Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "tier1/utlvector.h"
#include "tier1/convar.h"
#include "icvar.h"
#include "toolframework/itoolsystem.h"
#include "toolframework/itooldictionary.h"
#include "toolframework/ienginetool.h"
#include "toolutils/enginetools_int.h"
#include "ienginevgui.h"
#include "icvar.h"
#include "toolutils/vgui_tools.h"
#include "mathlib/mathlib.h"
#include "iregistry.h"
#include "datamodel/idatamodel.h"
#include "filesystem.h"
#include "p4lib/ip4.h"
#include "engine/ivdebugoverlay.h"
#include "tier3/tier3dm.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "dmserializers/idmserializers.h"
//-----------------------------------------------------------------------------
// Singleton interfaces
//-----------------------------------------------------------------------------
IEngineTool *enginetools = NULL;
IEngineVGui *enginevgui = NULL;
IFileSystem *g_pFileSystem = NULL;
IVDebugOverlay *debugoverlay = NULL;
//-----------------------------------------------------------------------------
// Assumed to be implemented within the specific tool DLL
//-----------------------------------------------------------------------------
bool ConnectTools( CreateInterfaceFn factory );
void CreateTools( );
void DisconnectTools( );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VGUI_CreateToolRootPanel( void )
{
// Just using PANEL_GAMEDLL in HL2 right now
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VGUI_DestroyToolRootPanel( void )
{
}
//-----------------------------------------------------------------------------
// Global accessors for root tool panels
//-----------------------------------------------------------------------------
vgui::VPANEL VGui_GetToolRootPanel( void )
{
vgui::VPANEL root = enginevgui->GetPanel( PANEL_GAMEDLL );
return root;
}
vgui::VPANEL VGui_GetRootPanel( void )
{
vgui::VPANEL root = enginevgui->GetPanel( PANEL_ROOT );
return root;
}
//-----------------------------------------------------------------------------
// Implementation of IToolDictionary
//-----------------------------------------------------------------------------
class CToolDictionary : public CTier3DmAppSystem< IToolDictionary >
{
typedef CTier3DmAppSystem< IToolDictionary > BaseClass;
public:
CToolDictionary();
// Inherited from IAppSystem
virtual bool Connect( CreateInterfaceFn factory );
virtual void Disconnect();
virtual void *QueryInterface( const char *pInterfaceName );
virtual InitReturnVal_t Init();
virtual void Shutdown();
// Inherited from IToolDictionary
virtual void CreateTools();
virtual int GetToolCount() const;
virtual IToolSystem *GetTool( int index );
public:
void RegisterTool( IToolSystem *tool );
private:
CUtlVector< IToolSystem * > m_Tools;
};
//-----------------------------------------------------------------------------
// Singleton interface for tools
//-----------------------------------------------------------------------------
static CToolDictionary g_ToolDictionary;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CToolDictionary, IToolDictionary, VTOOLDICTIONARY_INTERFACE_VERSION, g_ToolDictionary );
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CToolDictionary::CToolDictionary()
{
}
//-----------------------------------------------------------------------------
// Inherited from IAppSystem
//-----------------------------------------------------------------------------
bool CToolDictionary::Connect( CreateInterfaceFn factory )
{
if ( !BaseClass::Connect( factory ) )
return false;
// FIXME: This interface pointer is taken care of in tier2 + tier1
g_pFileSystem = g_pFullFileSystem;
enginevgui = ( IEngineVGui * )factory( VENGINE_VGUI_VERSION, NULL );
enginetools = ( IEngineTool * )factory( VENGINETOOL_INTERFACE_VERSION, NULL );
debugoverlay = ( IVDebugOverlay * )factory( VDEBUG_OVERLAY_INTERFACE_VERSION, NULL );
if ( !enginevgui || !debugoverlay || !g_pCVar || !enginetools || !g_pFileSystem )
return false;
if ( !VGui_Startup( factory ) )
return false;
return ConnectTools( factory );
}
void CToolDictionary::Disconnect()
{
DisconnectTools();
enginevgui = NULL;
enginetools = NULL;
debugoverlay = NULL;
g_pFileSystem = NULL;
BaseClass::Disconnect( );
}
void *CToolDictionary::QueryInterface( const char *pInterfaceName )
{
if ( !V_strcmp( pInterfaceName, VTOOLDICTIONARY_INTERFACE_VERSION ) )
return (IToolDictionary*)this;
return NULL;
}
InitReturnVal_t CToolDictionary::Init()
{
InitReturnVal_t nRetVal = BaseClass::Init();
if ( nRetVal != INIT_OK )
return nRetVal;
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
// Init registry
if ( !registry->Init( "Source\\Tools" ) )
{
Warning( "registry->Init failed\n" );
return INIT_FAILED;
}
// Re-enable this and VGui_Shutdown if we create root tool panels
// VGui_PostInit();
return INIT_OK;
}
void CToolDictionary::Shutdown()
{
// Re-enable this and VGui_PostInit if we create root tool panels
VGui_Shutdown();
registry->Shutdown();
BaseClass::Shutdown();
}
//-----------------------------------------------------------------------------
// Implementation of IToolDictionary methods
//-----------------------------------------------------------------------------
void CToolDictionary::CreateTools()
{
::CreateTools( );
}
int CToolDictionary::GetToolCount() const
{
return m_Tools.Count();
}
IToolSystem *CToolDictionary::GetTool( int index )
{
if ( index < 0 || index >= m_Tools.Count() )
{
return NULL;
}
return m_Tools[ index ];
}
void CToolDictionary::RegisterTool( IToolSystem *tool )
{
m_Tools.AddToTail( tool );
}
//-----------------------------------------------------------------------------
// Allows tools to install themselves into the dictionary
//-----------------------------------------------------------------------------
void RegisterTool( IToolSystem *tool )
{
g_ToolDictionary.RegisterTool( tool );
}