Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include <stdio.h>
#include "GraphPanel.h"
#include <vgui/ISystem.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui/IScheme.h>
#include <vgui/ILocalize.h>
#include <KeyValues.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/ToggleButton.h>
#include <vgui_controls/RadioButton.h>
#include <vgui_controls/ListPanel.h>
#include <vgui_controls/ComboBox.h>
#include <vgui_controls/PHandle.h>
#include <vgui_controls/PropertySheet.h>
#include <vgui_controls/CheckButton.h>
#define max(a,b) (((a) > (b)) ? (a) : (b))
#define STATS_UPDATE_RATE 5.0f
// colors for the various graph lines+controls
Color CGraphPanel::CGraphsImage::CPUColor= Color(0,255,0,255); // green
Color CGraphPanel::CGraphsImage::FPSColor= Color(255,0,0,255); // red
Color CGraphPanel::CGraphsImage::NetInColor = Color(255,255,0,255); // yellow
Color CGraphPanel::CGraphsImage::NetOutColor = Color(0,255,255,255); // light blue
Color CGraphPanel::CGraphsImage::PlayersColor = Color(255,0,255,255); // purple
Color CGraphPanel::CGraphsImage::PingColor = Color(0,0,0,255); // black
//Color CGraphPanel::CGraphsImage::lineColor = Color(76,88,68,255);
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CGraphPanel::CGraphPanel(vgui::Panel *parent, const char *name) : PropertyPage(parent, name)
{
SetMinimumSize(300,200);
m_pGraphsPanel = new ImagePanel(this,"Graphs");
m_pGraphs = new CGraphsImage();
m_pGraphsPanel->SetImage(m_pGraphs);
m_pInButton = new CheckButton(this,"InCheck","#Graph_In");
m_pOutButton = new CheckButton(this,"OutCheck","#Graph_Out");
m_pFPSButton = new CheckButton(this,"FPSCheck","#Graph_FPS");
m_pCPUButton = new CheckButton(this,"CPUCheck","#Graph_CPU");
m_pPINGButton = new CheckButton(this,"PingCheck","#Graph_Ping");
m_pPlayerButton = new CheckButton(this,"PlayersCheck","#Graph_Players");
m_pTimeCombo = new ComboBox(this, "TimeCombo",3,false);
m_pTimeCombo->AddItem("#Graph_Minutes", NULL);
int defaultItem = m_pTimeCombo->AddItem("#Graph_Hours", NULL);
m_pTimeCombo->AddItem("#Graph_Day", NULL);
m_pTimeCombo->ActivateItem(defaultItem);
m_pVertCombo = new ComboBox(this, "VertCombo",6,false);
m_pVertCombo->AddItem("#Graph_In", NULL);
m_pVertCombo->AddItem("#Graph_Out", NULL);
m_pVertCombo->AddItem("#Graph_FPS", NULL);
defaultItem = m_pVertCombo->AddItem("#Graph_CPU", NULL);
m_pVertCombo->AddItem("#Graph_Ping", NULL);
m_pVertCombo->AddItem("#Graph_Players", NULL);
m_pVertCombo->ActivateItem(defaultItem);
// now setup defaults
m_pCPUButton->SetSelected(true);
m_pInButton->SetSelected(false);
m_pOutButton->SetSelected(false);
m_pFPSButton->SetSelected(false);
m_pPINGButton->SetSelected(false);
LoadControlSettings("Admin/GraphPanel.res", "PLATFORM");
int w,h;
m_pGraphsPanel->GetSize(w,h);
m_pGraphs->SaveSize(w,h);
m_pGraphs->SetDraw(m_pCPUButton->IsSelected(),m_pFPSButton->IsSelected(),
m_pInButton->IsSelected(),m_pOutButton->IsSelected(),m_pPINGButton->IsSelected(),m_pPlayerButton->IsSelected());
m_pPINGButton->SetFgColor(m_pGraphs->GetPingColor());
m_pCPUButton->SetFgColor(m_pGraphs->GetCPUColor());
m_pFPSButton->SetFgColor(m_pGraphs->GetFPSColor());
m_pInButton->SetFgColor(m_pGraphs->GetInColor());
m_pOutButton->SetFgColor(m_pGraphs->GetOutColor());
m_pPlayerButton->SetFgColor(m_pGraphs->GetPlayersColor());
ivgui()->AddTickSignal(GetVPanel());
m_flNextStatsUpdateTime = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CGraphPanel::~CGraphPanel()
{
}
void CGraphPanel::ApplySchemeSettings( IScheme *pScheme )
{
BaseClass::ApplySchemeSettings( pScheme );
