Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include "scratchpad3d.h"
#include "tier0/dbg.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifndef POSIX
// NOTE - linux doesn't need any of this code!
extern "C"
{
extern void __stdcall Sleep( unsigned long ms );
};
class CFileRead
{
public:
CFileRead( IFileSystem* pFileSystem, FileHandle_t fp )
{
m_pFileSystem = pFileSystem;
m_fp = fp;
m_Pos = 0;
}
bool Read( void *pDest, int len )
{
int count = m_pFileSystem->Read( pDest, len, m_fp );
m_Pos += count;
return count == len;
}
IFileSystem* m_pFileSystem;
FileHandle_t m_fp;
int m_Pos;
};
// ------------------------------------------------------------------------ //
// CCommand_Point.
// ------------------------------------------------------------------------ //
void CScratchPad3D::CCommand_Point::Read( CFileRead *pFile )
{
pFile->Read( &m_flPointSize, sizeof(m_flPointSize) );
pFile->Read( &m_Vert, sizeof(m_Vert) );
}
void CScratchPad3D::CCommand_Point::Write( IFileSystem* pFileSystem, FileHandle_t fp )
{
pFileSystem->Write( &m_flPointSize, sizeof(m_flPointSize), fp );
pFileSystem->Write( &m_Vert, sizeof(m_Vert), fp );
}
// ------------------------------------------------------------------------ //
// CCommand_Line.
// ------------------------------------------------------------------------ //
void CScratchPad3D::CCommand_Line::Read( CFileRead *pFile )
{
pFile->Read( m_Verts, sizeof(m_Verts) );
}
void CScratchPad3D::CCommand_Line::Write( IFileSystem* pFileSystem, FileHandle_t fp )
{
pFileSystem->Write( m_Verts, sizeof(m_Verts), fp );
}
// ------------------------------------------------------------------------ //
// CCommand_Polygon.
// ------------------------------------------------------------------------ //
void CScratchPad3D::CCommand_Polygon::Read( CFileRead *pFile )
{
int count;
pFile->Read( &count, sizeof(count) );
m_Verts.RemoveAll();
m_Verts.AddMultipleToTail( count );
if( count )
pFile->Read( &m_Verts[0], sizeof(CSPVert)*count );
}
void CScratchPad3D::CCommand_Polygon::Write( IFileSystem* pFileSystem, FileHandle_t fp )
{
int count = m_Verts.Size();
pFileSystem->Write( &count, sizeof(count), fp );
if( count )
pFileSystem->Write( &m_Verts[0], sizeof(CSPVert)*count, fp );
}
// ------------------------------------------------------------------------ //
// CCommand_Matrix.
// ------------------------------------------------------------------------ //
void CScratchPad3D::CCommand_Matrix::Read( CFileRead *pFile )
{
pFile->Read( &m_mMatrix, sizeof(m_mMatrix) );
}
void CScratchPad3D::CCommand_Matrix::Write( IFileSystem* pFileSystem, FileHandle_t fp )
{
pFileSystem->Write( &m_mMatrix, sizeof(m_mMatrix), fp );
}
// ------------------------------------------------------------------------ //
// CCommand_RenderState.
// ------------------------------------------------------------------------ //
void CScratchPad3D::CCommand_RenderState::Read( CFileRead *pFile )
{
pFile->Read( &m_State, sizeof(m_State) );
pFile->Read( &m_Val, sizeof(m_Val) );
}
void CScratchPad3D::CCommand_RenderState::Write( IFileSystem* pFileSystem, FileHandle_t fp )
{
pFileSystem->Write( &m_State, sizeof(m_State), fp );
pFileSystem->Write( &m_Val, sizeof(m_Val), fp );
}
// ------------------------------------------------------------------------ //
// CCommand_Text.
