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76 lines
1.8 KiB
76 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A higher level link library for general use in the game and tools.
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//
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//===========================================================================//
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#ifndef TIER2DM_H
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#define TIER2DM_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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#include "tier2/tier2.h"
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//-----------------------------------------------------------------------------
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// Set up methods related to datamodel interfaces
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//-----------------------------------------------------------------------------
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bool ConnectDataModel( CreateInterfaceFn factory );
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InitReturnVal_t InitDataModel();
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void ShutdownDataModel();
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void DisconnectDataModel();
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//-----------------------------------------------------------------------------
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// Helper empty implementation of an IAppSystem for tier2 libraries
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//-----------------------------------------------------------------------------
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template< class IInterface, int ConVarFlag = 0 >
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class CTier2DmAppSystem : public CTier2AppSystem< IInterface, ConVarFlag >
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{
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typedef CTier2AppSystem< IInterface, ConVarFlag > BaseClass;
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public:
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CTier2DmAppSystem( bool bIsPrimaryAppSystem = true ) : BaseClass( bIsPrimaryAppSystem )
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{
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}
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virtual bool Connect( CreateInterfaceFn factory )
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{
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if ( !BaseClass::Connect( factory ) )
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return false;
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ConnectDataModel( factory );
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return true;
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}
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virtual InitReturnVal_t Init()
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{
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InitReturnVal_t nRetVal = BaseClass::Init();
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if ( nRetVal != INIT_OK )
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return nRetVal;
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nRetVal = InitDataModel();
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if ( nRetVal != INIT_OK )
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return nRetVal;
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return INIT_OK;
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}
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virtual void Shutdown()
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{
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ShutdownDataModel();
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BaseClass::Shutdown();
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}
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virtual void Disconnect()
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{
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DisconnectDataModel();
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BaseClass::Disconnect();
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}
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};
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#endif // TIER2DM_H
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