Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef RESOURCEMANAGER_H
#define RESOURCEMANAGER_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/threadtools.h"
#include "utlmultilist.h"
#include "utlvector.h"
FORWARD_DECLARE_HANDLE( memhandle_t );
#define INVALID_MEMHANDLE ((memhandle_t)0xffffffff)
class CDataManagerBase
{
public:
// public API
// -----------------------------------------------------------------------------
// memhandle_t CreateResource( params ) // implemented by derived class
void DestroyResource( memhandle_t handle );
// type-safe implementation in derived class
//void *LockResource( memhandle_t handle );
int UnlockResource( memhandle_t handle );
void TouchResource( memhandle_t handle );
void MarkAsStale( memhandle_t handle ); // move to head of LRU
int LockCount( memhandle_t handle );
int BreakLock( memhandle_t handle );
int BreakAllLocks();
// HACKHACK: For convenience - offers no lock protection
// type-safe implementation in derived class
//void *GetResource_NoLock( memhandle_t handle );
unsigned int TargetSize();
unsigned int AvailableSize();
unsigned int UsedSize();
void NotifySizeChanged( memhandle_t handle, unsigned int oldSize, unsigned int newSize );
void SetTargetSize( unsigned int targetSize );
// NOTE: flush is equivalent to Destroy
unsigned int FlushAllUnlocked();
unsigned int FlushToTargetSize();
unsigned int FlushAll();
unsigned int Purge( unsigned int nBytesToPurge );
unsigned int EnsureCapacity( unsigned int size );
// Thread lock
virtual void Lock() {}
virtual bool TryLock() { return true; }
virtual void Unlock() {}
// Iteration
// -----------------------------------------------------------------------------
// Debugging only!!!!
void GetLRUHandleList( CUtlVector< memhandle_t >& list );
void GetLockHandleList( CUtlVector< memhandle_t >& list );
protected:
// derived class must call these to implement public API
unsigned short CreateHandle( bool bCreateLocked );
memhandle_t StoreResourceInHandle( unsigned short memoryIndex, void *pStore, unsigned int realSize );
void *GetResource_NoLock( memhandle_t handle );
void *GetResource_NoLockNoLRUTouch( memhandle_t handle );
void *LockResource( memhandle_t handle );
// NOTE: you must call this from the destructor of the derived class! (will assert otherwise)
void FreeAllLists() { FlushAll(); m_listsAreFreed = true; }
CDataManagerBase( unsigned int maxSize );
virtual ~CDataManagerBase();
inline unsigned int MemTotal_Inline() const { return m_targetMemorySize; }
inline unsigned int MemAvailable_Inline() const { return m_targetMemorySize - m_memUsed; }
inline unsigned int MemUsed_Inline() const { return m_memUsed; }
// Implemented by derived class:
virtual void DestroyResourceStorage( void * ) = 0;
virtual unsigned int GetRealSize( void * ) = 0;
memhandle_t ToHandle( unsigned short index );
unsigned short FromHandle( memhandle_t handle );
void TouchByIndex( unsigned short memoryIndex );
void * GetForFreeByIndex( unsigned short memoryIndex );
// One of these is stored per active allocation
struct resource_lru_element_t
{
resource_lru_element_t()
{
lockCount = 0;
serial = 1;
pStore = 0;
}
unsigned short lockCount;
unsigned short serial;
void *pStore;
};
unsigned int m_targetMemorySize;
unsigned int m_memUsed;
CUtlMultiList< resource_lru_element_t, unsigned short > m_memoryLists;
unsigned short m_lruList;
unsigned short m_lockList;
unsigned short m_freeList;
unsigned short m_listsAreFreed : 1;
unsigned short m_unused : 15;
};
template< class STORAGE_TYPE, class CREATE_PARAMS, class LOCK_TYPE = STORAGE_TYPE *, class MUTEX_TYPE = CThreadNullMutex>
