Team Fortress 2 Source Code as on 22/4/2020
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// XZip.h Version 1.1
//
// Authors: Mark Adler et al. (see below)
//
// Modified by: Lucian Wischik
// [email protected]
//
// Version 1.0 - Turned C files into just a single CPP file
// - Made them compile cleanly as C++ files
// - Gave them simpler APIs
// - Added the ability to zip/unzip directly in memory without
// any intermediate files
//
// Modified by: Hans Dietrich
// [email protected]
//
// Version 1.1: - Added Unicode support to CreateZip() and ZipAdd()
// - Changed file names to avoid conflicts with Lucian's files
//
///////////////////////////////////////////////////////////////////////////////
//
// Lucian Wischik's comments:
// --------------------------
// THIS FILE is almost entirely based upon code by info-zip.
// It has been modified by Lucian Wischik.
// The original code may be found at http://www.info-zip.org
// The original copyright text follows.
//
///////////////////////////////////////////////////////////////////////////////
//
// Original authors' comments:
// ---------------------------
// This is version 2002-Feb-16 of the Info-ZIP copyright and license. The
// definitive version of this document should be available at
// ftp://ftp.info-zip.org/pub/infozip/license.html indefinitely.
//
// Copyright (c) 1990-2002 Info-ZIP. All rights reserved.
//
// For the purposes of this copyright and license, "Info-ZIP" is defined as
// the following set of individuals:
//
// Mark Adler, John Bush, Karl Davis, Harald Denker, Jean-Michel Dubois,
// Jean-loup Gailly, Hunter Goatley, Ian Gorman, Chris Herborth, Dirk Haase,
// Greg Hartwig, Robert Heath, Jonathan Hudson, Paul Kienitz,
// David Kirschbaum, Johnny Lee, Onno van der Linden, Igor Mandrichenko,
// Steve P. Miller, Sergio Monesi, Keith Owens, George Petrov, Greg Roelofs,
// Kai Uwe Rommel, Steve Salisbury, Dave Smith, Christian Spieler,
// Antoine Verheijen, Paul von Behren, Rich Wales, Mike White
//
// This software is provided "as is", without warranty of any kind, express
// or implied. In no event shall Info-ZIP or its contributors be held liable
// for any direct, indirect, incidental, special or consequential damages
// arising out of the use of or inability to use this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. Redistributions of source code must retain the above copyright notice,
// definition, disclaimer, and this list of conditions.
//
// 2. Redistributions in binary form (compiled executables) must reproduce
// the above copyright notice, definition, disclaimer, and this list of
// conditions in documentation and/or other materials provided with the
// distribution. The sole exception to this condition is redistribution
// of a standard UnZipSFX binary as part of a self-extracting archive;
// that is permitted without inclusion of this license, as long as the
// normal UnZipSFX banner has not been removed from the binary or disabled.
//
// 3. Altered versions--including, but not limited to, ports to new
// operating systems, existing ports with new graphical interfaces, and
// dynamic, shared, or static library versions--must be plainly marked
// as such and must not be misrepresented as being the original source.
// Such altered versions also must not be misrepresented as being
// Info-ZIP releases--including, but not limited to, labeling of the
// altered versions with the names "Info-ZIP" (or any variation thereof,
// including, but not limited to, different capitalizations),
// "Pocket UnZip", "WiZ" or "MacZip" without the explicit permission of
// Info-ZIP. Such altered versions are further prohibited from
// misrepresentative use of the Zip-Bugs or Info-ZIP e-mail addresses or
// of the Info-ZIP URL(s).
//
// 4. Info-ZIP retains the right to use the names "Info-ZIP", "Zip", "UnZip",
// "UnZipSFX", "WiZ", "Pocket UnZip", "Pocket Zip", and "MacZip" for its
// own source and binary releases.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef XZIP_H
#define XZIP_H
// ZIP functions -- for creating zip files
// This file is a repackaged form of the Info-Zip source code available
// at www.info-zip.org. The original copyright notice may be found in
// zip.cpp. The repackaging was done by Lucian Wischik to simplify its
// use in Windows/C++.
