Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IPANEL_H
#define IPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include "tier1/interface.h"
#include "tier1/utlvector.h"
#ifdef SendMessage
#undef SendMessage
#endif
class KeyValues;
namespace vgui
{
class SurfacePlat;
class IClientPanel;
//!! must be removed
class Panel;
//-----------------------------------------------------------------------------
// Purpose: interface from Client panels -> vgui panels
//-----------------------------------------------------------------------------
class IPanel : public IBaseInterface
{
public:
virtual void Init(VPANEL vguiPanel, IClientPanel *panel) = 0;
// methods
virtual void SetPos(VPANEL vguiPanel, int x, int y) = 0;
virtual void GetPos(VPANEL vguiPanel, int &x, int &y) = 0;
virtual void SetSize(VPANEL vguiPanel, int wide,int tall) = 0;
virtual void GetSize(VPANEL vguiPanel, int &wide, int &tall) = 0;
virtual void SetMinimumSize(VPANEL vguiPanel, int wide, int tall) = 0;
virtual void GetMinimumSize(VPANEL vguiPanel, int &wide, int &tall) = 0;
virtual void SetZPos(VPANEL vguiPanel, int z) = 0;
virtual int GetZPos(VPANEL vguiPanel) = 0;
virtual void GetAbsPos(VPANEL vguiPanel, int &x, int &y) = 0;
virtual void GetClipRect(VPANEL vguiPanel, int &x0, int &y0, int &x1, int &y1) = 0;
virtual void SetInset(VPANEL vguiPanel, int left, int top, int right, int bottom) = 0;
virtual void GetInset(VPANEL vguiPanel, int &left, int &top, int &right, int &bottom) = 0;
virtual void SetVisible(VPANEL vguiPanel, bool state) = 0;
virtual bool IsVisible(VPANEL vguiPanel) = 0;
virtual void SetParent(VPANEL vguiPanel, VPANEL newParent) = 0;
virtual int GetChildCount(VPANEL vguiPanel) = 0;
virtual VPANEL GetChild(VPANEL vguiPanel, int index) = 0;
virtual CUtlVector< VPANEL > &GetChildren( VPANEL vguiPanel ) = 0;
virtual VPANEL GetParent(VPANEL vguiPanel) = 0;
virtual void MoveToFront(VPANEL vguiPanel) = 0;
virtual void MoveToBack(VPANEL vguiPanel) = 0;
virtual bool HasParent(VPANEL vguiPanel, VPANEL potentialParent) = 0;
virtual bool IsPopup(VPANEL vguiPanel) = 0;
virtual void SetPopup(VPANEL vguiPanel, bool state) = 0;
virtual bool IsFullyVisible( VPANEL vguiPanel ) = 0;
// gets the scheme this panel uses
virtual HScheme GetScheme(VPANEL vguiPanel) = 0;
// gets whether or not this panel should scale with screen resolution
virtual bool IsProportional(VPANEL vguiPanel) = 0;
// returns true if auto-deletion flag is set
virtual bool IsAutoDeleteSet(VPANEL vguiPanel) = 0;
// deletes the Panel * associated with the vpanel
virtual void DeletePanel(VPANEL vguiPanel) = 0;
// input interest
virtual void SetKeyBoardInputEnabled(VPANEL vguiPanel, bool state) = 0;
virtual void SetMouseInputEnabled(VPANEL vguiPanel, bool state) = 0;
virtual bool IsKeyBoardInputEnabled(VPANEL vguiPanel) = 0;
virtual bool IsMouseInputEnabled(VPANEL vguiPanel) = 0;
// calculates the panels current position within the hierarchy
virtual void Solve(VPANEL vguiPanel) = 0;
// gets names of the object (for debugging purposes)
virtual const char *GetName(VPANEL vguiPanel) = 0;
virtual const char *GetClassName(VPANEL vguiPanel) = 0;
// delivers a message to the panel
virtual void SendMessage(VPANEL vguiPanel, KeyValues *params, VPANEL ifromPanel) = 0;
// these pass through to the IClientPanel
virtual void Think(VPANEL vguiPanel) = 0;
virtual void PerformApplySchemeSettings(VPANEL vguiPanel) = 0;
virtual void PaintTraverse(VPANEL vguiPanel, bool forceRepaint, bool allowForce = true) = 0;
virtual void Repaint(VPANEL vguiPanel) = 0;
virtual VPANEL IsWithinTraverse(VPANEL vguiPanel, int x, int y, bool traversePopups) = 0;
virtual void OnChildAdded(VPANEL vguiPanel, VPANEL child) = 0;
virtual void OnSizeChanged(VPANEL vguiPanel, int newWide, int newTall) = 0;
virtual void InternalFocusChanged(VPANEL vguiPanel, bool lost) = 0;
virtual bool RequestInfo(VPANEL vguiPanel, KeyValues *outputData) = 0;
virtual void RequestFocus(VPANEL vguiPanel, int direction = 0) = 0;
virtual bool RequestFocusPrev(VPANEL vguiPanel, VPANEL existingPanel) = 0;
virtual bool RequestFocusNext(VPANEL vguiPanel, VPANEL existingPanel) = 0;
virtual VPANEL GetCurrentKeyFocus(VPANEL vguiPanel) = 0;
virtual int GetTabPosition(VPANEL vguiPanel) = 0;
// used by ISurface to store platform-specific data
virtual SurfacePlat *Plat(VPANEL vguiPanel) = 0;
virtual void SetPlat(VPANEL vguiPanel, SurfacePlat *Plat) = 0;
// returns a pointer to the vgui controls baseclass Panel *
// destinationModule needs to be passed in to verify that the returned Panel * is from the same module
// it must be from the same module since Panel * vtbl may be different in each module
virtual Panel *GetPanel(VPANEL vguiPanel, const char *destinationModule) = 0;
virtual bool IsEnabled(VPANEL vguiPanel) = 0;
virtual void SetEnabled(VPANEL vguiPanel, bool state) = 0;
// Used by the drag/drop manager to always draw on top
virtual bool IsTopmostPopup( VPANEL vguiPanel) = 0;
virtual void SetTopmostPopup( VPANEL vguiPanel, bool state ) = 0;
// sibling pins
virtual void SetSiblingPin(VPANEL vguiPanel, VPANEL newSibling, byte iMyCornerToPin = 0, byte iSiblingCornerToPinTo = 0 ) = 0;
};
#define VGUI_PANEL_INTERFACE_VERSION "VGUI_Panel009"
} // namespace vgui
#endif // IPANEL_H