Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

390 lines
16 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A Class to create a window that you can type and edit text in.
// Window can hold single line or multiline text.
// If it is single it can scroll horizontally in response to
// key input and mouse selection.
//
// $NoKeywords: $
//=============================================================================//
#ifndef TEXTENTRY_H
#define TEXTENTRY_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <Color.h>
#include <vgui_controls/Panel.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/ListPanel.h>
#include <utlvector.h>
namespace vgui
{
//-----------------------------------------------------------------------------
// Purpose: Text-input handler
// Behaviour Specs:
// This class handles input from mouse and keyboard.
// TextEntry classes support several box styles, horizontal scrolling with no scrollbar
// vertical scrolling with or without a scrollbar, single line, multiline,
// editable and noneditable.
//
// Shared behaviour:
// URL's are a different text color and are clickable. Clicking them brings up a web browser.
// For vertical scroll bars, up and down arrows scroll one line at a time.
// Clicking and dragging the nob scrolls through text lines.
// Mouse wheel also moves the nob.
// User can select and highlight text in the window.
// Double clicking on a word selects it.
//
// Non editable:
// No blinking cursor in non editable windows.
// Right clicking mouse opens copy menu. Menu's top left corner is where mouse is.
// Ctrl-c will also copy the text.
// Editable:
// Blinking cursor is positioned where text will be inserted.
// Text keys type chars in the window.
// ctrl-c copy highlighted text
// ctrl-v paste highlighted text
// ctrl-x cut highlighted text
// ctrl-right arrow move cursor to the start of the next word
// ctrl-left arrow move cursor to the start of the prev word
// ctrl-enter delete the selected text (and inserts a newline if _catchEnterKey is true)
// insert delete selected text and pastes text from the clipboard
// delete delete the selected text
// ctrl-home move cursor to the start of the text
// ctrl-end move cursor to the end of the text.
// left arrow move cursor before prev char
// ctrl-shift left/right arrow selects text a word at a time
// right arrow move cursor before next char
// up arrow move cursor up one line.
// down arrow move cursor down one line.
// home move cursor to start of current line
// end move cursor to end of current line
// backspace delete prev char or selected text.
// Trying to move to the prev/next char/line/word when there is none moves the cursor to the
// start/end of the text.
// Horizontal scrolling:
// Trying to move to the prev/next char/line/word when there is none scrolls the text
// horizontally in the window so the new text displays at the correct side.
// When moving to prev chars scrolling is staggered. To next chars it is one char at a time.
// Cut/Copy/Paste Menu:
// Right clicking mouse brings up cut/copy/paste menu.
// If no text is highlighted the cut/copy options are dimmed. Cut is dimmed in non editable panels
// If there is no text in the clipboard or panel is not editable the paste option is dimmed.
// If the mouse is right clicked over selected text, the text stays selected.
// If the mouse is right clicked over unselected text, any selected text is deselected.