m_pGraphsPanel->SetBorder( pScheme->GetBorder("ButtonDepressedBorder"));
m_pGraphs->SetBgColor(GetSchemeColor("WindowBG", pScheme));
m_pGraphs->SetAxisColor(Color(76,88,68,255));
}
//-----------------------------------------------------------------------------
// Purpose: Activates the page
//-----------------------------------------------------------------------------
void CGraphPanel::OnPageShow()
{
BaseClass::OnPageShow();
}
//-----------------------------------------------------------------------------
// Purpose: Hides the page
//-----------------------------------------------------------------------------
void CGraphPanel::OnPageHide()
{
BaseClass::OnPageHide();
}
//-----------------------------------------------------------------------------
// Purpose: called every frame to update stats page
//-----------------------------------------------------------------------------
void CGraphPanel::OnTick()
{
if (m_flNextStatsUpdateTime > system()->GetFrameTime())
return;
m_flNextStatsUpdateTime = (float)system()->GetFrameTime() + STATS_UPDATE_RATE;
RemoteServer().RequestValue(this, "stats");
}
//-----------------------------------------------------------------------------
// Purpose: tells the image about the new size
//-----------------------------------------------------------------------------
void CGraphPanel::PerformLayout()
{
BaseClass::PerformLayout();
int w,h,x,y;
m_pGraphsPanel->GetBounds(x,y,w,h);
m_pGraphs->SaveSize(w,h); // tell the image about the resize
// push the mid axis label to the middle of the image
Label *entry = dynamic_cast<Label *>(FindChildByName("AxisMid"));
if (entry)
{
int entry_x,entry_y;
entry->GetPos(entry_x,entry_y);
entry->SetPos(entry_x,y+(h/2)-8);
}
}
//-----------------------------------------------------------------------------
// Purpose: Handles stats command returns
//-----------------------------------------------------------------------------
void CGraphPanel::OnServerDataResponse(const char *value, const char *response)
{
if (!stricmp(value, "stats"))
{
// parse the stats out of the response
Points_t p;
float uptime, users;
sscanf(response, "%f %f %f %f %f %f %f", &p.cpu, &p.in, &p.out, &uptime, &users, &p.fps, &p.players);
p.cpu = p.cpu / 100; // its given as a value between 0<x<100, we want 0<x<1
p.ping = 0;
p.time = (float)system()->GetCurrentTime();
m_pGraphs->AddPoint(p);
// days:hours:minutes:seconds
char timeText[64];
_snprintf(timeText, sizeof(timeText), "%i", (int)p.players);
SetControlString("TotalUsersLabel", timeText);
// mark the vert combo has changed to force it to update graph ranges
m_pVertCombo->GetText(timeText, 64);
OnTextChanged(m_pVertCombo, timeText);
}
}
//-----------------------------------------------------------------------------
// Purpose: the paint routine for the graph image. Handles the layout and drawing of the graph image
//-----------------------------------------------------------------------------
void CGraphPanel::CGraphsImage::Paint()
{
int x,y;
float distPoints; // needs to be a float, rounding errors cause problems with lots of points
int bottom=5; // be 5 pixels above the bottom
int left=2;
int *pCpuX=NULL, *pCpuY=NULL;
int *pInX=NULL, *pInY=NULL;
int *pOutX=NULL, *pOutY=NULL;
int *pFPSX=NULL, *pFPSY=NULL;
int *pPingX=NULL, *pPingY=NULL;
int *pPlayersX=NULL, *pPlayersY=NULL;
GetSize(x,y);
SetColor(bgColor);
SetBkColor(bgColor);
DrawFilledRect(0,0,x,y);
y-=4; // borders
x-=4;
if(!cpu && !fps && !net_i && !net_o && !ping && !players) // no graphs selected
return;
if(points.Count()<2)
return; // not enough points yet...
