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151 lines
3.8 KiB
151 lines
3.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "toolutils/basestatusbar.h"
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#include "toolutils/ConsolePage.h"
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#include "vgui_controls/Label.h"
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#include "movieobjects/dmeclip.h"
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#include "tier1/KeyValues.h"
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#include "vgui/IVGui.h"
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#include "toolutils/enginetools_int.h"
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#include "toolframework/ienginetool.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CBaseStatusBar::CBaseStatusBar( vgui::Panel *parent, char const *panelName )
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: BaseClass( parent, panelName ),
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m_flLastFPSSnapShot( -1.0f )
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{
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SetVisible( true );
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m_pConsole = new CConsolePage( this, true );
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m_pLabel = new Label( this, "Console", "#BxConsole" );
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m_pMemory = new Label( this, "Memory", "" );
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m_pFPS = new Label( this, "FPS", "" );
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m_pGameTime = new Label( this, "GameTime", "" );
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MakePopup( false );
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UpdateMemoryUsage( 9.999 );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Forces console to take up full area except right edge
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// Input : -
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//-----------------------------------------------------------------------------
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void CBaseStatusBar::PerformLayout()
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{
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BaseClass::PerformLayout();
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int w, h;
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GetSize( w, h );
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int oldw = w;
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w *= 0.45f;
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int x = 8;
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int cw, ch;
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m_pLabel->GetContentSize( cw, ch );
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m_pLabel->SetBounds( x, 4, cw, h - 8 );
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x += cw + 4;
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int consoleWide = w - x - 8;
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m_pConsole->SetBounds( x, 2, consoleWide, h - 4 );
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x += consoleWide + 4;
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int infoW = 85;
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int rightx = oldw - infoW - 10;
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m_pFPS->SetBounds( rightx, 2, infoW - 2 - 10, h - 8 );
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rightx -= infoW;
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m_pGameTime->SetBounds( rightx, 2, infoW - 2, h - 8 );
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rightx -= infoW;
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m_pMemory->SetBounds( rightx, 2, infoW - 2, h - 8 );
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}
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void CBaseStatusBar::UpdateMemoryUsage( float mbUsed )
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{
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char mem[ 256 ];
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Q_snprintf( mem, sizeof( mem ), "[mem: %.2f Mb]", mbUsed );
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m_pMemory->SetText( mem );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Message map
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//-----------------------------------------------------------------------------
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void CBaseStatusBar::ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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// get the borders we need
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SetBorder(pScheme->GetBorder("ButtonBorder"));
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// get the background color
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SetBgColor(pScheme->GetColor( "StatusBar.BgColor", GetBgColor() ));
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m_pLabel->SetFont( pScheme->GetFont( "DefaultVerySmall" ) );
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m_pMemory->SetFont( pScheme->GetFont( "DefaultVerySmall" ) );
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m_pFPS->SetFont( pScheme->GetFont( "DefaultVerySmall" ) );
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m_pGameTime->SetFont( pScheme->GetFont( "DefaultVerySmall" ) );
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}
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static float GetMemoryUsage();
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void CBaseStatusBar::OnThink()
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{
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BaseClass::OnThink();
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float curtime = enginetools->GetRealTime();
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char gt[ 32 ];
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Q_snprintf( gt, sizeof( gt ), "[game: %.3f]", enginetools->ServerTime() );
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m_pGameTime->SetText( gt );
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float elapsed = curtime - m_flLastFPSSnapShot;
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if ( elapsed < 0.4f )
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return;
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m_flLastFPSSnapShot = curtime;
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float ft = enginetools->GetRealFrameTime();
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if ( ft <= 0.0f )
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{
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m_pFPS->SetText( "[fps: ??]" );
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}
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else
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{
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char fps[ 32 ];
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Q_snprintf( fps, sizeof( fps ), "[fps: %.1f]", 1.0f / ft );
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m_pFPS->SetText( fps );
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}
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UpdateMemoryUsage( GetMemoryUsage() );
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}
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#include <windows.h>
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#include <psapi.h>
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static float GetMemoryUsage()
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{
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PROCESS_MEMORY_COUNTERS counters;
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counters.cb = sizeof( counters );
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if ( GetProcessMemoryInfo( GetCurrentProcess(), &counters, sizeof( counters ) ) )
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{
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return (float)counters.WorkingSetSize / ( 1024.0f * 1024.0f );
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}
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return 0;
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}
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