//
//
//-----------------------------------------------------------------------------
class TextEntry : public Panel
{
DECLARE_CLASS_SIMPLE( TextEntry, Panel );
public:
TextEntry(Panel *parent, const char *panelName);
virtual ~TextEntry();
virtual void SetText(const wchar_t *wszText);
virtual void SetText(const char *text);
virtual void GetText(OUT_Z_BYTECAP(bufLenInBytes) char *buf, int bufLenInBytes);
virtual void GetText(OUT_Z_BYTECAP(bufLenInBytes) wchar_t *buf, int bufLenInBytes);
virtual int GetTextLength() const;
virtual bool IsTextFullySelected() const;
// editing
virtual void GotoLeft(); // move cursor one char left
virtual void GotoRight(); // move cursor one char right
virtual void GotoUp(); // move cursor one line up
virtual void GotoDown(); // move cursor one line down
virtual void GotoWordRight(); // move cursor to Start of next word
virtual void GotoWordLeft(); // move cursor to Start of prev word
virtual void GotoFirstOfLine(); // go to Start of the current line
virtual void GotoEndOfLine(); // go to end of the current line
virtual void GotoTextStart(); // go to Start of text buffer
virtual void GotoTextEnd(); // go to end of text buffer
virtual void InsertChar(wchar_t ch);
virtual void InsertString(const char *text);
virtual void InsertString(const wchar_t *wszText);
virtual void Backspace();
virtual void Delete();
virtual void SelectNone();
virtual void OpenEditMenu();
MESSAGE_FUNC( CutSelected, "DoCutSelected" );
MESSAGE_FUNC( CopySelected, "DoCopySelected" );
MESSAGE_FUNC( Paste, "DoPaste" );
MESSAGE_FUNC_INT( LanguageChanged, "DoLanguageChanged", handle );
MESSAGE_FUNC_INT( ConversionModeChanged, "DoConversionModeChanged", handle );
MESSAGE_FUNC_INT( SentenceModeChanged, "DoSentenceModeChanged", handle );
MESSAGE_FUNC_WCHARPTR( CompositionString, "DoCompositionString", string );
MESSAGE_FUNC( ShowIMECandidates, "DoShowIMECandidates" );
MESSAGE_FUNC( HideIMECandidates, "DoHideIMECandidates" );
MESSAGE_FUNC( UpdateIMECandidates, "DoUpdateIMECandidates" );
virtual void DeleteSelected();
virtual void Undo();
virtual void SaveUndoState();
virtual void SetFont(HFont font);
virtual void SetTextHidden(bool bHideText);
virtual void SetEditable(bool state);
virtual bool IsEditable();
virtual void SetEnabled(bool state);
// move the cursor to line 'line', given how many pixels are in a line
virtual void MoveCursor(int line, int pixelsAcross);
// sets the color of the background when the control is disabled
virtual void SetDisabledBgColor(Color col);
// set whether the box handles more than one line of entry
virtual void SetMultiline(bool state);
virtual bool IsMultiline();
// sets visibility of scrollbar
virtual void SetVerticalScrollbar(bool state);
// sets whether or not the edit catches and stores ENTER key presses
virtual void SetCatchEnterKey(bool state);
// sets whether or not to send "TextNewLine" msgs when ENTER key is pressed
virtual void SendNewLine(bool send);
// sets limit of number of characters insertable into field; set to -1 to remove maximum
// only works with if rich-edit is NOT enabled
virtual void SetMaximumCharCount(int maxChars);
virtual int GetMaximumCharCount();
virtual void SetAutoProgressOnHittingCharLimit(bool state);
// sets whether to wrap text once maxChars is reached (on a line by line basis)
virtual void SetWrap(bool wrap);
virtual void RecalculateLineBreaks();
virtual void LayoutVerticalScrollBarSlider();
virtual bool RequestInfo(KeyValues *outputData);
// sets the height of the window so all text is visible.
// used by tooltips
void SetToFullHeight();
// sets the width of the window so all text is visible. (will create one line)
// used by tooltips
void SetToFullWidth();
int GetNumLines();
/* INFO HANDLING
"GetText"
returns:
"text" - text contained in the text box
*/
/* CUSTOM MESSAGE HANDLING
"SetText"
input: "text" - text is set to be this string
*/
/* MESSAGE SENDING (to action signal targets)
"TextChanged" - sent when the text is edited by the user
"TextNewLine" - sent when the end key is pressed in the text entry AND _sendNewLines is true
"TextKillFocus" - sent when focus leaves textentry field
*/
// Selects all the text in the text entry.
void SelectAllText(bool bResetCursorPos);
void SelectNoText();
void SelectAllOnFirstFocus( bool status );
void SetDrawWidth(int width); // width from right side of window we have to draw in
int GetDrawWidth();
void SetHorizontalScrolling(bool status); // turn horizontal scrolling on or off.