#if !defined( DWORD )
#ifdef _WIN32
typedef unsigned long DWORD;
#else
typedef unsigned int DWORD;
#endif
#endif
#if !defined( TCHAR )
typedef char TCHAR;
#endif
#ifndef XUNZIP_H
#if !defined(DECLARE_HANDLE)
#if !defined(HANDLE)
typedef void * HANDLE;
#endif
#define DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
#endif
DECLARE_HANDLE(HZIP); // An HZIP identifies a zip file that is being created
#endif
typedef DWORD ZRESULT; // result codes from any of the zip functions. Listed later.
// flag values passed to some functions
#define ZIP_HANDLE 1
#define ZIP_FILENAME 2
#define ZIP_MEMORY 3
#define ZIP_FOLDER 4
///////////////////////////////////////////////////////////////////////////////
//
// CreateZip()
//
// Purpose: Create a zip archive file
//
// Parameters: z - archive file name if flags is ZIP_FILENAME; for other
// uses see below
// len - for memory (ZIP_MEMORY) should be the buffer size;
// for other uses, should be 0
// flags - indicates usage, see below; for files, this will be
// ZIP_FILENAME
//
// Returns: HZIP - non-zero if zip archive created ok, otherwise 0
//
HZIP CreateZip(void *z, unsigned int len, DWORD flags);
// CreateZip - call this to start the creation of a zip file.
// As the zip is being created, it will be stored somewhere:
// to a pipe: CreateZip(hpipe_write, 0,ZIP_HANDLE);
// in a file (by handle): CreateZip(hfile, 0,ZIP_HANDLE);
// in a file (by name): CreateZip("c:\\test.zip", 0,ZIP_FILENAME);
// in memory: CreateZip(buf, len,ZIP_MEMORY);
// or in pagefile memory: CreateZip(0, len,ZIP_MEMORY);
// The final case stores it in memory backed by the system paging file,
// where the zip may not exceed len bytes. This is a bit friendlier than
// allocating memory with new[]: it won't lead to fragmentation, and the
// memory won't be touched unless needed.
// Note: because pipes don't allow random access, the structure of a zipfile
// created into a pipe is slightly different from that created into a file
// or memory. In particular, the compressed-size of the item cannot be
// stored in the zipfile until after the item itself. (Also, for an item added
// itself via a pipe, the uncompressed-size might not either be known until
// after.) This is not normally a problem. But if you try to unzip via a pipe
// as well, then the unzipper will not know these things about the item until
// after it has been unzipped. Therefore: for unzippers which don't just write
// each item to disk or to a pipe, but instead pre-allocate memory space into
// which to unzip them, then either you have to create the zip not to a pipe,
// or you have to add items not from a pipe, or at least when adding items
// from a pipe you have to specify the length.
///////////////////////////////////////////////////////////////////////////////
//
// ZipAdd()
//
// Purpose: Add a file to a zip archive
//
// Parameters: hz - handle to an open zip archive
// dstzn - name used inside the zip archive to identify the file
// src - for a file (ZIP_FILENAME) this specifies the filename
// to be added to the archive; for other uses, see below
// len - for memory (ZIP_MEMORY) this specifies the buffer
// length; for other uses, this should be 0
// flags - indicates usage, see below; for files, this will be
// ZIP_FILENAME
//
// Returns: ZRESULT - ZR_OK if success, otherwise some other value
//
ZRESULT ZipAdd(HZIP hz, const TCHAR *dstzn, void *src, unsigned int len, DWORD flags);
// ZipAdd - call this for each file to be added to the zip.
// dstzn is the name that the file will be stored as in the zip file.