if(x<=200 || y<=100)
return; // to small
distPoints= static_cast<float>(x)/static_cast<float>(points.Count()-1);
if(distPoints<=0)
{
distPoints=1;
}
SetColor(lineColor);
SetBkColor(lineColor);
//DrawLine(4,5,x,5);
DrawLine(4,y/2,x,y/2);
//DrawLine(4,y,x,y);
float RangePing=maxPing;
float RangeFPS=maxFPS;
float Range=0;
float RangePlayers=maxPlayers;
if(ping)
{
RangePing+=static_cast<float>(maxPing*0.1); // don't let the top of the range touch the top of the panel
if(RangePing<=1)
{ // don't let the zero be at the top of the screen
RangePing=1.0;
}
pPingX = new int[points.Count()];
pPingY = new int[points.Count()];
}
if(cpu)
{
pCpuX = new int[points.Count()];
pCpuY = new int[points.Count()];
}
if(fps)
{
RangeFPS+=static_cast<float>(maxFPS*0.1); // don't let the top of the range touch the top of the panel
if(RangeFPS<=1)
{ // don't let the zero be at the top of the screen
RangeFPS=1.0;
}
pFPSX = new int[points.Count()];
pFPSY = new int[points.Count()];
}
if(net_i)
{
// put them on a common scale, base it at zero
Range = max(maxIn,maxOut);
Range+=static_cast<float>(Range*0.1); // don't let the top of the range touch the top of the panel
if(Range<=1)
{ // don't let the zero be at the top of the screen
Range=1.0;
}
pInX = new int[points.Count()];
pInY = new int[points.Count()];
}
if(net_o)
{
// put them on a common scale, base it at zero
Range = max(maxIn,maxOut);
Range+=static_cast<float>(Range*0.1); // don't let the top of the range touch the top of the panel
if(Range<=1)
{ // don't let the zero be at the top of the screen
Range=1.0;
}
pOutX = new int[points.Count()];
pOutY = new int[points.Count()];
}
if(players)
{
RangePlayers+=static_cast<float>(maxPlayers*0.1); // don't let the top of the range touch the top of the panel
pPlayersX = new int[points.Count()];
pPlayersY = new int[points.Count()];
}
for(int i=0;i<points.Count();i++)
// draw the graphs, left to right
{
if(cpu)
{
pCpuX[i] = left+static_cast<int>(i*distPoints);
pCpuY[i] = static_cast<int>((1-points[i].cpu)*y);
}
if(net_i)
{
pInX[i] = left+static_cast<int>(i*distPoints);
pInY[i] = static_cast<int>(( (Range-points[i].in)/Range)*y-bottom);
}
if(net_o)
{
pOutX[i] = left+static_cast<int>(i*distPoints);
pOutY[i] = static_cast<int>(((Range-points[i].out)/Range)*y-bottom);
}
if(fps)
{
pFPSX[i] = left+static_cast<int>(i*distPoints);
pFPSY[i] = static_cast<int>(( (RangeFPS-points[i].fps)/RangeFPS)*y-bottom);
}
if(ping)
{
pPingX[i] = left+static_cast<int>(i*distPoints);
pPingY[i] = static_cast<int>(( (RangePing-points[i].ping)/RangePing)*y-bottom);
}
if(players)
{
pPlayersX[i] = left+static_cast<int>(i*distPoints);
pPlayersY[i] = static_cast<int>(( (RangePlayers-points[i].players)/RangePlayers)*y-bottom);
}
}
// we use DrawPolyLine, its much, much, much more efficient than calling lots of DrawLine()'s
if(cpu)
{
SetColor(CPUColor); // green
DrawPolyLine(pCpuX, pCpuY, points.Count());
delete [] pCpuX;
delete [] pCpuY;
}
if(net_i)
{
SetColor(NetInColor); // red
DrawPolyLine(pInX, pInY, points.Count());
delete [] pInX;
delete [] pInY;
}
if(net_o)
{
SetColor(NetOutColor); //yellow
DrawPolyLine(pOutX, pOutY, points.Count());
delete [] pOutX;
delete [] pOutY;
}
if(fps)
{
SetColor(FPSColor);
DrawPolyLine(pFPSX, pFPSY, points.Count());
delete [] pFPSX;
delete [] pFPSY;
}
if(ping)
{
SetColor(PingColor);
DrawPolyLine(pPingX, pPingY, points.Count());
