Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SMARTPTR_H
#define SMARTPTR_H
#ifdef _WIN32
#pragma once
#endif
class CRefCountAccessor
{
public:
template< class T >
static void AddRef( T *pObj )
{
pObj->AddRef();
}
template< class T >
static void Release( T *pObj )
{
pObj->Release();
}
};
// This can be used if your objects use AddReference/ReleaseReference function names.
class CRefCountAccessorLongName
{
public:
template< class T >
static void AddRef( T *pObj )
{
pObj->AddReference();
}
template< class T >
static void Release( T *pObj )
{
pObj->ReleaseReference();
}
};
//
// CPlainAutoPtr
// is a smart wrapper for a pointer on the stack that performs "delete" upon destruction.
//
// No reference counting is performed, copying is prohibited "s_p2.Attach( s_p1.Detach() )" should be used
// for readability and ease of maintenance.
//
// Auto pointer supports an "arrow" operator for invoking methods on the pointee and a "dereference" operator
// for getting a pointee reference.
//
// No automatic casting to bool/ptrtype is performed to avoid bugs and problems (read on "safe bool idiom"
// if casting to bool or pointer happens to be useful).
//
// Test for validity with "IsValid", get the pointer with "Get".
//
template < typename T >
class CPlainAutoPtr
{
public:
explicit CPlainAutoPtr( T *p = NULL ) : m_p( p ) {}
~CPlainAutoPtr( void ) { Delete(); }
public:
void Delete( void ) { delete Detach(); }
private: // Disallow copying, use Detach() instead to avoid ambiguity
CPlainAutoPtr( CPlainAutoPtr const &x );
CPlainAutoPtr & operator = ( CPlainAutoPtr const &x );
public:
void Attach( T *p ) { m_p = p; }
T * Detach( void ) { T * p( m_p ); m_p = NULL; return p; }
public:
bool IsValid( void ) const { return m_p != NULL; }
T * Get( void ) const { return m_p; }
T * operator -> ( void ) const { return Get(); }
T & operator * ( void ) const { return *Get(); }
private:
T * m_p;
};
//
// CArrayAutoPtr
// is a smart wrapper for an array pointer on the stack that performs "delete []" upon destruction.
//
// No reference counting is performed, copying is prohibited "s_p2.Attach( s_p1.Detach() )" should be used
// for readability and ease of maintenance.
//
// Auto pointer supports an "indexing" operator for accessing array elements.
//
// No automatic casting to bool/ptrtype is performed to avoid bugs and problems (read on "safe bool idiom"
// if casting to bool or pointer happens to be useful).
//
// Test for validity with "IsValid", get the array pointer with "Get".
//
template < typename T >
class CArrayAutoPtr : public CPlainAutoPtr < T > // Warning: no polymorphic destructor (delete on base class will be a mistake)
{
public:
explicit CArrayAutoPtr( T *p = NULL ) { this->Attach( p ); }
~CArrayAutoPtr( void ) { this->Delete(); }
public:
void Delete( void ) { delete [] CPlainAutoPtr < T >::Detach(); }
public:
T & operator [] ( int k ) const { return CPlainAutoPtr < T >::Get()[ k ]; }
};
// Smart pointers can be used to automatically free an object when nobody points
// at it anymore. Things contained in smart pointers must implement AddRef and Release
// functions. If those functions are private, then the class must make
// CRefCountAccessor a friend.
template<class T, class RefCountAccessor=CRefCountAccessor>
class CSmartPtr
{
public:
CSmartPtr();
CSmartPtr( T *pObj );
CSmartPtr( const CSmartPtr<T,RefCountAccessor> &other );
~CSmartPtr();
T* operator=( T *pObj );
void operator=( const CSmartPtr<T,RefCountAccessor> &other );
const T* operator->() const;
T* operator->();
bool operator!() const;
bool operator==( const T *pOther ) const;
bool IsValid() const; // Tells if the pointer is valid.