// The file to be added to the zip can come
// from a pipe: ZipAdd(hz,"file.dat", hpipe_read,0,ZIP_HANDLE);
// from a file: ZipAdd(hz,"file.dat", hfile,0,ZIP_HANDLE);
// from a fname: ZipAdd(hz,"file.dat", "c:\\docs\\origfile.dat",0,ZIP_FILENAME);
// from memory: ZipAdd(hz,"subdir\\file.dat", buf,len,ZIP_MEMORY);
// (folder): ZipAdd(hz,"subdir", 0,0,ZIP_FOLDER);
// Note: if adding an item from a pipe, and if also creating the zip file itself
// to a pipe, then you might wish to pass a non-zero length to the ZipAdd
// function. This will let the zipfile store the items size ahead of the
// compressed item itself, which in turn makes it easier when unzipping the
// zipfile into a pipe.
///////////////////////////////////////////////////////////////////////////////
//
// CloseZip()
//
// Purpose: Close an open zip archive
//
// Parameters: hz - handle to an open zip archive
//
// Returns: ZRESULT - ZR_OK if success, otherwise some other value
//
ZRESULT CloseZip(HZIP hz);
// CloseZip - the zip handle must be closed with this function.
ZRESULT ZipGetMemory(HZIP hz, void **buf, unsigned long *len);
// ZipGetMemory - If the zip was created in memory, via ZipCreate(0,ZIP_MEMORY),
// then this function will return information about that memory block.
// buf will receive a pointer to its start, and len its length.
// Note: you can't add any more after calling this.
unsigned int FormatZipMessage(ZRESULT code, char *buf,unsigned int len);
// FormatZipMessage - given an error code, formats it as a string.
// It returns the length of the error message. If buf/len points
// to a real buffer, then it also writes as much as possible into there.
// These are the result codes:
#define ZR_OK 0x00000000 // nb. the pseudo-code zr-recent is never returned,
#define ZR_RECENT 0x00000001 // but can be passed to FormatZipMessage.
// The following come from general system stuff (e.g. files not openable)
#define ZR_GENMASK 0x0000FF00
#define ZR_NODUPH 0x00000100 // couldn't duplicate the handle
#define ZR_NOFILE 0x00000200 // couldn't create/open the file
#define ZR_NOALLOC 0x00000300 // failed to allocate some resource
#define ZR_WRITE 0x00000400 // a general error writing to the file
#define ZR_NOTFOUND 0x00000500 // couldn't find that file in the zip
#define ZR_MORE 0x00000600 // there's still more data to be unzipped
#define ZR_CORRUPT 0x00000700 // the zipfile is corrupt or not a zipfile
#define ZR_READ 0x00000800 // a general error reading the file
// The following come from mistakes on the part of the caller
#define ZR_CALLERMASK 0x00FF0000
#define ZR_ARGS 0x00010000 // general mistake with the arguments
#define ZR_NOTMMAP 0x00020000 // tried to ZipGetMemory, but that only works on mmap zipfiles, which yours wasn't
#define ZR_MEMSIZE 0x00030000 // the memory size is too small
#define ZR_FAILED 0x00040000 // the thing was already failed when you called this function
#define ZR_ENDED 0x00050000 // the zip creation has already been closed
#define ZR_MISSIZE 0x00060000 // the indicated input file size turned out mistaken
#define ZR_PARTIALUNZ 0x00070000 // the file had already been partially unzipped
#define ZR_ZMODE 0x00080000 // tried to mix creating/opening a zip
// The following come from bugs within the zip library itself
#define ZR_BUGMASK 0xFF000000
#define ZR_NOTINITED 0x01000000 // initialisation didn't work
#define ZR_SEEK 0x02000000 // trying to seek in an unseekable file
#define ZR_NOCHANGE 0x04000000 // changed its mind on storage, but not allowed
#define ZR_FLATE 0x05000000 // an internal error in the de/inflation code
// e.g.
