Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef RADIOBUTTON_H
#define RADIOBUTTON_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/ToggleButton.h>
#include <vgui_controls/TextImage.h>
namespace vgui
{
//-----------------------------------------------------------------------------
// Purpose: Radio buton image
//-----------------------------------------------------------------------------
class RadioImage : public TextImage
{
public:
RadioImage(RadioButton *radioButton) : TextImage( "n" )
{
_radioButton = radioButton;
SetSize(20, 13);
}
virtual void Paint();
virtual void SetColor(Color color)
{
_borderColor1 = color;
_borderColor2 = color;
_checkColor = color;
}
Color _borderColor1;
Color _borderColor2;
Color _checkColor;
Color _bgColor;
private:
RadioButton *_radioButton;
};
//-----------------------------------------------------------------------------
// Purpose: Radio buttons are automatically selected into groups by who their
// parent is. At most one radio button is active at any time.
//-----------------------------------------------------------------------------
class RadioButton : public ToggleButton
{
DECLARE_CLASS_SIMPLE( RadioButton, ToggleButton );
public:
RadioButton(Panel *parent, const char *panelName, const char *text);
~RadioButton();
// Set the radio button checked. When a radio button is checked, a
// message is sent to all other radio buttons in the same group so
// they will become unchecked.
virtual void SetSelected(bool state);
// Get the tab position of the radio button with the set of radio buttons
// A group of RadioButtons must have the same TabPosition, with [1, n] subtabpositions
virtual int GetSubTabPosition();
virtual void SetSubTabPosition(int position);
// Return the RadioButton's real tab position (its Panel one changes)
virtual int GetRadioTabPosition();
// Set the selection state of the radio button, but don't fire
// any action signals or messages to other radio buttons
virtual void SilentSetSelected(bool state);
protected:
virtual void DoClick();
virtual void Paint();
virtual void ApplySchemeSettings(IScheme *pScheme);
MESSAGE_FUNC_INT( OnRadioButtonChecked, "RadioButtonChecked", tabposition);
virtual void OnKeyCodeTyped(KeyCode code);
virtual IBorder *GetBorder(bool depressed, bool armed, bool selected, bool keyfocus);
virtual void ApplySettings(KeyValues *inResourceData);
virtual void GetSettings(KeyValues *outResourceData);
virtual const char *GetDescription();
virtual void PerformLayout();
RadioButton *FindBestRadioButton(int direction);
private:
RadioImage *_radioBoxImage;
int _oldTabPosition;
Color _selectedFgColor;
int _subTabPosition; // tab position with the radio button list
void InternalSetSelected(bool state, bool bFireEvents);
};
}; // namespace vgui
#endif // RADIOBUTTON_H