T* GetObject() const; // Get temporary object pointer, don't store it for later reuse!
void MarkDeleted();
private:
T *m_pObj;
};
template< class T, class RefCountAccessor >
inline CSmartPtr<T,RefCountAccessor>::CSmartPtr()
{
m_pObj = NULL;
}
template< class T, class RefCountAccessor >
inline CSmartPtr<T,RefCountAccessor>::CSmartPtr( T *pObj )
{
m_pObj = NULL;
*this = pObj;
}
template< class T, class RefCountAccessor >
inline CSmartPtr<T,RefCountAccessor>::CSmartPtr( const CSmartPtr<T,RefCountAccessor> &other )
{
m_pObj = NULL;
*this = other;
}
template< class T, class RefCountAccessor >
inline CSmartPtr<T,RefCountAccessor>::~CSmartPtr()
{
if ( m_pObj )
{
RefCountAccessor::Release( m_pObj );
}
}
template< class T, class RefCountAccessor >
inline T* CSmartPtr<T,RefCountAccessor>::operator=( T *pObj )
{
if ( pObj == m_pObj )
return pObj;
if ( pObj )
{
RefCountAccessor::AddRef( pObj );
}
if ( m_pObj )
{
RefCountAccessor::Release( m_pObj );
}
m_pObj = pObj;
return pObj;
}
template< class T, class RefCountAccessor >
inline void CSmartPtr<T,RefCountAccessor>::MarkDeleted()
{
m_pObj = NULL;
}
template< class T, class RefCountAccessor >
inline void CSmartPtr<T,RefCountAccessor>::operator=( const CSmartPtr<T,RefCountAccessor> &other )
{
*this = other.m_pObj;
}
template< class T, class RefCountAccessor >
inline const T* CSmartPtr<T,RefCountAccessor>::operator->() const
{
return m_pObj;
}
template< class T, class RefCountAccessor >
inline T* CSmartPtr<T,RefCountAccessor>::operator->()
{
return m_pObj;
}
template< class T, class RefCountAccessor >
inline bool CSmartPtr<T,RefCountAccessor>::operator!() const
{
return !m_pObj;
}
template< class T, class RefCountAccessor >
inline bool CSmartPtr<T,RefCountAccessor>::operator==( const T *pOther ) const
{
return m_pObj == pOther;
}
template< class T, class RefCountAccessor >
inline bool CSmartPtr<T,RefCountAccessor>::IsValid() const
{
return m_pObj != NULL;
}
template< class T, class RefCountAccessor >
inline T* CSmartPtr<T,RefCountAccessor>::GetObject() const
{
return m_pObj;
}
//
// CAutoPushPop
// allows you to set value of a variable upon construction and destruction.
// Constructors:
// CAutoPushPop x( myvar )
// saves the value and restores upon destruction.
// CAutoPushPop x( myvar, newvalue )
// saves the value, assigns new value upon construction, restores saved value upon destruction.
// CAutoPushPop x( myvar, newvalue, restorevalue )
// assigns new value upon construction, assignes restorevalue upon destruction.
//
template < typename T >
class CAutoPushPop
{
public:
explicit CAutoPushPop( T& var ) : m_rVar( var ), m_valPop( var ) {}
CAutoPushPop( T& var, T const &valPush ) : m_rVar( var ), m_valPop( var ) { m_rVar = valPush; }
CAutoPushPop( T& var, T const &valPush, T const &valPop ) : m_rVar( var ), m_valPop( var ) { m_rVar = valPush; }
~CAutoPushPop() { m_rVar = m_valPop; }
private: // forbid copying
CAutoPushPop( CAutoPushPop const &x );
CAutoPushPop & operator = ( CAutoPushPop const &x );
public:
T & Get() { return m_rVar; }
private:
T &m_rVar;
T m_valPop;
};
#endif // SMARTPTR_H