Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The tool UI has 4 purposes:
// 1) Create the menu bar and client area (lies under the menu bar)
// 2) Forward all mouse messages to the tool workspace so action menus work
// 3) Forward all commands to the tool system so all smarts can reside there
// 4) Control the size of the menu bar + the working area
//=============================================================================
#include "ToolUI.h"
#include "toolutils/toolmenubar.h"
#include "toolutils/basetoolsystem.h"
#include "vgui/Cursor.h"
#include "vgui/ISurface.h"
#include "tier1/KeyValues.h"
#include "toolutils/toolmenubar.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define MENU_HEIGHT 28
// Height of the status bar, if the tool installs one
#define STATUS_HEIGHT 24
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CToolUI::CToolUI( vgui::Panel *pParent, const char *panelName, CBaseToolSystem *pBaseToolSystem ) :
BaseClass( pParent, panelName ), m_pClientArea( 0 ), m_pBaseToolSystem( pBaseToolSystem )
{
SetPaintEnabled(false);
SetPaintBackgroundEnabled(false);
SetPaintBorderEnabled(false);
int w, h;
pParent->GetSize( w, h );
SetBounds( 0, 0, w, h );
m_pMenuBar = m_pBaseToolSystem->CreateMenuBar( m_pBaseToolSystem );
m_pMenuBar->SetParent( this );
m_pMenuBar->SetSize( w, MENU_HEIGHT );
// This can be NULL if no status bar should be included
m_pStatusBar = m_pBaseToolSystem->CreateStatusBar( this );
m_pStatusBar->SetParent( this );
m_pClientArea = new vgui::Panel( this, "ClientArea" );
m_pClientArea->SetMouseInputEnabled( false );
m_pClientArea->SetCursor( vgui::dc_none );
m_pClientArea->SetBounds( 0, MENU_HEIGHT, w, h - MENU_HEIGHT );
}
vgui::Panel *CToolUI::GetClientArea()
{
return m_pClientArea;
}
//-----------------------------------------------------------------------------
// The tool UI panel should always fill the space...
//-----------------------------------------------------------------------------
void CToolUI::PerformLayout()
{
BaseClass::PerformLayout();
// Make the editor panel fill the space
int iWidth, iHeight;
vgui::VPANEL parent = GetParent() ? GetParent()->GetVPanel() : vgui::surface()->GetEmbeddedPanel();
vgui::ipanel()->GetSize( parent, iWidth, iHeight );
SetSize( iWidth, iHeight );
int insettop = MENU_HEIGHT;
int insetbottom = 0;
m_pMenuBar->SetSize( iWidth, insettop );
if ( m_pStatusBar )
{
insetbottom = STATUS_HEIGHT;
m_pStatusBar->SetBounds( 0, iHeight - insetbottom, iWidth, insetbottom );
}
m_pClientArea->SetBounds( 0, insettop, iWidth, iHeight - insettop - insetbottom );
}
//-----------------------------------------------------------------------------
// Returns the menu bar
//-----------------------------------------------------------------------------
vgui::MenuBar *CToolUI::GetMenuBar()
{
return m_pMenuBar;
}
vgui::Panel *CToolUI::GetStatusBar()
{
return m_pStatusBar;
}
//-----------------------------------------------------------------------------
// Forward commands to systems that have more smarts than I do!
//-----------------------------------------------------------------------------
void CToolUI::OnMousePressed( vgui::MouseCode code )
{
// Chain mouse pressed calls to the parent tool workspace
CallParentFunction( new KeyValues( "MousePressed", "code", code ) );
}
void CToolUI::OnCommand( const char *cmd )
{
m_pBaseToolSystem->OnCommand( cmd );
}
void CToolUI::UpdateMenuBarTitle()
{
CToolFileMenuBar *mb = dynamic_cast< CToolFileMenuBar * >( GetMenuBar() );
if ( mb )
{
char title[ 64 ];
m_pBaseToolSystem->ComputeMenuBarTitle( title, sizeof( title ) );
mb->SetInfo( title );
}
}