Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// SAMPLETOOL.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin\tools"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,.\,..\common,$SRCDIR\game\shared"
$PreprocessorDefinitions "$BASE;SAMPLETOOL_EXPORTS"
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$Create/UsePCHThroughFile "cbase.h"
}
$Linker
{
$AdditionalDependencies "$BASE Psapi.lib"
}
}
$Project "Sampletool"
{
$Folder "Source Files"
{
$File "sampletool.cpp"
$File "cbase.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
}
}
}
$File "$SRCDIR\public\interpolatortypes.cpp" \
"$SRCDIR\public\registry.cpp" \
"$SRCDIR\public\vgui_controls\vgui_controls.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
}
}
}
}
$Folder "Header Files"
{
$File "cbase.h"
$File "$SRCDIR\public\interpolatortypes.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
}
$Folder "Link Libraries"
{
$Lib datamodel
$Lib dme_controls
$Lib dmserializers
$Lib mathlib
$Lib matsys_controls
$Lib movieobjects
$Lib sfmobjects
$Lib tier2
$Lib tier3
$Lib toolutils
$Lib vgui_controls
}
}