Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef POINT_H
#define POINT_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
namespace vgui
{
//-----------------------------------------------------------------------------
// Purpose: Basic handler for a Points in 2 dimensions
// This class is fully inline
//-----------------------------------------------------------------------------
class Point
{
public:
// constructors
Point()
{
SetPoint(0, 0);
}
Point(int x,int y)
{
SetPoint(x,y);
}
void SetPoint(int x1, int y1)
{
x=x1;
y=y1;
}
void GetPoint(int &x1, int &y1) const
{
x1 = x;
y1 = y;
}
bool operator == (Point &rhs) const
{
return (x == rhs.x && y == rhs.y);
}
private:
int x, y;
};
} // namespace vgui
#endif // POINT_H