Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef P4HELPERS_H
#define P4HELPERS_H
#ifdef _WIN32
#pragma once
#endif
#include "tier1/utlstring.h"
#include "tier1/smartptr.h"
//
// Class representing file operations
//
class CP4File
{
public:
explicit CP4File( char const *szFilename );
virtual ~CP4File();
public:
// Opens the file for edit
virtual bool Edit( void );
// Opens the file for add
virtual bool Add( void );
// Reverts the file
virtual bool Revert( void );
// Is the file in perforce?
virtual bool IsFileInPerforce();
// Changes the file to the specified filetype.
virtual bool SetFileType( const CUtlString& desiredFileType );
protected:
// The filename that this class instance represents
CUtlString m_sFilename;
};
//
// An override of CP4File performing no Perforce interaction
//
class CP4File_Dummy : public CP4File
{
public:
explicit CP4File_Dummy( char const *szFilename ) : CP4File( szFilename ) {}
public:
virtual bool Edit( void ) { return true; }
virtual bool Add( void ) { return true; }
virtual bool IsFileInPerforce() { return false; }
virtual bool SetFileType(const CUtlString& desiredFileType) { return true; }
};
//
// Class representing a factory for creating other helper objects
//
class CP4Factory
{
public:
CP4Factory();
~CP4Factory();
public:
// Sets whether dummy objects are created by the factory.
// Returns the old state of the dummy mode.
bool SetDummyMode( bool bDummyMode );
public:
// Sets the name of the changelist to open files under,
// NULL for "Default" changelist.
void SetOpenFileChangeList( const char *szChangeListName );
public:
// Creates a file access object for the given filename.
CP4File *AccessFile( char const *szFilename ) const;
protected:
// Whether the factory is in the "dummy mode" and is creating dummy objects
bool m_bDummyMode;
};
// Default p4 factory
extern CP4Factory *g_p4factory;
//
// CP4AutoEditFile - edits the file upon construction
//
class CP4AutoEditFile
{
public:
explicit CP4AutoEditFile( char const *szFilename ) : m_spImpl( g_p4factory->AccessFile( szFilename ) ) { m_spImpl->Edit(); }
CP4File * File() const { return m_spImpl.Get(); }
protected:
CPlainAutoPtr< CP4File > m_spImpl;
};
//
// CP4AutoAddFile - adds the file upon construction
//
class CP4AutoAddFile
{
public:
explicit CP4AutoAddFile( char const *szFilename ) : m_spImpl( g_p4factory->AccessFile( szFilename ) ) { m_spImpl->Add(); }
CP4File * File() const { return m_spImpl.Get(); }
protected:
CPlainAutoPtr< CP4File > m_spImpl;
};
//
// CP4AutoEditAddFile - edits the file upon construction / adds upon destruction
//
class CP4AutoEditAddFile
{
public:
explicit CP4AutoEditAddFile( char const *szFilename )
: m_spImpl( g_p4factory->AccessFile( szFilename ) )
, m_bHasDesiredFileType( false )
{
m_spImpl->Edit();
}
explicit CP4AutoEditAddFile( char const *szFilename, const char *szFiletype )
: m_spImpl( g_p4factory->AccessFile( szFilename ) )
, m_sFileType(szFiletype)
, m_bHasDesiredFileType( true )
{
m_spImpl->Edit();
m_spImpl->SetFileType( m_sFileType );
}
~CP4AutoEditAddFile( void )
{
m_spImpl->Add();
if ( m_bHasDesiredFileType )
m_spImpl->SetFileType( m_sFileType );
}
CP4File * File() const { return m_spImpl.Get(); }
protected:
CPlainAutoPtr< CP4File > m_spImpl;
CUtlString m_sFileType;
bool m_bHasDesiredFileType;
};
//
// CP4AutoRevert - reverts the file upon construction
//
class CP4AutoRevertFile
{
public:
explicit CP4AutoRevertFile( char const *szFilename ) : m_spImpl( g_p4factory->AccessFile( szFilename ) ) { m_spImpl->Revert(); }
CP4File * File() const { return m_spImpl.Get(); }
protected:
CPlainAutoPtr< CP4File > m_spImpl;
};
#endif // #ifndef P4HELPERS_H