Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef INFOTARGETPROPERTIESPANEL_H
#define INFOTARGETPROPERTIESPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/editablepanel.h"
#include "tier1/utlstring.h"
#include "datamodel/dmehandle.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CVcdBlockDoc;
class CDmeVMFEntity;
class CScrollableEditablePanel;
namespace vgui
{
class ComboBox;
class Button;
class TextEntry;
class ListPanel;
class CheckButton;
class RadioButton;
}
//-----------------------------------------------------------------------------
// Panel that shows all entities in the level
//-----------------------------------------------------------------------------
class CInfoTargetPropertiesPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CInfoTargetPropertiesPanel, vgui::EditablePanel );
public:
CInfoTargetPropertiesPanel( CVcdBlockDoc *pDoc, vgui::Panel* pParent ); // standard constructor
// Sets the object to look at
void SetObject( CDmeVMFEntity *pEntity );
private:
// Populates the info_target fields
void PopulateInfoTargetFields();
// Text to attribute...
void TextEntryToAttribute( vgui::TextEntry *pEntry, const char *pAttributeName );
void TextEntriesToVector( vgui::TextEntry *pEntry[3], const char *pAttributeName );
// Updates entity state when text fields change
void UpdateInfoTarget();
// Messages handled
MESSAGE_FUNC_PARAMS( OnTextChanged, "TextChanged", kv );
CVcdBlockDoc *m_pDoc;
vgui::EditablePanel *m_pInfoTargetScroll;
vgui::EditablePanel *m_pInfoTarget;
vgui::TextEntry *m_pTargetName;
vgui::TextEntry *m_pTargetPosition[3];
vgui::TextEntry *m_pTargetOrientation[3];
CDmeHandle< CDmeVMFEntity > m_hEntity;
};
#endif // INFOTARGETPROPERTIESPANEL_H