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92 lines
2.2 KiB
92 lines
2.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef BASEGAMESPAGE_H
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#define BASEGAMESPAGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <VGUI_Frame.h>
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#include "ServerList.h"
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#include "IServerRefreshResponse.h"
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#include "server.h"
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#include "IGameList.h"
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namespace vgui
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{
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class ListPanel;
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class ImagePanel;
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class ComboBox;
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class ToggleButton;
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class CheckButton;
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class TextEntry;
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class MenuButton;
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class Menu;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Base property page for all the games lists (internet/favorites/lan/etc.)
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//-----------------------------------------------------------------------------
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class CBaseGamesPage : public vgui2::Frame, public IServerRefreshResponse, public IGameList
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{
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public:
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CBaseGamesPage(vgui::Panel *parent, const char *name);
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~CBaseGamesPage();
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virtual void PerformLayout();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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// gets information about specified server
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virtual serveritem_t &GetServer(unsigned int serverID);
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virtual void SetRefreshing(bool state);
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protected:
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virtual void OnTick();
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virtual void OnCommand(const char *command);
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// virtual void OnOnMouseDoublePressed(enum vgui::MouseCode code);
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// an inner class
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class OurListPanel: public vgui::ListPanel
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{
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public:
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OurListPanel(vgui::Panel *parent, const char *panelName): vgui::ListPanel(parent,panelName) { m_pParent=parent;};
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virtual void OnMouseDoublePressed( vgui::MouseCode code );
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private:
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vgui::Panel *m_pParent;
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};
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// a list panel we grab the double click event from :)
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OurListPanel *m_pGameList;
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CServerList m_Servers;
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vgui::ImagePanel *m_pPasswordIcon; // password icon
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private:
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void OnButtonToggled(vgui::Panel *panel, int state);
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void OnTextChanged(vgui::Panel *panel, const char *text);
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void OnManage();
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// command buttons
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vgui::Button *m_pConnect;
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vgui::Button *m_pRefresh;
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vgui::Button *m_pManage;
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vgui::Button *m_pAddIP;
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vgui::Panel *m_pParent;
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// vgui::Menu *m_pRefreshMenu;
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typedef vgui::Frame BaseClass;
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DECLARE_PANELMAP();
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};
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#endif // BASEGAMESPAGE_H
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