;
// Make invalid
m_bValid = false;
}
#endif // POSIX