Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "BanContextMenu.h"
#include <vgui/IInput.h>
#include <vgui/IPanel.h>
#include <vgui/ISurface.h>
#include <KeyValues.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CBanContextMenu::CBanContextMenu(Panel *parent) : Menu(parent, "BanContextMenu")
{
CBanContextMenu::parent=parent;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CBanContextMenu::~CBanContextMenu()
{
}
//-----------------------------------------------------------------------------
// Purpose: Activates the menu
//-----------------------------------------------------------------------------
void CBanContextMenu::ShowMenu(Panel *target, unsigned int banID)
{
DeleteAllItems();
if(banID==-1)
{
AddMenuItem("ban", "#Ban_Menu_Add", new KeyValues("addban", "banID", banID), CBanContextMenu::parent);
}
else
{
AddMenuItem("ban", "#Ban_Menu_Remove", new KeyValues("removeban", "banID", banID), CBanContextMenu::parent);
AddMenuItem("ban", "#Ban_Menu_Change", new KeyValues("changeban", "banID", banID), CBanContextMenu::parent);
}
MakePopup();
int x, y, gx, gy;
input()->GetCursorPos(x, y);
ipanel()->GetPos(surface()->GetEmbeddedPanel(), gx, gy);
SetPos(x - gx, y - gy);
MoveToFront();
RequestFocus();
SetVisible(true);
}