// ------------------------------------------------------------------------ //
void CScratchPad3D::CCommand_Text::Read( CFileRead *pFile )
{
int strLen;
pFile->Read( &strLen, sizeof( strLen ) );
m_String.SetSize( strLen );
pFile->Read( m_String.Base(), strLen );
pFile->Read( &m_TextParams, sizeof( m_TextParams ) );
}
void CScratchPad3D::CCommand_Text::Write( IFileSystem* pFileSystem, FileHandle_t fp )
{
int strLen = m_String.Count();
pFileSystem->Write( &strLen, sizeof( strLen ), fp );
pFileSystem->Write( m_String.Base(), strLen, fp );
pFileSystem->Write( &m_TextParams, sizeof( m_TextParams ), fp );
}
// ------------------------------------------------------------------------ //
// CScratchPad3D internals.
// ------------------------------------------------------------------------ //
CScratchPad3D::CScratchPad3D( char const *pFilename, IFileSystem* pFileSystem, bool bAutoClear )
{
m_pFileSystem = pFileSystem;
m_pFilename = pFilename;
m_bAutoFlush = true;
if( bAutoClear )
Clear(); // Clear whatever is in the file..
}
void CScratchPad3D::AutoFlush()
{
if( m_bAutoFlush )
Flush();
}
void CScratchPad3D::DrawRectGeneric( int iPlane, int otherDim1, int otherDim2, float planeDist, const Vector2D &vMin, const Vector2D &vMax, const CSPColor &vColor )
{
Vector verts[4];
verts[0][iPlane] = verts[1][iPlane] = verts[2][iPlane] = verts[3][iPlane] = planeDist;
verts[0][otherDim1] = vMin.x;
verts[0][otherDim2] = vMin.y;
verts[1][otherDim1] = vMin.x;
verts[1][otherDim2] = vMax.y;
verts[2][otherDim1] = vMax.x;
verts[2][otherDim2] = vMax.y;
verts[3][otherDim1] = vMax.x;
verts[3][otherDim2] = vMin.y;
DrawPolygon( CSPVertList(verts, 4, vColor) );
}
void CScratchPad3D::DeleteCommands()
{
for( int i=0; i < m_Commands.Size(); i++ )
delete m_Commands[i];
m_Commands.RemoveAll();
}
bool CScratchPad3D::LoadCommandsFromFile( )
{
DeleteCommands();
FileHandle_t fp = m_pFileSystem->Open( m_pFilename, "rb" );
if( !fp )
return false;
long fileEndPos = m_pFileSystem->Size( fp );
CFileRead fileRead( m_pFileSystem, fp );
while( fileRead.m_Pos != fileEndPos )
{
unsigned char iCommand;
fileRead.Read( &iCommand, sizeof(iCommand) );
CBaseCommand *pCmd = NULL;
if( iCommand == COMMAND_POINT )
pCmd = new CCommand_Point;
else if( iCommand == COMMAND_LINE )
pCmd = new CCommand_Line;
else if( iCommand == COMMAND_POLYGON )
pCmd = new CCommand_Polygon;
else if( iCommand == COMMAND_MATRIX )
pCmd = new CCommand_Matrix;
else if( iCommand == COMMAND_RENDERSTATE )
pCmd = new CCommand_RenderState;
else if ( iCommand == COMMAND_TEXT )
pCmd = new CCommand_Text;
if( !pCmd )
{
Assert( !"LoadCommandsFromFile: invalid file" );
m_pFileSystem->Close( fp );
return false;
}
pCmd->Read( &fileRead );
m_Commands.AddToTail( pCmd );
}
m_pFileSystem->Close( fp );
return true;
}
// ------------------------------------------------------------------------ //
// CScratchPad3D's IScratchPad3D implementation.