// sets whether non-asci characters (unicode chars > 127) are allowed in the control - defaults to OFF
void SetAllowNonAsciiCharacters(bool state);
// sets whether or not number input only is allowed
void SetAllowNumericInputOnly(bool state);
// By default, we draw the language shortname on the right hand side of the control
void SetDrawLanguageIDAtLeft( bool state );
virtual bool GetDropContextMenu( Menu *menu, CUtlVector< KeyValues * >& data );
virtual bool IsDroppable( CUtlVector< KeyValues * >& data );
virtual void OnPanelDropped( CUtlVector< KeyValues * >& data );
virtual Panel *GetDragPanel();
virtual void OnCreateDragData( KeyValues *msg );
void SelectAllOnFocusAlways( bool status );
void SetSelectionTextColor( const Color& clr );
void SetSelectionBgColor( const Color& clr );
void SetSelectionUnfocusedBgColor( const Color& clr );
void SetUseFallbackFont( bool bState, HFont hFallback );
protected:
virtual void ResetCursorBlink();
virtual void PerformLayout(); // layout the text in the window
virtual void ApplySchemeSettings(IScheme *pScheme);
virtual void PaintBackground();
virtual int DrawChar(wchar_t ch, HFont font, int index, int x, int y);
virtual bool DrawCursor(int x, int y);
virtual void SetCharAt(wchar_t ch, int index); // set the value of a char in the text buffer
virtual void ApplySettings( KeyValues *inResourceData );
virtual void GetSettings( KeyValues *outResourceData );
virtual const char *GetDescription( void );
virtual void FireActionSignal();
virtual bool GetSelectedRange(int& cx0,int& cx1);
virtual void CursorToPixelSpace(int cursorPos, int &cx, int &cy);
virtual int PixelToCursorSpace(int cx, int cy);
virtual void AddAnotherLine(int &cx, int &cy);
virtual int GetYStart(); // works out ypixel position drawing started at
virtual bool SelectCheck( bool fromMouse = false ); // check if we are in text selection mode
MESSAGE_FUNC_WCHARPTR( OnSetText, "SetText", text );
MESSAGE_FUNC( OnSliderMoved, "ScrollBarSliderMoved" ); // respond to scroll bar events
virtual void OnKillFocus();
virtual void OnMouseWheeled(int delta); // respond to mouse wheel events
virtual void OnKeyCodePressed(KeyCode code); //respond to keyboard events
virtual void OnKeyCodeTyped(KeyCode code); //respond to keyboard events
virtual void OnKeyTyped(wchar_t unichar); //respond to keyboard events
virtual void OnCursorMoved(int x, int y); // respond to moving the cursor with mouse button down
virtual void OnMousePressed(MouseCode code); // respond to mouse down events
virtual void OnMouseDoublePressed( MouseCode code );
virtual void OnMouseTriplePressed( MouseCode code );
virtual void OnMouseReleased( MouseCode code ); // respond to mouse up events
virtual void OnKeyFocusTicked(); // do while window has keyboard focus
virtual void OnMouseFocusTicked(); // do while window has mouse focus
virtual void OnCursorEntered(); // handle cursor entering window
virtual void OnCursorExited(); // handle cursor exiting window
virtual void OnMouseCaptureLost();
virtual void OnSizeChanged(int newWide, int newTall);
// Returns the character index the drawing should Start at
virtual int GetStartDrawIndex(int &lineBreakIndexIndex);
public:
// helper accessors for common gets
virtual float GetValueAsFloat();
virtual int GetValueAsInt();
protected:
void ScrollRight(); // scroll to right until cursor is visible
void ScrollLeft(); // scroll to left
bool IsCursorOffRightSideOfWindow(int cursorPos); // check if cursor is off right side of window
bool IsCursorOffLeftSideOfWindow(int cursorPos); // check if cursor is off left side of window
void ScrollLeftForResize();
void OnSetFocus();
// Change keyboard layout type
void OnChangeIME( bool forward );
bool NeedsEllipses( HFont font, int *pIndex );
