Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ICLIENTPANEL_H
#define ICLIENTPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#ifdef GetClassName
#undef GetClassName
#endif
class KeyValues;
namespace vgui
{
class Panel;
class SurfaceBase;
enum EInterfaceID
{
ICLIENTPANEL_STANDARD_INTERFACE = 0,
};
//-----------------------------------------------------------------------------
// Purpose: Interface from vgui panels -> Client panels
// This interface cannot be changed without rebuilding all vgui projects
// Primarily this interface handles dispatching messages from core vgui to controls
// The additional functions are all their for debugging or optimization reasons
// To add to this later, use QueryInterface() to see if they support new interfaces
//-----------------------------------------------------------------------------
class IClientPanel
{
public:
virtual VPANEL GetVPanel() = 0;
// straight interface to Panel functions
virtual void Think() = 0;
virtual void PerformApplySchemeSettings() = 0;
virtual void PaintTraverse(bool forceRepaint, bool allowForce) = 0;
virtual void Repaint() = 0;
virtual VPANEL IsWithinTraverse(int x, int y, bool traversePopups) = 0;
virtual void GetInset(int &top, int &left, int &right, int &bottom) = 0;
virtual void GetClipRect(int &x0, int &y0, int &x1, int &y1) = 0;
virtual void OnChildAdded(VPANEL child) = 0;
virtual void OnSizeChanged(int newWide, int newTall) = 0;
virtual void InternalFocusChanged(bool lost) = 0;
virtual bool RequestInfo(KeyValues *outputData) = 0;
virtual void RequestFocus(int direction) = 0;
virtual bool RequestFocusPrev(VPANEL existingPanel) = 0;
virtual bool RequestFocusNext(VPANEL existingPanel) = 0;
virtual void OnMessage(const KeyValues *params, VPANEL ifromPanel) = 0;
virtual VPANEL GetCurrentKeyFocus() = 0;
virtual int GetTabPosition() = 0;
// for debugging purposes
virtual const char *GetName() = 0;
virtual const char *GetClassName() = 0;
// get scheme handles from panels
virtual HScheme GetScheme() = 0;
// gets whether or not this panel should scale with screen resolution
virtual bool IsProportional() = 0;
// auto-deletion
virtual bool IsAutoDeleteSet() = 0;
// deletes this
virtual void DeletePanel() = 0;
// interfaces
virtual void *QueryInterface(EInterfaceID id) = 0;
// returns a pointer to the vgui controls baseclass Panel *
virtual Panel *GetPanel() = 0;
// returns the name of the module this panel is part of
virtual const char *GetModuleName() = 0;
virtual void OnTick() = 0;
};
} // namespace vgui
#endif // ICLIENTPANEL_H