Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef BASEGAMESPAGE_H
#define BASEGAMESPAGE_H
#ifdef _WIN32
#pragma once
#endif
#include <VGUI_Frame.h>
#include "ServerList.h"
#include "IServerRefreshResponse.h"
#include "server.h"
#include "IGameList.h"
namespace vgui
{
class ListPanel;
class ImagePanel;
class ComboBox;
class ToggleButton;
class CheckButton;
class TextEntry;
class MenuButton;
class Menu;
};
//-----------------------------------------------------------------------------
// Purpose: Base property page for all the games lists (internet/favorites/lan/etc.)
//-----------------------------------------------------------------------------
class CBaseGamesPage : public vgui2::Frame, public IServerRefreshResponse, public IGameList
{
public:
CBaseGamesPage(vgui::Panel *parent, const char *name);
~CBaseGamesPage();
virtual void PerformLayout();
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
// gets information about specified server
virtual serveritem_t &GetServer(unsigned int serverID);
virtual void SetRefreshing(bool state);
protected:
virtual void OnTick();
virtual void OnCommand(const char *command);
// virtual void OnOnMouseDoublePressed(enum vgui::MouseCode code);
// an inner class
class OurListPanel: public vgui::ListPanel
{
public:
OurListPanel(vgui::Panel *parent, const char *panelName): vgui::ListPanel(parent,panelName) { m_pParent=parent;};
virtual void OnMouseDoublePressed( vgui::MouseCode code );
private:
vgui::Panel *m_pParent;
};
// a list panel we grab the double click event from :)
OurListPanel *m_pGameList;
CServerList m_Servers;
vgui::ImagePanel *m_pPasswordIcon; // password icon
private:
void OnButtonToggled(vgui::Panel *panel, int state);
void OnTextChanged(vgui::Panel *panel, const char *text);
void OnManage();
// command buttons
vgui::Button *m_pConnect;
vgui::Button *m_pRefresh;
vgui::Button *m_pManage;
vgui::Button *m_pAddIP;
vgui::Panel *m_pParent;
// vgui::Menu *m_pRefreshMenu;
typedef vgui::Frame BaseClass;
DECLARE_PANELMAP();
};
#endif // BASEGAMESPAGE_H