Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "pch_serverbrowser.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CServerContextMenu::CServerContextMenu(Panel *parent) : Menu(parent, "ServerContextMenu")
{
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CServerContextMenu::~CServerContextMenu()
{
}
//-----------------------------------------------------------------------------
// Purpose: Activates the menu
//-----------------------------------------------------------------------------
void CServerContextMenu::ShowMenu(
Panel *target,
unsigned int serverID,
bool showConnect,
bool showViewGameInfo,
bool showRefresh,
bool showAddToFavorites )
{
if (showConnect)
{
AddMenuItem("ConnectToServer", "#ServerBrowser_ConnectToServer", new KeyValues("ConnectToServer", "serverID", serverID), target);
}
if (showViewGameInfo)
{
AddMenuItem("ViewGameInfo", "#ServerBrowser_ViewServerInfo", new KeyValues("ViewGameInfo", "serverID", serverID), target);
}
if (showRefresh)
{
AddMenuItem("RefreshServer", "#ServerBrowser_RefreshServer", new KeyValues("RefreshServer", "serverID", serverID), target);
}
if (showAddToFavorites)
{
AddMenuItem("AddToFavorites", "#ServerBrowser_AddServerToFavorites", new KeyValues("AddToFavorites", "serverID", serverID), target);
AddMenuItem("AddToBlacklist", "#ServerBrowser_AddServerToBlacklist", new KeyValues("AddToBlacklist", "serverID", serverID), target);
}
int x, y, gx, gy;
input()->GetCursorPos(x, y);
ipanel()->GetPos(surface()->GetEmbeddedPanel(), gx, gy);
SetPos(x - gx, y - gy);
SetVisible(true);
}