Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

76 lines
1.8 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A higher level link library for general use in the game and tools.
//
//===========================================================================//
#ifndef TIER2DM_H
#define TIER2DM_H
#if defined( _WIN32 )
#pragma once
#endif
#include "tier2/tier2.h"
//-----------------------------------------------------------------------------
// Set up methods related to datamodel interfaces
//-----------------------------------------------------------------------------
bool ConnectDataModel( CreateInterfaceFn factory );
InitReturnVal_t InitDataModel();
void ShutdownDataModel();
void DisconnectDataModel();
//-----------------------------------------------------------------------------
// Helper empty implementation of an IAppSystem for tier2 libraries
//-----------------------------------------------------------------------------
template< class IInterface, int ConVarFlag = 0 >
class CTier2DmAppSystem : public CTier2AppSystem< IInterface, ConVarFlag >
{
typedef CTier2AppSystem< IInterface, ConVarFlag > BaseClass;
public:
CTier2DmAppSystem( bool bIsPrimaryAppSystem = true ) : BaseClass( bIsPrimaryAppSystem )
{
}
virtual bool Connect( CreateInterfaceFn factory )
{
if ( !BaseClass::Connect( factory ) )
return false;
ConnectDataModel( factory );
return true;
}
virtual InitReturnVal_t Init()
{
InitReturnVal_t nRetVal = BaseClass::Init();
if ( nRetVal != INIT_OK )
return nRetVal;
nRetVal = InitDataModel();
if ( nRetVal != INIT_OK )
return nRetVal;
return INIT_OK;
}
virtual void Shutdown()
{
ShutdownDataModel();
BaseClass::Shutdown();
}
virtual void Disconnect()
{
DisconnectDataModel();
BaseClass::Disconnect();
}
};
#endif // TIER2DM_H