Team Fortress 2 Source Code as on 22/4/2020
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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// $Header: $
// $NoKeywords: $
//
// A growable array class that keeps all elements in order using binary search
//===========================================================================//
#ifndef UTLSORTVECTOR_H
#define UTLSORTVECTOR_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
//-----------------------------------------------------------------------------
// class CUtlSortVector:
// description:
// This in an sorted order-preserving vector. Items may be inserted or removed
// at any point in the vector. When an item is inserted, all elements are
// moved down by one element using memmove. When an item is removed, all
// elements are shifted back down. Items are searched for in the vector
// using a binary search technique. Clients must pass in a Less() function
// into the constructor of the vector to determine the sort order.
//-----------------------------------------------------------------------------
#ifndef _WIN32
// gcc has no qsort_s, so i need to use a static var to hold the sort context. this makes cutlsortvector _not_ thread sfae under linux
extern void *g_pUtlSortVectorQSortContext;
#endif
template <class T>
class CUtlSortVectorDefaultLess
{
public:
bool Less( const T& lhs, const T& rhs, void * )
{
return lhs < rhs;
}
};
template <class T, class LessFunc = CUtlSortVectorDefaultLess<T>, class BaseVector = CUtlVector<T> >
class CUtlSortVector : public BaseVector
{
typedef BaseVector BaseClass;
public:
/// constructor
CUtlSortVector( int nGrowSize = 0, int initSize = 0 );
CUtlSortVector( T* pMemory, int numElements );
/// inserts (copy constructs) an element in sorted order into the list
int Insert( const T& src );
/// inserts (copy constructs) an element in sorted order into the list if it isn't already in the list
int InsertIfNotFound( const T& src );
/// Finds an element within the list using a binary search. These are templatized based upon the key
/// in which case the less function must handle the Less function for key, T and T, key
template< typename TKey >
int Find( const TKey& search ) const;
template< typename TKey >
int FindLessOrEqual( const TKey& search ) const;
template< typename TKey >
int FindLess( const TKey& search ) const;
/// Removes a particular element
void Remove( const T& search );
void Remove( int i );
/// Allows methods to set a context to be used with the less function..
void SetLessContext( void *pCtx );
/// A version of insertion that will produce an un-ordered list.
/// Note that you can only use this index until sorting is redone with RedoSort!!!
int InsertNoSort( const T& src );
void RedoSort( bool bForceSort = false );
/// Use this to insert at a specific insertion point; using FindLessOrEqual
/// is required for use this this. This will test that what you've inserted
/// produces a correctly ordered list.
int InsertAfter( int nElemIndex, const T &src );
/// finds a particular element using a linear search. Useful when used
/// in between calls to InsertNoSort and RedoSort
template< typename TKey >
int FindUnsorted( const TKey &src ) const;
protected:
// No copy constructor
CUtlSortVector( const CUtlSortVector<T, LessFunc> & );
// never call these; illegal for this class
int AddToHead();
int AddToTail();
int InsertBefore( int elem );
int InsertAfter( int elem );
int InsertBefore( int elem, const T& src );
int AddToHead( const T& src );
int AddToTail( const T& src );
int AddMultipleToHead( int num );
int AddMultipleToTail( int num, const T *pToCopy=NULL );
int InsertMultipleBefore( int elem, int num, const T *pToCopy=NULL );
int InsertMultipleAfter( int elem, int num );
int AddVectorToTail( CUtlVector<T> const &src );
struct QSortContext_t
{
void *m_pLessContext;
LessFunc *m_pLessFunc;
};
#ifdef _WIN32
static int CompareHelper( void *context, const T *lhs, const T *rhs )
{
QSortContext_t *ctx = reinterpret_cast< QSortContext_t * >( context );
if ( ctx->m_pLessFunc->Less( *lhs, *rhs, ctx->m_pLessContext ) )
return -1;
if ( ctx->m_pLessFunc->Less( *rhs, *lhs, ctx->m_pLessContext ) )
return 1;
return 0;
}
#else
static int CompareHelper( const T *lhs, const T *rhs )
{
QSortContext_t *ctx = reinterpret_cast< QSortContext_t * >( g_pUtlSortVectorQSortContext );
if ( ctx->m_pLessFunc->Less( *lhs, *rhs, ctx->m_pLessContext ) )
return -1;
if ( ctx->m_pLessFunc->Less( *rhs, *lhs, ctx->m_pLessContext ) )
return 1;
return 0;
}
#endif
void *m_pLessContext;
bool m_bNeedsSort;
private:
template< typename TKey >
int FindLessOrEqual( const TKey& search, bool *pFound ) const;
void QuickSort( LessFunc& less, int X, int I );
};
//-----------------------------------------------------------------------------
// constructor
//-----------------------------------------------------------------------------
template <class T, class LessFunc, class BaseVector>
CUtlSortVector<T, LessFunc, BaseVector>::CUtlSortVector( int nGrowSize, int initSize ) :
m_pLessContext(NULL), BaseVector( nGrowSize, initSize ), m_bNeedsSort( false )
{
}
template <class T, class LessFunc, class BaseVector>
CUtlSortVector<T, LessFunc, BaseVector>::CUtlSortVector( T* pMemory, int numElements ) :
m_pLessContext(NULL), BaseVector( pMemory, numElements ), m_bNeedsSort( false )
{
}
//-----------------------------------------------------------------------------
// Allows methods to set a context to be used with the less function..
