You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
157 lines
5.1 KiB
157 lines
5.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
// TOGL CODE LICENSE
|
|
//
|
|
// Copyright 2011-2014 Valve Corporation
|
|
// All Rights Reserved.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
#ifndef GLMDISPLAYDB_H
|
|
#define GLMDISPLAYDB_H
|
|
|
|
#include "tier1/utlvector.h"
|
|
|
|
//===============================================================================
|
|
// modes, displays, and renderers
|
|
//===============================================================================
|
|
|
|
// GLMDisplayModeInfoFields is in glmdisplay.h
|
|
|
|
class GLMDisplayMode
|
|
{
|
|
public:
|
|
GLMDisplayModeInfoFields m_info;
|
|
|
|
GLMDisplayMode( uint width, uint height, uint refreshHz );
|
|
GLMDisplayMode() { };
|
|
~GLMDisplayMode( void );
|
|
|
|
void Init( uint width, uint height, uint refreshHz );
|
|
void Dump( int which );
|
|
};
|
|
|
|
//===============================================================================
|
|
|
|
// GLMDisplayInfoFields is in glmdisplay.h
|
|
|
|
class GLMDisplayInfo
|
|
{
|
|
public:
|
|
GLMDisplayInfoFields m_info;
|
|
CUtlVector< GLMDisplayMode* > *m_modes; // starts out NULL, set by PopulateModes
|
|
GLMDisplayMode m_DesktopMode;
|
|
|
|
#ifdef OSX
|
|
GLMDisplayInfo( CGDirectDisplayID displayID, CGOpenGLDisplayMask displayMask );
|
|
#else
|
|
GLMDisplayInfo( void );
|
|
#endif
|
|
|
|
~GLMDisplayInfo( void );
|
|
|
|
void PopulateModes( void );
|
|
|
|
void Dump( int which );
|
|
|
|
#ifdef OSX
|
|
private:
|
|
int m_display;
|
|
#endif
|
|
};
|
|
|
|
//===============================================================================
|
|
|
|
// GLMRendererInfoFields is in glmdisplay.h
|
|
|
|
class GLMRendererInfo
|
|
{
|
|
public:
|
|
GLMRendererInfoFields m_info;
|
|
#ifdef OSX
|
|
CUtlVector< GLMDisplayInfo* > *m_displays; // starts out NULL, set by PopulateDisplays
|
|
#else
|
|
GLMDisplayInfo *m_display;
|
|
#endif
|
|
|
|
#ifdef OSX
|
|
GLMRendererInfo ( GLMRendererInfoFields *info );
|
|
#else
|
|
GLMRendererInfo ();
|
|
#endif
|
|
~GLMRendererInfo ( void );
|
|
|
|
#ifndef OSX
|
|
void Init( GLMRendererInfoFields *info );
|
|
#endif
|
|
void PopulateDisplays();
|
|
void Dump( int which );
|
|
};
|
|
|
|
//===============================================================================
|
|
|
|
#ifdef OSX
|
|
// this is just a tuple describing fake adapters which are really renderer/display pairings.
|
|
// dxabstract bridges the gap between the d3d adapter-centric world and the GL renderer+display world.
|
|
// this makes it straightforward to handle cases like two video cards with two displays on one, and one on the other -
|
|
// you get three fake adapters which represent each useful screen.
|
|
|
|
// the constraint that dxa will have to follow though, is that if the user wants to change their
|
|
// display selection for full screen, they would only be able to pick on that has the same underlying renderer.
|
|
// can't change fakeAdapter from one to another with different GL renderer under it. Screen hop but no card hop.
|
|
|
|
struct GLMFakeAdapter
|
|
{
|
|
int m_rendererIndex;
|
|
int m_displayIndex;
|
|
};
|
|
#endif
|
|
|
|
class GLMDisplayDB
|
|
{
|
|
public:
|
|
#ifdef OSX
|
|
CUtlVector< GLMRendererInfo* > *m_renderers; // starts out NULL, set by PopulateRenderers
|
|
CUtlVector< GLMFakeAdapter > m_fakeAdapters;
|
|
#else
|
|
GLMRendererInfo m_renderer;
|
|
#endif
|
|
|
|
GLMDisplayDB ( void );
|
|
~GLMDisplayDB ( void );
|
|
|
|
virtual void PopulateRenderers( void );
|
|
virtual void PopulateFakeAdapters( uint realRendererIndex ); // fake adapters = one real adapter times however many displays are on it
|
|
virtual void Populate( void );
|
|
|
|
// The info-get functions return false on success.
|
|
virtual int GetFakeAdapterCount( void );
|
|
virtual bool GetFakeAdapterInfo( int fakeAdapterIndex, int *rendererOut, int *displayOut, GLMRendererInfoFields *rendererInfoOut, GLMDisplayInfoFields *displayInfoOut );
|
|
|
|
virtual int GetRendererCount( void );
|
|
virtual bool GetRendererInfo( int rendererIndex, GLMRendererInfoFields *infoOut );
|
|
|
|
virtual int GetDisplayCount( int rendererIndex );
|
|
virtual bool GetDisplayInfo( int rendererIndex, int displayIndex, GLMDisplayInfoFields *infoOut );
|
|
|
|
virtual int GetModeCount( int rendererIndex, int displayIndex );
|
|
virtual bool GetModeInfo( int rendererIndex, int displayIndex, int modeIndex, GLMDisplayModeInfoFields *infoOut );
|
|
|
|
virtual void Dump( void );
|
|
};
|
|
|
|
#endif // GLMDISPLAYDB_H
|