//
// (1) Traditional use, creating a zipfile from existing files
// HZIP hz = CreateZip("c:\\temp.zip",0,ZIP_FILENAME);
// ZipAdd(hz,"src1.txt", "c:\\src1.txt",0,ZIP_FILENAME);
// ZipAdd(hz,"src2.bmp", "c:\\src2_origfn.bmp",0,ZIP_FILENAME);
// CloseZip(hz);
//
// (2) Memory use, creating an auto-allocated mem-based zip file from various sources
// HZIP hz = CreateZip(0,100000,ZIP_MEMORY);
// // adding a conventional file...
// ZipAdd(hz,"src1.txt", "c:\\src1.txt",0,ZIP_FILENAME);
// // adding something from memory...
// char buf[1000]; for (int i=0; i<1000; i++) buf[i]=(char)(i&0x7F);
// ZipAdd(hz,"file.dat", buf,1000,ZIP_MEMORY);
// // adding something from a pipe...
// HANDLE hread,hwrite; CreatePipe(&hread,&write,NULL,0);
// HANDLE hthread = CreateThread(ThreadFunc,(void*)hwrite);
// ZipAdd(hz,"unz3.dat", hread,0,ZIP_HANDLE);
// WaitForSingleObject(hthread,INFINITE);
// CloseHandle(hthread); CloseHandle(hread);
// ... meanwhile DWORD CALLBACK ThreadFunc(void *dat)
// { HANDLE hwrite = (HANDLE)dat;
// char buf[1000]={17};
// DWORD writ; WriteFile(hwrite,buf,1000,&writ,NULL);
// CloseHandle(hwrite);
// return 0;
// }
// // and now that the zip is created, let's do something with it:
// void *zbuf; unsigned long zlen; ZipGetMemory(hz,&zbuf,&zlen);
// HANDLE hfz = CreateFile("test2.zip",GENERIC_WRITE,CREATE_ALWAYS);
// DWORD writ; WriteFile(hfz,zbuf,zlen,&writ,NULL);
// CloseHandle(hfz);
// CloseZip(hz);
//
// (3) Handle use, for file handles and pipes
// HANDLE hzread,hzwrite; CreatePipe(&hzread,&hzwrite);
// HANDLE hthread = CreateThread(ZipReceiverThread,(void*)hread);
// HZIP hz = ZipCreate(hzwrite,ZIP_HANDLE);
// // ... add to it
// CloseZip(hz);
// CloseHandle(hzwrite);
// WaitForSingleObject(hthread,INFINITE);
// CloseHandle(hthread);
// ... meanwhile DWORD CALLBACK ThreadFunc(void *dat)
// { HANDLE hread = (HANDLE)dat;
// char buf[1000];
// while (true)
// { DWORD red; ReadFile(hread,buf,1000,&red,NULL);
// // ... and do something with this zip data we're receiving
// if (red==0) break;
// }
// CloseHandle(hread);
// return 0;
// }
//
// Now we indulge in a little skullduggery so that the code works whether
// the user has included just zip or both zip and unzip.
// Idea: if header files for both zip and unzip are present, then presumably
// the cpp files for zip and unzip are both present, so we will call
// one or the other of them based on a dynamic choice. If the header file
// for only one is present, then we will bind to that particular one.
HZIP CreateZipZ(void *z,unsigned int len,DWORD flags);
ZRESULT CloseZipZ(HZIP hz);
unsigned int FormatZipMessageZ(ZRESULT code, char *buf,unsigned int len);
bool IsZipHandleZ(HZIP hz);
#define CreateZip CreateZipZ
#ifdef XUNZIP_H
#undef CloseZip
#define CloseZip(hz) (IsZipHandleZ(hz)?CloseZipZ(hz):CloseZipU(hz))
#else
#define CloseZip CloseZipZ
#define FormatZipMessage FormatZipMessageZ
#endif
#endif //XZIP_H