//-----------------------------------------------------------------------------
template <class T, class LessFunc, class BaseVector>
void CUtlSortVector<T, LessFunc, BaseVector>::SetLessContext( void *pCtx )
{
m_pLessContext = pCtx;
}
//-----------------------------------------------------------------------------
// grows the vector
//-----------------------------------------------------------------------------
template <class T, class LessFunc, class BaseVector>
int CUtlSortVector<T, LessFunc, BaseVector>::Insert( const T& src )
{
AssertFatal( !m_bNeedsSort );
int pos = FindLessOrEqual( src ) + 1;
this->GrowVector();
this->ShiftElementsRight(pos);
CopyConstruct<T>( &this->Element(pos), src );
return pos;
}
template <class T, class LessFunc, class BaseVector>
int CUtlSortVector<T, LessFunc, BaseVector>::InsertNoSort( const T& src )
{
m_bNeedsSort = true;
int lastElement = BaseVector::m_Size;
// Just stick the new element at the end of the vector, but don't do a sort
this->GrowVector();
this->ShiftElementsRight(lastElement);
CopyConstruct( &this->Element(lastElement), src );
return lastElement;
}
/// inserts (copy constructs) an element in sorted order into the list if it isn't already in the list
template <class T, class LessFunc, class BaseVector>
int CUtlSortVector<T, LessFunc, BaseVector>::InsertIfNotFound( const T& src )
{
AssertFatal( !m_bNeedsSort );
bool bFound;
int pos = FindLessOrEqual( src, &bFound );
if ( bFound )
return pos;
++pos;
this->GrowVector();
this->ShiftElementsRight(pos);
CopyConstruct<T>( &this->Element(pos), src );
return pos;
}
template <class T, class LessFunc, class BaseVector>
int CUtlSortVector<T, LessFunc, BaseVector>::InsertAfter( int nIndex, const T &src )
{
int nInsertedIndex = this->BaseClass::InsertAfter( nIndex, src );
#ifdef DEBUG
LessFunc less;
if ( nInsertedIndex > 0 )
{
Assert( less.Less( this->Element(nInsertedIndex-1), src, m_pLessContext ) );
}
if ( nInsertedIndex < BaseClass::Count()-1 )
{
Assert( less.Less( src, this->Element(nInsertedIndex+1), m_pLessContext ) );
}
#endif
return nInsertedIndex;
}
template <class T, class LessFunc, class BaseVector>
void CUtlSortVector<T, LessFunc, BaseVector>::QuickSort( LessFunc& less, int nLower, int nUpper )
{
#ifdef _WIN32
typedef int (__cdecl *QSortCompareFunc_t)(void *context, const void *, const void *);
if ( this->Count() > 1 )
{
QSortContext_t ctx;
ctx.m_pLessContext = m_pLessContext;
ctx.m_pLessFunc = &less;
qsort_s( Base(), Count(), sizeof(T), (QSortCompareFunc_t)&CUtlSortVector<T, LessFunc>::CompareHelper, &ctx );
}
#else
typedef int (__cdecl *QSortCompareFunc_t)( const void *, const void *);
if ( this->Count() > 1 )
{
QSortContext_t ctx;
ctx.m_pLessContext = m_pLessContext;
ctx.m_pLessFunc = &less;
g_pUtlSortVectorQSortContext = &ctx;
qsort( this->Base(), this->Count(), sizeof(T), (QSortCompareFunc_t)&CUtlSortVector<T, LessFunc>::CompareHelper );
}
#endif
}
template <class T, class LessFunc, class BaseVector>
void CUtlSortVector<T, LessFunc, BaseVector>::RedoSort( bool bForceSort /*= false */ )
{
if ( !m_bNeedsSort && !bForceSort )
return;
m_bNeedsSort = false;
LessFunc less;
QuickSort( less, 0, this->Count() - 1 );
}
//-----------------------------------------------------------------------------
