Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SCALABLEIMAGEPANEL_H
#define SCALABLEIMAGEPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui_controls/Panel.h>
namespace vgui
{
//-----------------------------------------------------------------------------
// Purpose: 9-way Segmented background
//-----------------------------------------------------------------------------
class ScalableImagePanel : public Panel
{
DECLARE_CLASS_SIMPLE( ScalableImagePanel, Panel );
public:
ScalableImagePanel(Panel *parent, const char *name);
~ScalableImagePanel();
virtual void SetImage(const char *imageName);
void SetDrawColor( Color color ) { m_DrawColor = color; }
protected:
virtual void PaintBackground();
virtual void GetSettings(KeyValues *outResourceData);
virtual void ApplySettings(KeyValues *inResourceData);
virtual void PerformLayout( void );
virtual const char *GetDescription();
private:
int m_iSrcCornerHeight; // in pixels, how tall is the corner inside the image
int m_iSrcCornerWidth; // same for width
int m_iCornerHeight; // output size of the corner height in pixels
int m_iCornerWidth; // same for width
int m_iTextureID;
float m_flCornerWidthPercent; // corner width as percentage of image width
float m_flCornerHeightPercent; // same for height
char *m_pszImageName;
char *m_pszDrawColorName;
Color m_DrawColor;
};
} // namespace vgui
#endif // SCALABLEIMAGEPANEL_H