// ------------------------------------------------------------------------ //
void CScratchPad3D::Release()
{
Flush();
delete this;
}
void CScratchPad3D::SetMapping(
const Vector &vInputMin,
const Vector &vInputMax,
const Vector &vOutputMin,
const Vector &vOutputMax )
{
CCommand_Matrix *cmd = new CCommand_Matrix;
m_Commands.AddToTail( cmd );
Vector vDivisor(1,1,1);
for( int i=0; i < 3; i++ )
vDivisor[i] = fabs(vInputMax[i] - vInputMin[i]) < 0.0001f ? 0.001f : (vInputMax[i] - vInputMin[i]);
Vector vScale = (vOutputMax - vOutputMin) / vDivisor;
Vector vShift = -vInputMin * vScale + vOutputMin;
cmd->m_mMatrix.Init(
vScale.x, 0, 0, vShift.x,
0, vScale.y, 0, vShift.y,
0, 0, vScale.z, vShift.z,
0, 0, 0, 1 );
AutoFlush();
}
bool CScratchPad3D::GetAutoFlush()
{
return m_bAutoFlush;
}
void CScratchPad3D::SetAutoFlush( bool bAutoFlush )
{
m_bAutoFlush = bAutoFlush;
if( m_bAutoFlush )
Flush();
}
void CScratchPad3D::DrawPoint( CSPVert const &v, float flPointSize )
{
CCommand_Point *cmd = new CCommand_Point;
m_Commands.AddToTail( cmd );
cmd->m_Vert = v;
cmd->m_flPointSize = flPointSize;
AutoFlush();
}
void CScratchPad3D::DrawLine( CSPVert const &v1, CSPVert const &v2 )
{
CCommand_Line *cmd = new CCommand_Line;
m_Commands.AddToTail( cmd );
cmd->m_Verts[0] = v1;
cmd->m_Verts[1] = v2;
AutoFlush();
}
void CScratchPad3D::DrawPolygon( CSPVertList const &verts )
{
CCommand_Polygon *cmd = new CCommand_Polygon;
m_Commands.AddToTail( cmd );
cmd->m_Verts.AddVectorToTail( verts.m_Verts );
AutoFlush();
}
void CScratchPad3D::DrawRectYZ( float xPos, const Vector2D &vMin, const Vector2D &vMax, const CSPColor &vColor )
{
DrawRectGeneric( 0, 1, 2, xPos, vMin, vMax, vColor );
}
void CScratchPad3D::DrawRectXZ( float yPos, const Vector2D &vMin, const Vector2D &vMax, const CSPColor &vColor )
{
DrawRectGeneric( 1, 0, 2, yPos, vMin, vMax, vColor );
}
void CScratchPad3D::DrawRectXY( float zPos, const Vector2D &vMin, const Vector2D &vMax, const CSPColor &vColor )
{
DrawRectGeneric( 2, 0, 1, zPos, vMin, vMax, vColor );
}
void CScratchPad3D::SetRenderState( RenderState state, unsigned long val )
{
CCommand_RenderState *cmd = new CCommand_RenderState;
m_Commands.AddToTail( cmd );
cmd->m_State = (unsigned long)state;
cmd->m_Val = val;
}
void CScratchPad3D::DrawWireframeBox( const Vector &vMin, const Vector &vMax, const Vector &vColor )
{
// Bottom 4.
DrawLine(
CSPVert(Vector(vMin.x, vMin.y, vMin.z), vColor),
CSPVert(Vector(vMax.x, vMin.y, vMin.z), vColor) );
DrawLine(
CSPVert(Vector(vMin.x, vMin.y, vMin.z), vColor),
CSPVert(Vector(vMin.x, vMax.y, vMin.z), vColor) );
DrawLine(
CSPVert(Vector(vMax.x, vMin.y, vMin.z), vColor),
CSPVert(Vector(vMax.x, vMax.y, vMin.z), vColor) );
DrawLine(
CSPVert(Vector(vMax.x, vMax.y, vMin.z), vColor),
CSPVert(Vector(vMin.x, vMax.y, vMin.z), vColor) );
// Top 4.
