Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef DIALOGADDBAN_H
#define DIALOGADDBAN_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include <vgui_controls/ComboBox.h>
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/RadioButton.h>
//-----------------------------------------------------------------------------
// Purpose: Prompt for user to enter a password to be able to connect to the server
//-----------------------------------------------------------------------------
class CDialogAddBan : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CDialogAddBan, vgui::Frame );
public:
CDialogAddBan(vgui::Panel *parent);
~CDialogAddBan();
// initializes the dialog and brings it to the foreground
void Activate(const char *type,const char *player, const char *authid);
/* message returned:
"AddBanValue"
"id"
"time"
"type"
"ipcheck"
*/
// make the input stars, ala a password entry dialog
void MakePassword();
// set the text in a certain label name
void SetLabelText(const char *textEntryName, const char *text);
void SetTextEntry(const char *textEntryName, const char *text);
// returns if the IPCheck check button is checked
bool IsIPCheck();
private:
virtual void PerformLayout();
virtual void OnCommand(const char *command);
virtual void OnClose();
MESSAGE_FUNC_PTR( OnButtonToggled, "RadioButtonChecked", panel );
vgui::TextEntry *m_pTimeTextEntry;
vgui::TextEntry *m_pIDTextEntry;
vgui::Button *m_pOkayButton;
vgui::ComboBox *m_pTimeCombo;
vgui::RadioButton *m_pPermBanRadio;
vgui::RadioButton *m_pTempBanRadio;
const char *m_cType;
};
#endif // DIALOGADDBAN_H