Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "toolutils/vgui_tools.h"
#include "ienginevgui.h"
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui/IInput.h>
#include "tier0/vprof.h"
#include <vgui_controls/Panel.h>
#include <KeyValues.h>
#include <dme_controls/dmeControls.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
// Input : appSystemFactory -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool VGui_Startup( CreateInterfaceFn appSystemFactory )
{
// All of the various tools .dlls expose GetVGuiControlsModuleName() to us to make sure we don't have communication across .dlls
if ( !vgui::VGui_InitDmeInterfacesList( GetVGuiControlsModuleName(), &appSystemFactory, 1 ) )
return false;
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool VGui_PostInit()
{
// Create any root panels for .dll
VGUI_CreateToolRootPanel();
// Make sure we have a panel
VPANEL root = VGui_GetToolRootPanel();
if ( !root )
{
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : -
//-----------------------------------------------------------------------------
void VGui_Shutdown()
{
VGUI_DestroyToolRootPanel();
// Make sure anything "marked for deletion"
// actually gets deleted before this dll goes away
vgui::ivgui()->RunFrame();
}