DrawLine(
CSPVert(Vector(vMin.x, vMin.y, vMax.z), vColor),
CSPVert(Vector(vMax.x, vMin.y, vMax.z), vColor) );
DrawLine(
CSPVert(Vector(vMin.x, vMin.y, vMax.z), vColor),
CSPVert(Vector(vMin.x, vMax.y, vMax.z), vColor) );
DrawLine(
CSPVert(Vector(vMax.x, vMin.y, vMax.z), vColor),
CSPVert(Vector(vMax.x, vMax.y, vMax.z), vColor) );
DrawLine(
CSPVert(Vector(vMax.x, vMax.y, vMax.z), vColor),
CSPVert(Vector(vMin.x, vMax.y, vMax.z), vColor) );
// Connecting 4.
DrawLine(
CSPVert(Vector(vMin.x, vMin.y, vMin.z), vColor),
CSPVert(Vector(vMin.x, vMin.y, vMax.z), vColor) );
DrawLine(
CSPVert(Vector(vMin.x, vMax.y, vMin.z), vColor),
CSPVert(Vector(vMin.x, vMax.y, vMax.z), vColor) );
DrawLine(
CSPVert(Vector(vMax.x, vMax.y, vMin.z), vColor),
CSPVert(Vector(vMax.x, vMax.y, vMax.z), vColor) );
DrawLine(
CSPVert(Vector(vMax.x, vMin.y, vMin.z), vColor),
CSPVert(Vector(vMax.x, vMin.y, vMax.z), vColor) );
}
void CScratchPad3D::DrawText( const char *pStr, const CTextParams &params )
{
CCommand_Text *cmd = new CCommand_Text;
m_Commands.AddToTail( cmd );
cmd->m_String.CopyArray( pStr, strlen( pStr ) + 1 );
cmd->m_TextParams = params;
AutoFlush();
}
void CScratchPad3D::Clear()
{
FileHandle_t fp;
while( ( fp = m_pFileSystem->Open(m_pFilename, "wb") ) == NULL )
{
#ifdef _WIN32
Sleep( 5 );
#elif POSIX
usleep( 5 );
#endif
}
m_pFileSystem->Close( fp );
DeleteCommands();
}
void CScratchPad3D::Flush()
{
FileHandle_t fp;
while( ( fp = m_pFileSystem->Open(m_pFilename, "ab+") ) == NULL )
{
#ifdef _WIN32
Sleep( 5 );
#elif POSIX
usleep( 5 );
#endif
}
// Append the new commands to the file.
for( int i=0; i < m_Commands.Size(); i++ )
{
m_pFileSystem->Write( &m_Commands[i]->m_iCommand, sizeof(m_Commands[i]->m_iCommand), fp );
m_Commands[i]->Write( m_pFileSystem, fp );
}
m_pFileSystem->Close( fp );
DeleteCommands();
}
void CScratchPad3D::DrawImageBW(
unsigned char const *pData,
int width,
int height,
int pitchInBytes,
bool bOutlinePixels,
bool bOutlineImage,
Vector *vCorners )
{
SPRGBA *pRGBA = new SPRGBA[width*height];
for( int y=0; y < height; y++ )
{
SPRGBA *pDest = &pRGBA[ y * width ];
unsigned char const *pSrc = &pData[ y * pitchInBytes ];
for( int x=0; x < width; x++ )
{
pDest->r = pDest->g = pDest->b = *pSrc;
++pSrc;
++pDest;
}
}
DrawImageRGBA( pRGBA, width, height, width*sizeof(SPRGBA), bOutlinePixels, bOutlineImage, vCorners );
delete [] pRGBA;
}
void CScratchPad3D::DrawPolygonsForPixels(
SPRGBA *pData,
int width,
int height,
int pitchInBytes,
Vector *vCorners )
{
// Scan top-down.
