You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
136 lines
3.6 KiB
136 lines
3.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef VIEW_SHARED_H
|
|
#define VIEW_SHARED_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "convar.h"
|
|
#include "mathlib/vector.h"
|
|
#include "materialsystem/MaterialSystemUtil.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Flags passed in with view setup
|
|
//-----------------------------------------------------------------------------
|
|
enum ClearFlags_t
|
|
{
|
|
VIEW_CLEAR_COLOR = 0x1,
|
|
VIEW_CLEAR_DEPTH = 0x2,
|
|
VIEW_CLEAR_FULL_TARGET = 0x4,
|
|
VIEW_NO_DRAW = 0x8,
|
|
VIEW_CLEAR_OBEY_STENCIL = 0x10, // Draws a quad allowing stencil test to clear through portals
|
|
VIEW_CLEAR_STENCIL = 0x20,
|
|
};
|
|
|
|
enum StereoEye_t
|
|
{
|
|
STEREO_EYE_MONO = 0,
|
|
STEREO_EYE_LEFT = 1,
|
|
STEREO_EYE_RIGHT = 2,
|
|
STEREO_EYE_MAX = 3,
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Renderer setup data.
|
|
//-----------------------------------------------------------------------------
|
|
class CViewSetup
|
|
{
|
|
public:
|
|
CViewSetup()
|
|
{
|
|
m_flAspectRatio = 0.0f;
|
|
m_bRenderToSubrectOfLargerScreen = false;
|
|
m_bDoBloomAndToneMapping = true;
|
|
m_bOrtho = false;
|
|
m_bOffCenter = false;
|
|
m_bCacheFullSceneState = false;
|
|
// m_bUseExplicitViewVector = false;
|
|
m_bViewToProjectionOverride = false;
|
|
m_eStereoEye = STEREO_EYE_MONO;
|
|
}
|
|
|
|
// shared by 2D & 3D views
|
|
|
|
// left side of view window
|
|
int x;
|
|
int m_nUnscaledX;
|
|
// top side of view window
|
|
int y;
|
|
int m_nUnscaledY;
|
|
// width of view window
|
|
int width;
|
|
int m_nUnscaledWidth;
|
|
// height of view window
|
|
int height;
|
|
// which eye are we rendering?
|
|
StereoEye_t m_eStereoEye;
|
|
int m_nUnscaledHeight;
|
|
|
|
// the rest are only used by 3D views
|
|
|
|
// Orthographic projection?
|
|
bool m_bOrtho;
|
|
// View-space rectangle for ortho projection.
|
|
float m_OrthoLeft;
|
|
float m_OrthoTop;
|
|
float m_OrthoRight;
|
|
float m_OrthoBottom;
|
|
|
|
// horizontal FOV in degrees
|
|
float fov;
|
|
// horizontal FOV in degrees for in-view model
|
|
float fovViewmodel;
|
|
|
|
// 3D origin of camera
|
|
Vector origin;
|
|
|
|
// heading of camera (pitch, yaw, roll)
|
|
QAngle angles;
|
|
// local Z coordinate of near plane of camera
|
|
float zNear;
|
|
// local Z coordinate of far plane of camera
|
|
float zFar;
|
|
|
|
// local Z coordinate of near plane of camera ( when rendering view model )
|
|
float zNearViewmodel;
|
|
// local Z coordinate of far plane of camera ( when rendering view model )
|
|
float zFarViewmodel;
|
|
|
|
// set to true if this is to draw into a subrect of the larger screen
|
|
// this really is a hack, but no more than the rest of the way this class is used
|
|
bool m_bRenderToSubrectOfLargerScreen;
|
|
|
|
// The aspect ratio to use for computing the perspective projection matrix
|
|
// (0.0f means use the viewport)
|
|
float m_flAspectRatio;
|
|
|
|
// Controls for off-center projection (needed for poster rendering)
|
|
bool m_bOffCenter;
|
|
float m_flOffCenterTop;
|
|
float m_flOffCenterBottom;
|
|
float m_flOffCenterLeft;
|
|
float m_flOffCenterRight;
|
|
|
|
// Control that the SFM needs to tell the engine not to do certain post-processing steps
|
|
bool m_bDoBloomAndToneMapping;
|
|
|
|
// Cached mode for certain full-scene per-frame varying state such as sun entity coverage
|
|
bool m_bCacheFullSceneState;
|
|
|
|
// If using VR, the headset calibration will feed you a projection matrix per-eye.
|
|
// This does NOT override the Z range - that will be set up as normal (i.e. the values in this matrix will be ignored).
|
|
bool m_bViewToProjectionOverride;
|
|
VMatrix m_ViewToProjection;
|
|
};
|
|
|
|
|
|
|
|
#endif // VIEW_SHARED_H
|