Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Core Movie Maker UI API
//
//=============================================================================
#include "toolutils/toolswitchmenubutton.h"
#include "vgui_controls/panel.h"
#include "toolutils/toolmenubutton.h"
#include "toolutils/enginetools_int.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/menu.h"
#include "vgui/ILocalize.h"
#include "toolframework/ienginetool.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Menu to switch between tools
//-----------------------------------------------------------------------------
class CToolHelpMenuButton : public CToolMenuButton
{
DECLARE_CLASS_SIMPLE( CToolHelpMenuButton, CToolMenuButton );
public:
CToolHelpMenuButton( char const *toolName, char const *helpBinding, vgui::Panel *parent, const char *panelName, const char *text, vgui::Panel *pActionTarget );
};
//-----------------------------------------------------------------------------
// Global function to create the help menu
//-----------------------------------------------------------------------------
CToolMenuButton* CreateToolHelpMenuButton( char const *toolName, char const *helpBinding, vgui::Panel *parent, const char *panelName, const char *text, vgui::Panel *pActionTarget )
{
return new CToolHelpMenuButton( toolName, helpBinding, parent, panelName, text, pActionTarget );
}
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CToolHelpMenuButton::CToolHelpMenuButton( char const *toolName, char const *helpBinding, vgui::Panel *parent, const char *panelName, const char *text, vgui::Panel *pActionTarget ) :
BaseClass( parent, panelName, text, pActionTarget )
{
wchar_t *fmt = g_pVGuiLocalize->Find( "ToolHelpShowHelp" );
if ( fmt )
{
wchar_t desc[ 256 ];
g_pVGuiLocalize->ConvertANSIToUnicode( toolName, desc, sizeof( desc ) );
wchar_t buf[ 512 ];
g_pVGuiLocalize->ConstructString( buf, sizeof( buf ), fmt, 1, desc );
AddMenuItem( "help", buf, new KeyValues( "OnHelp" ), pActionTarget, NULL, helpBinding );
}
SetMenu(m_pMenu);
}