Vector vCurLeft = vCorners[1];
Vector vCurRight = vCorners[2];
Vector vLeftInc = (vCorners[0] - vCorners[1]) / height;
Vector vRightInc = (vCorners[3] - vCorners[2]) / height;
Vector vNextLeft = vCurLeft + vLeftInc;
Vector vNextRight = vCurRight + vRightInc;
Vector vPolyBox[4];
Vector &vTopLeft = vPolyBox[0];
Vector &vTopRight = vPolyBox[1];
Vector &vBottomRight = vPolyBox[2];
Vector &vBottomLeft = vPolyBox[3];
for( int y=0; y < height; y++ )
{
vTopLeft = vCurLeft;
vBottomLeft = vNextLeft;
Vector vTopXInc = (vCurRight - vCurLeft) / width;
Vector vBottomXInc = (vNextRight - vNextLeft) / width;
vTopRight = vTopLeft + vTopXInc;
vBottomRight = vBottomLeft + vBottomXInc;
SPRGBA *pSrc = &pData[ y * (pitchInBytes/sizeof(SPRGBA)) ];
for( int x=0; x < width; x++ )
{
if ( pData )
DrawPolygon( CSPVertList( vPolyBox, 4, Vector(pSrc->r/255.1f, pSrc->g/255.1f, pSrc->b/255.1f) ) );
else
DrawPolygon( CSPVertList( vPolyBox, 4, Vector(1,1,1) ) );
++pSrc;
vTopLeft += vTopXInc;
vTopRight += vTopXInc;
vBottomLeft += vBottomXInc;
vBottomRight += vBottomXInc;
}
vCurLeft += vLeftInc;
vNextLeft += vLeftInc;
vCurRight += vRightInc;
vNextRight += vRightInc;
}
}
void CScratchPad3D::DrawImageRGBA(
SPRGBA *pData,
int width,
int height,
int pitchInBytes,
bool bOutlinePixels,
bool bOutlineImage,
Vector *vCorners )
{
Assert( pitchInBytes % sizeof(SPRGBA) == 0 );
Vector vDefaultCorners[4];
if ( !vCorners )
{
vCorners = vDefaultCorners;
vDefaultCorners[0].Init( -100, -100 );
vDefaultCorners[1].Init( -100, 100 );
vDefaultCorners[2].Init( 100, 100 );
vDefaultCorners[3].Init( 100, -100 );
}
// Don't auto-flush while drawing all these primitives.
bool bOldAutoFlush = m_bAutoFlush;
m_bAutoFlush = false;
// Draw solids.
SetRenderState( IScratchPad3D::RS_FillMode, IScratchPad3D::FillMode_Solid );
DrawPolygonsForPixels( pData, width, height, pitchInBytes, vCorners );
// Draw wireframe.
if ( bOutlinePixels )
{
SetRenderState( IScratchPad3D::RS_FillMode, IScratchPad3D::FillMode_Wireframe );
DrawPolygonsForPixels( NULL, width, height, pitchInBytes, vCorners );
}
// Draw an outline around the whole image.
if ( bOutlineImage )
{
SetRenderState( IScratchPad3D::RS_FillMode, IScratchPad3D::FillMode_Wireframe );
DrawPolygon( CSPVertList( vCorners, 4 ) );
}
// Restore the old auto-flush state.
m_bAutoFlush = bOldAutoFlush;
AutoFlush();
}
// ------------------------------------------------------------------------ //
// Global functions.
// ------------------------------------------------------------------------ //
IFileSystem* ScratchPad3D_SetupFileSystem()
{
// Get a filesystem interface.
CSysModule *pModule = Sys_LoadModule( "filesystem_stdio" );
if( !pModule )
return NULL;
CreateInterfaceFn fn = Sys_GetFactory( pModule );
IFileSystem *pFileSystem;
if( !fn || (pFileSystem = (IFileSystem *)fn( FILESYSTEM_INTERFACE_VERSION, NULL )) == NULL )
{
Sys_UnloadModule( pModule );
return NULL;
}
return pFileSystem;
}
IScratchPad3D* ScratchPad3D_Create( char const *pFilename )
{
IFileSystem *pFileSystem = ScratchPad3D_SetupFileSystem();
if( !pFileSystem )
return NULL;
CScratchPad3D *pRet = new CScratchPad3D( pFilename, pFileSystem, true );
return pRet;
}
#endif // POSIX