Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

214 lines
6.8 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "pch_serverbrowser.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CFavoriteGames::CFavoriteGames(vgui::Panel *parent) :
CBaseGamesPage(parent, "FavoriteGames", eFavoritesServer )
{
m_bRefreshOnListReload = false;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CFavoriteGames::~CFavoriteGames()
{
}
//-----------------------------------------------------------------------------
// Purpose: loads favorites list from disk
//-----------------------------------------------------------------------------
void CFavoriteGames::LoadFavoritesList()
{
if ( steamapicontext->SteamMatchmaking() && steamapicontext->SteamMatchmaking()->GetFavoriteGameCount() == 0 )
{
// set empty message
m_pGameList->SetEmptyListText("#ServerBrowser_NoFavoriteServers");
}
else
{
m_pGameList->SetEmptyListText("#ServerBrowser_NoInternetGamesResponded");
}
if ( m_bRefreshOnListReload )
{
m_bRefreshOnListReload = false;
StartRefresh();
}
}
//-----------------------------------------------------------------------------
// Purpose: returns true if the game list supports the specified ui elements
//-----------------------------------------------------------------------------
bool CFavoriteGames::SupportsItem(InterfaceItem_e item)
{
switch (item)
{
case FILTERS:
case ADDSERVER:
return true;
case ADDCURRENTSERVER:
return !IsSteam() && BFiltersVisible();
case GETNEWLIST:
default:
return false;
}
}
//-----------------------------------------------------------------------------
// Purpose: called when the current refresh list is complete
//-----------------------------------------------------------------------------
void CFavoriteGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response )
{
SetRefreshing(false);
if ( steamapicontext->SteamMatchmaking() && steamapicontext->SteamMatchmaking()->GetFavoriteGameCount() == 0 )
{
// set empty message
m_pGameList->SetEmptyListText("#ServerBrowser_NoFavoriteServers");
}
else
{
m_pGameList->SetEmptyListText("#ServerBrowser_NoInternetGamesResponded");
}
m_pGameList->SortList();
BaseClass::RefreshComplete( hReq, response );
}
//-----------------------------------------------------------------------------
// Purpose: opens context menu (user right clicked on a server)
//-----------------------------------------------------------------------------
void CFavoriteGames::OnOpenContextMenu(int itemID)
{
CServerContextMenu *menu = ServerBrowserDialog().GetContextMenu(GetActiveList());
// get the server
int serverID = GetSelectedServerID();
if ( serverID != -1 )
{
// Activate context menu
menu->ShowMenu(this, serverID, true, true, true, false);
menu->AddMenuItem("RemoveServer", "#ServerBrowser_RemoveServerFromFavorites", new KeyValues("RemoveFromFavorites"), this);
}
else
{
// no selected rows, so don't display default stuff in menu
menu->ShowMenu( this,(uint32)-1, false, false, false, false );
}
menu->AddMenuItem("AddServerByName", "#ServerBrowser_AddServerByIP", new KeyValues("AddServerByName"), this);
}
//-----------------------------------------------------------------------------
// Purpose: removes a server from the favorites
//-----------------------------------------------------------------------------
void CFavoriteGames::OnRemoveFromFavorites()
{
if ( !steamapicontext->SteamMatchmakingServers() || !steamapicontext->SteamMatchmaking() )
return;
// iterate the selection
for ( int iGame = 0; iGame < m_pGameList->GetSelectedItemsCount(); iGame++ )
{
int itemID = m_pGameList->GetSelectedItem( iGame );
int serverID = m_pGameList->GetItemData(itemID)->userData;
gameserveritem_t *pServer = steamapicontext->SteamMatchmakingServers()->GetServerDetails( m_hRequest, serverID );
if ( pServer )
{
steamapicontext->SteamMatchmaking()->RemoveFavoriteGame( pServer->m_nAppID, pServer->m_NetAdr.GetIP(), pServer->m_NetAdr.GetConnectionPort(), pServer->m_NetAdr.GetQueryPort(), k_unFavoriteFlagFavorite );
}
}
UpdateStatus();
InvalidateLayout();
Repaint();
}
//-----------------------------------------------------------------------------
// Purpose: Adds a server by IP address
//-----------------------------------------------------------------------------
void CFavoriteGames::OnAddServerByName()
{
// open the add server dialog
CDialogAddServer *dlg = new CDialogAddServer( &ServerBrowserDialog(), this );
dlg->MoveToCenterOfScreen();
dlg->DoModal();
}
//-----------------------------------------------------------------------------
// Purpose: Adds the currently connected server to the list
//-----------------------------------------------------------------------------
void CFavoriteGames::OnAddCurrentServer()
{
gameserveritem_t *pConnected = ServerBrowserDialog().GetCurrentConnectedServer();
if ( pConnected && steamapicontext->SteamMatchmaking() )
{
steamapicontext->SteamMatchmaking()->AddFavoriteGame( pConnected->m_nAppID, pConnected->m_NetAdr.GetIP(), pConnected->m_NetAdr.GetConnectionPort(), pConnected->m_NetAdr.GetQueryPort(), k_unFavoriteFlagFavorite, time( NULL ) );
m_bRefreshOnListReload = true;
if ( GameSupportsReplay() )
{
// send command to propagate to the client so the client can send it on to the GC
char command[ 256 ];
Q_snprintf( command, Q_ARRAYSIZE( command ), "rfgc %s\n", pConnected->m_NetAdr.GetConnectionAddressString() );
g_pRunGameEngine->AddTextCommand( command );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Parse posted messages
//
//-----------------------------------------------------------------------------
void CFavoriteGames::OnCommand(const char *command)
{
if (!Q_stricmp(command, "AddServerByName"))
{
OnAddServerByName();
}
else if (!Q_stricmp(command, "AddCurrentServer" ))
{
OnAddCurrentServer();
}
else
{
BaseClass::OnCommand(command);
}
}
//-----------------------------------------------------------------------------
// Purpose: enables adding server
//-----------------------------------------------------------------------------
void CFavoriteGames::OnConnectToGame()
{
m_pAddCurrentServer->SetEnabled( true );
}
//-----------------------------------------------------------------------------
// Purpose: disables adding current server
//-----------------------------------------------------------------------------
void CFavoriteGames::OnDisconnectFromGame( void )
{
m_pAddCurrentServer->SetEnabled( false );
}