Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef RIFF_H
#define RIFF_H
#pragma once
#include "commonmacros.h"
//-----------------------------------------------------------------------------
// Purpose: This is a simple abstraction that the RIFF classes use to read from
// files/memory
//-----------------------------------------------------------------------------
class IFileReadBinary
{
public:
virtual int open( const char *pFileName ) = 0;
virtual int read( void *pOutput, int size, int file ) = 0;
virtual void close( int file ) = 0;
virtual void seek( int file, int pos ) = 0;
virtual unsigned int tell( int file ) = 0;
virtual unsigned int size( int file ) = 0;
};
//-----------------------------------------------------------------------------
// Purpose: Used to read/parse a RIFF format file
//-----------------------------------------------------------------------------
class InFileRIFF
{
public:
InFileRIFF( const char *pFileName, IFileReadBinary &io );
~InFileRIFF( void );
unsigned int RIFFName( void ) { return m_riffName; }
unsigned int RIFFSize( void ) { return m_riffSize; }
int ReadInt( void );
int ReadData( void *pOutput, int dataSize );
int PositionGet( void );
void PositionSet( int position );
bool IsValid( void ) { return m_file != 0; }
private:
const InFileRIFF & operator=( const InFileRIFF & );
IFileReadBinary &m_io;
int m_file;
unsigned int m_riffName;
unsigned int m_riffSize;
};
//-----------------------------------------------------------------------------
// Purpose: Used to iterate over an InFileRIFF
//-----------------------------------------------------------------------------
class IterateRIFF
{
public:
IterateRIFF( InFileRIFF &riff, int size );
IterateRIFF( IterateRIFF &parent );
bool ChunkAvailable( void );
bool ChunkNext( void );
unsigned int ChunkName( void );
unsigned int ChunkSize( void );
int ChunkRead( void *pOutput );
int ChunkReadPartial( void *pOutput, int dataSize );
int ChunkReadInt( void );
int ChunkFilePosition( void ) { return m_chunkPosition; }
private:
const IterateRIFF & operator=( const IterateRIFF & );
void ChunkSetup( void );
void ChunkClear( void );
InFileRIFF &m_riff;
int m_start;
int m_size;
unsigned int m_chunkName;
int m_chunkSize;
int m_chunkPosition;
};
class IFileWriteBinary
{
public:
virtual int create( const char *pFileName ) = 0;
virtual int write( void *pData, int size, int file ) = 0;
virtual void close( int file ) = 0;
virtual void seek( int file, int pos ) = 0;
virtual unsigned int tell( int file ) = 0;
};
//-----------------------------------------------------------------------------
// Purpose: Used to write a RIFF format file
//-----------------------------------------------------------------------------
class OutFileRIFF
{
public:
OutFileRIFF( const char *pFileName, IFileWriteBinary &io );
~OutFileRIFF( void );
bool WriteInt( int number );
bool WriteData( void *pOutput, int dataSize );
int PositionGet( void );
void PositionSet( int position );
bool IsValid( void ) { return m_file != 0; }
void HasLISETData( int position );
private:
const OutFileRIFF & operator=( const OutFileRIFF & );
IFileWriteBinary &m_io;
int m_file;
unsigned int m_riffName;
unsigned int m_riffSize;
unsigned int m_nNamePos;
// hack to make liset work correctly
bool m_bUseIncorrectLISETLength;
int m_nLISETSize;
};
//-----------------------------------------------------------------------------
// Purpose: Used to iterate over an InFileRIFF
//-----------------------------------------------------------------------------
class IterateOutputRIFF
{
public:
IterateOutputRIFF( OutFileRIFF &riff );
IterateOutputRIFF( IterateOutputRIFF &parent );
void ChunkStart( unsigned int chunkname );
void ChunkFinish( void );
void ChunkWrite( unsigned int chunkname, void *pOutput, int size );
void ChunkWriteInt( int number );
void ChunkWriteData( void *pOutput, int size );
int ChunkFilePosition( void ) { return m_chunkPosition; }
unsigned int ChunkGetPosition( void );
void ChunkSetPosition( int position );
void CopyChunkData( IterateRIFF& input );
void SetLISETData( int position );
private:
const IterateOutputRIFF & operator=( const IterateOutputRIFF & );
OutFileRIFF &m_riff;
int m_start;
int m_size;
unsigned int m_chunkName;
int m_chunkSize;
int m_chunkPosition;
int m_chunkStart;
};
#define RIFF_ID MAKEID('R','I','F','F')
#define RIFF_WAVE MAKEID('W','A','V','E')
#define WAVE_FMT MAKEID('f','m','t',' ')
#define WAVE_DATA MAKEID('d','a','t','a')
#define WAVE_FACT MAKEID('f','a','c','t')
#define WAVE_CUE MAKEID('c','u','e',' ')
#define WAVE_SAMPLER MAKEID('s','m','p','l')
#define WAVE_VALVEDATA MAKEID('V','D','A','T')
#define WAVE_PADD MAKEID('P','A','D','D')
#define WAVE_LIST MAKEID('L','I','S','T')
#ifndef WAVE_FORMAT_PCM
#define WAVE_FORMAT_PCM 0x0001
#endif
#ifndef WAVE_FORMAT_ADPCM
#define WAVE_FORMAT_ADPCM 0x0002
#endif
#define WAVE_FORMAT_XBOX_ADPCM 0x0069
#ifndef WAVE_FORMAT_XMA
#define WAVE_FORMAT_XMA 0x0165
#endif
#endif // RIFF_H