// finds a particular element
//-----------------------------------------------------------------------------
template <class T, class LessFunc, class BaseVector>
template < typename TKey >
int CUtlSortVector<T, LessFunc, BaseVector>::Find( const TKey& src ) const
{
AssertFatal( !m_bNeedsSort );
LessFunc less;
int start = 0, end = this->Count() - 1;
while (start <= end)
{
int mid = (start + end) >> 1;
if ( less.Less( this->Element(mid), src, m_pLessContext ) )
{
start = mid + 1;
}
else if ( less.Less( src, this->Element(mid), m_pLessContext ) )
{
end = mid - 1;
}
else
{
return mid;
}
}
return -1;
}
//-----------------------------------------------------------------------------
// finds a particular element using a linear search. Useful when used
// in between calls to InsertNoSort and RedoSort
//-----------------------------------------------------------------------------
template< class T, class LessFunc, class BaseVector >
template < typename TKey >
int CUtlSortVector<T, LessFunc, BaseVector>::FindUnsorted( const TKey &src ) const
{
LessFunc less;
int nCount = this->Count();
for ( int i = 0; i < nCount; ++i )
{
if ( less.Less( this->Element(i), src, m_pLessContext ) )
continue;
if ( less.Less( src, this->Element(i), m_pLessContext ) )
continue;
return i;
}
return -1;
}
//-----------------------------------------------------------------------------
// finds a particular element
//-----------------------------------------------------------------------------
template <class T, class LessFunc, class BaseVector>
template < typename TKey >
int CUtlSortVector<T, LessFunc, BaseVector>::FindLessOrEqual( const TKey& src, bool *pFound ) const
{
AssertFatal( !m_bNeedsSort );
LessFunc less;
int start = 0, end = this->Count() - 1;
while (start <= end)
{
int mid = (start + end) >> 1;
if ( less.Less( this->Element(mid), src, m_pLessContext ) )
{
start = mid + 1;
}
else if ( less.Less( src, this->Element(mid), m_pLessContext ) )
{
end = mid - 1;
}
else
{
*pFound = true;
return mid;
}
}
*pFound = false;
return end;
}
template <class T, class LessFunc, class BaseVector>
template < typename TKey >
int CUtlSortVector<T, LessFunc, BaseVector>::FindLessOrEqual( const TKey& src ) const
{
bool bFound;
return FindLessOrEqual( src, &bFound );
}
template <class T, class LessFunc, class BaseVector>
template < typename TKey >
int CUtlSortVector<T, LessFunc, BaseVector>::FindLess( const TKey& src ) const
{
AssertFatal( !m_bNeedsSort );
LessFunc less;
int start = 0, end = this->Count() - 1;
while (start <= end)
{
int mid = (start + end) >> 1;
if ( less.Less( this->Element(mid), src, m_pLessContext ) )
{
start = mid + 1;
}
else
{
end = mid - 1;
}
}
return end;
}
//-----------------------------------------------------------------------------
// Removes a particular element
//-----------------------------------------------------------------------------
template <class T, class LessFunc, class BaseVector>
void CUtlSortVector<T, LessFunc, BaseVector>::Remove( const T& search )
{
AssertFatal( !m_bNeedsSort );
int pos = Find(search);
if (pos != -1)
{
BaseVector::Remove(pos);
}
}
template <class T, class LessFunc, class BaseVector>
void CUtlSortVector<T, LessFunc, BaseVector>::Remove( int i )
{
BaseVector::Remove( i );
}
#endif // UTLSORTVECTOR_H