private:
MESSAGE_FUNC_INT( OnSetState, "SetState", state );
// get index in buffer of the Start of the current line we are on
int GetCurrentLineStart();
// get index in buffer of the end of the current line we are on
int GetCurrentLineEnd();
bool IsLineBreak(int index);
int GetCursorLine();
void MoveScrollBar(int delta);
void CalcBreakIndex(); // calculate _recalculateLineBreaksIndex
void CreateEditMenu(); // create copy/cut/paste menu
public:
Menu *GetEditMenu(); // retrieve copy/cut/paste menu
private:
void FlipToLastIME();
public:
virtual void GetTextRange( wchar_t *buf, int from, int numchars ); // copy a portion of the text to the buffer and add zero-termination
virtual void GetTextRange( char *buf, int from, int numchars ); // copy a portion of the text to the buffer and add zero-termination
private:
CUtlVector<wchar_t> m_TextStream; // the text in the text window is stored in this buffer
CUtlVector<wchar_t> m_UndoTextStream; // a copy of the text buffer to revert changes
CUtlVector<int> m_LineBreaks; // an array that holds the index in the buffer to wrap lines at
int _cursorPos; // the position in the text buffer of the blinking cursor
bool _cursorIsAtEnd;
bool _putCursorAtEnd;
int _undoCursorPos; // a copy of the cursor position to revert changes
bool _cursorBlink; // whether cursor is blinking or not
bool _hideText; // whether text is visible on screen or not
bool _editable; // whether text is editable or not
bool _mouseSelection; // whether we are highlighting text or not (selecting text)
bool _mouseDragSelection; // tells weather mouse is outside window and button is down so we select text
int _mouseSelectCursorStart; // where mouse button was pressed down in text window
long _cursorNextBlinkTime; // time of next cursor blink
int _cursorBlinkRate; // speed of cursor blinking
int _select[2]; // select[1] is the offset in the text to where the cursor is currently
// select[0] is the offset to where the cursor was dragged to. or -1 if no drag.
int _pixelsIndent;
int _charCount;
int _maxCharCount; // max number of chars that can be in the text buffer
HFont _font; // font of chars in the text buffer
HFont _smallfont;
bool _dataChanged; // whether anything in the window has changed.
bool _multiline; // whether buffer is multiline or just a single line
bool _verticalScrollbar; // whether window has a vertical scroll bar
ScrollBar *_vertScrollBar; // the scroll bar used in the window
Color _cursorColor; // color of the text cursor
Color _disabledFgColor;
Color _disabledBgColor;
Color _selectionColor;
Color _selectionTextColor; // color of the highlighted text
Color _defaultSelectionBG2Color;
int _currentStartLine; // use for checking vertical text scrolling (multiline)
int _currentStartIndex; // use for horizontal text scrolling (!multiline)
bool _horizScrollingAllowed; // use to disable horizontal text scrolling period.
Color _focusEdgeColor;
bool _catchEnterKey;
bool _wrap;
bool _sendNewLines;
int _drawWidth;
// selection data
Menu *m_pEditMenu; ///cut/copy/paste popup
int _recalculateBreaksIndex; // tells next linebreakindex index to Start recalculating line breaks
bool _selectAllOnFirstFocus : 1; // highlights all text in window when focus is gained.
bool _selectAllOnFocusAlways : 1;
bool _firstFocusStatus; // keep track if we've had that first focus or not
bool m_bAllowNumericInputOnly;
bool m_bAllowNonAsciiCharacters;
bool m_bAutoProgressOnHittingCharLimit;
enum
{
MAX_COMPOSITION_STRING = 256,
};
wchar_t m_szComposition[ MAX_COMPOSITION_STRING ];
Menu *m_pIMECandidates;
int m_hPreviousIME;
bool m_bDrawLanguageIDAtLeft;
int m_nLangInset;
bool m_bUseFallbackFont : 1;
HFont m_hFallbackFont;
};
}
#endif // TEXTENTRY_H