class CDataManager : public CDataManagerBase
{
typedef CDataManagerBase BaseClass;
public:
CDataManager<STORAGE_TYPE, CREATE_PARAMS, LOCK_TYPE, MUTEX_TYPE>( unsigned int size = (unsigned)-1 ) : BaseClass(size) {}
~CDataManager<STORAGE_TYPE, CREATE_PARAMS, LOCK_TYPE, MUTEX_TYPE>()
{
// NOTE: This must be called in all implementations of CDataManager
FreeAllLists();
}
// Use GetData() to translate pointer to LOCK_TYPE
LOCK_TYPE LockResource( memhandle_t hMem )
{
void *pLock = BaseClass::LockResource( hMem );
if ( pLock )
{
return StoragePointer(pLock)->GetData();
}
return NULL;
}
// Use GetData() to translate pointer to LOCK_TYPE
LOCK_TYPE GetResource_NoLock( memhandle_t hMem )
{
void *pLock = const_cast<void *>(BaseClass::GetResource_NoLock( hMem ));
if ( pLock )
{
return StoragePointer(pLock)->GetData();
}
return NULL;
}
// Use GetData() to translate pointer to LOCK_TYPE
// Doesn't touch the memory LRU
LOCK_TYPE GetResource_NoLockNoLRUTouch( memhandle_t hMem )
{
void *pLock = const_cast<void *>(BaseClass::GetResource_NoLockNoLRUTouch( hMem ));
if ( pLock )
{
return StoragePointer(pLock)->GetData();
}
return NULL;
}
// Wrapper to match implementation of allocation with typed storage & alloc params.
memhandle_t CreateResource( const CREATE_PARAMS &createParams, bool bCreateLocked = false )
{
BaseClass::EnsureCapacity(STORAGE_TYPE::EstimatedSize(createParams));
unsigned short memoryIndex = BaseClass::CreateHandle( bCreateLocked );
STORAGE_TYPE *pStore = STORAGE_TYPE::CreateResource( createParams );
return BaseClass::StoreResourceInHandle( memoryIndex, pStore, pStore->Size() );
}
// Iteration. Must lock first
memhandle_t GetFirstUnlocked()
{
unsigned node = m_memoryLists.Head(m_lruList);
if ( node == m_memoryLists.InvalidIndex() )
{
return INVALID_MEMHANDLE;
}
return ToHandle( node );
}
memhandle_t GetFirstLocked()
{
unsigned node = m_memoryLists.Head(m_lockList);
if ( node == m_memoryLists.InvalidIndex() )
{
return INVALID_MEMHANDLE;
}
return ToHandle( node );
}
memhandle_t GetNext( memhandle_t hPrev )
{
if ( hPrev == INVALID_MEMHANDLE )
{
return INVALID_MEMHANDLE;
}
unsigned short iNext = m_memoryLists.Next( FromHandle( hPrev ) );
if ( iNext == m_memoryLists.InvalidIndex() )
{
return INVALID_MEMHANDLE;
}
return ToHandle( iNext );
}
MUTEX_TYPE &AccessMutex() { return m_mutex; }
virtual void Lock() { m_mutex.Lock(); }
virtual bool TryLock() { return m_mutex.TryLock(); }
virtual void Unlock() { m_mutex.Unlock(); }
private:
STORAGE_TYPE *StoragePointer( void *pMem )
{
return static_cast<STORAGE_TYPE *>(pMem);
}
virtual void DestroyResourceStorage( void *pStore )
{
StoragePointer(pStore)->DestroyResource();
}
virtual unsigned int GetRealSize( void *pStore )
{
return StoragePointer(pStore)->Size();
}
MUTEX_TYPE m_mutex;
};
//-----------------------------------------------------------------------------
inline unsigned short CDataManagerBase::FromHandle( memhandle_t handle )
{
unsigned int fullWord = (unsigned int)handle;
unsigned short serial = fullWord>>16;
unsigned short index = fullWord & 0xFFFF;
index--;
if ( m_memoryLists.IsValidIndex(index) && m_memoryLists[index].serial == serial )
return index;
return m_memoryLists.InvalidIndex();
}
inline int CDataManagerBase::LockCount( memhandle_t handle )
{
Lock();
int result = 0;
unsigned short memoryIndex = FromHandle(handle);
if ( memoryIndex != m_memoryLists.InvalidIndex() )
{
result = m_memoryLists[memoryIndex].lockCount;
}
Unlock();
return result;
}
#endif // RESOURCEMANAGER_H