Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
// Utilities for serialization/unserialization buffer
//=============================================================================//
#ifndef UTLBUFFERUTIL_H
#define UTLBUFFERUTIL_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlvector.h"
#include "tier1/utlbuffer.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class Vector2D;
class Vector;
class Vector4D;
class QAngle;
class Quaternion;
class VMatrix;
class Color;
class CUtlBinaryBlock;
class CUtlString;
class CUtlCharConversion;
//-----------------------------------------------------------------------------
// For string serialization, set the delimiter rules
//-----------------------------------------------------------------------------
void SetSerializationDelimiter( CUtlCharConversion *pConv );
void SetSerializationArrayDelimiter( const char *pDelimiter );
//-----------------------------------------------------------------------------
// Standard serialization methods for basic types
//-----------------------------------------------------------------------------
bool Serialize( CUtlBuffer &buf, const bool &src );
bool Unserialize( CUtlBuffer &buf, bool &dest );
bool Serialize( CUtlBuffer &buf, const int &src );
bool Unserialize( CUtlBuffer &buf, int &dest );
bool Serialize( CUtlBuffer &buf, const float &src );
bool Unserialize( CUtlBuffer &buf, float &dest );
bool Serialize( CUtlBuffer &buf, const Vector2D &src );
bool Unserialize( CUtlBuffer &buf, Vector2D &dest );
bool Serialize( CUtlBuffer &buf, const Vector &src );
bool Unserialize( CUtlBuffer &buf, Vector &dest );
bool Serialize( CUtlBuffer &buf, const Vector4D &src );
bool Unserialize( CUtlBuffer &buf, Vector4D &dest );
bool Serialize( CUtlBuffer &buf, const QAngle &src );
bool Unserialize( CUtlBuffer &buf, QAngle &dest );
bool Serialize( CUtlBuffer &buf, const Quaternion &src );
bool Unserialize( CUtlBuffer &buf, Quaternion &dest );
bool Serialize( CUtlBuffer &buf, const VMatrix &src );
bool Unserialize( CUtlBuffer &buf, VMatrix &dest );
bool Serialize( CUtlBuffer &buf, const Color &src );
bool Unserialize( CUtlBuffer &buf, Color &dest );
bool Serialize( CUtlBuffer &buf, const CUtlBinaryBlock &src );
bool Unserialize( CUtlBuffer &buf, CUtlBinaryBlock &dest );
bool Serialize( CUtlBuffer &buf, const CUtlString &src );
bool Unserialize( CUtlBuffer &buf, CUtlString &dest );
//-----------------------------------------------------------------------------
// You can use this to check if a type serializes on multiple lines
//-----------------------------------------------------------------------------
template< class T >
inline bool SerializesOnMultipleLines()
{
return false;
}
template< >
inline bool SerializesOnMultipleLines<VMatrix>()
{
return true;
}
template< >
inline bool SerializesOnMultipleLines<CUtlBinaryBlock>()
{
return true;
}
//-----------------------------------------------------------------------------
// Vector serialization
//-----------------------------------------------------------------------------
template< class T >
bool Serialize( CUtlBuffer &buf, const CUtlVector<T> &src )
{
extern const char *s_pUtlBufferUtilArrayDelim;
int nCount = src.Count();
if ( !buf.IsText() )
{
buf.PutInt( nCount );
for ( int i = 0; i < nCount; ++i )
{
::Serialize( buf, src[i] );
}
return buf.IsValid();
}
if ( !SerializesOnMultipleLines<T>() )
{
buf.PutChar('\n');
for ( int i = 0; i < nCount; ++i )
{
::Serialize( buf, src[i] );
if ( s_pUtlBufferUtilArrayDelim && (i != nCount-1) )
{
buf.PutString( s_pUtlBufferUtilArrayDelim );
}
buf.PutChar('\n');
}
}
else
{
for ( int i = 0; i < nCount; ++i )
{
::Serialize( buf, src[i] );
if ( s_pUtlBufferUtilArrayDelim && (i != nCount-1) )
{
buf.PutString( s_pUtlBufferUtilArrayDelim );
}
buf.PutChar(' ');
}
}
return buf.IsValid();
}
template< class T >
bool Unserialize( CUtlBuffer &buf, CUtlVector<T> &dest )
{
dest.RemoveAll();
MEM_ALLOC_CREDIT_FUNCTION();
if ( !buf.IsText() )
{
int nCount = buf.GetInt();
if ( nCount )
{
dest.EnsureCapacity( nCount );
for ( int i = 0; i < nCount; ++i )
{
VerifyEquals( dest.AddToTail(), i );
if ( !::Unserialize( buf, dest[i] ) )
return false;
}
}
return buf.IsValid();
}
while ( true )
{
buf.EatWhiteSpace();
if ( !buf.IsValid() )
break;
int i = dest.AddToTail( );
if ( ! ::Unserialize( buf, dest[i] ) )
return false;
}
return true;
}
#endif // UTLBUFFERUTIL_H