delete [] pPingX;
delete [] pPingY;
}
if(players)
{
SetColor(PlayersColor);
DrawPolyLine(pPlayersX, pPlayersY, points.Count());
delete [] pPlayersX;
delete [] pPlayersY;
}
}
//-----------------------------------------------------------------------------
// Purpose: constructor for the graphs image
//-----------------------------------------------------------------------------
CGraphPanel::CGraphsImage::CGraphsImage(): vgui::Image(), points()
{
maxIn=maxOut=minIn=minOut=minFPS=maxFPS=minPing=maxPing=0;
net_i=net_o=fps=cpu=ping=players=false;
numAvgs=0;
memset(&avgPoint,0x0,sizeof(Points_t));
}
//-----------------------------------------------------------------------------
// Purpose: sets which graph to draw, true means draw it
//-----------------------------------------------------------------------------
void CGraphPanel::CGraphsImage::SetDraw(bool cpu_in,bool fps_in,bool net_in,bool net_out,bool ping_in,bool players_in)
{
cpu=cpu_in;
fps=fps_in;
net_i=net_in;
net_o=net_out;
ping=ping_in;
players=players_in;
}
//-----------------------------------------------------------------------------
// Purpose: used to average points over a period of time
//-----------------------------------------------------------------------------
void CGraphPanel::CGraphsImage::AvgPoint(Points_t p)
{
avgPoint.cpu += p.cpu;
avgPoint.fps += p.fps;
avgPoint.in += p.in;
avgPoint.out += p.out;
avgPoint.ping += p.ping;
avgPoint.players += p.players;
numAvgs++;
}
//-----------------------------------------------------------------------------
// Purpose: updates the current bounds of the points based on this new point
//-----------------------------------------------------------------------------
void CGraphPanel::CGraphsImage::CheckBounds(Points_t p)
{
if(p.in>maxIn)
{
maxIn=avgPoint.in;
}
if(p.out>maxOut)
{
maxOut=avgPoint.out;
}
if(p.in<minIn)
{
minIn=avgPoint.in;
}
if(p.out<minOut)
{
minOut=avgPoint.out;
}
if(p.fps>maxFPS)
{
maxFPS=avgPoint.fps;
}
if(p.fps<minFPS)
{
minFPS=avgPoint.fps;
}
if(p.ping>maxPing)
{
maxPing=avgPoint.ping;
}
if(p.ping<minPing)
{
minPing=avgPoint.ping;
}
if(p.players>maxPlayers)
{
maxPlayers=avgPoint.players;
}
if(p.players<minPlayers)
{
minPlayers=avgPoint.players;
}
}
//-----------------------------------------------------------------------------
// Purpose: adds a point to the graph image.
//-----------------------------------------------------------------------------
bool CGraphPanel::CGraphsImage::AddPoint(Points_t p)
{
int x,y;
bool recalcBounds=false;
GetSize(x,y);
if(avgPoint.cpu>1) // cpu is a percent !
{
return false;
}
if(timeBetween==SECONDS) // most recent minute
{
while(points.Count() && (p.time-points[0].time)>60)
{
points.Remove(0);
}
}
else if(timeBetween==HOURS) // most recent hour
{
while(points.Count() && (p.time-points[0].time)>60*60)
{
points.Remove(0);
}
}
else if ( timeBetween==MINUTES) // most recent day
{
while(points.Count() && (p.time-points[0].time)>60*60*24)
{
points.Remove(0);
}
}
AvgPoint(p);
// now work out the average of all the values
avgPoint.cpu /= numAvgs;
avgPoint.fps /= numAvgs;
avgPoint.in /= numAvgs;
avgPoint.out /= numAvgs;
avgPoint.ping /= numAvgs;
avgPoint.players /= numAvgs;
avgPoint.time = p.time;
numAvgs=0;
int k=0;
if(x!=0 && points.Count()> x/2)
// there are more points than pixels so thin them out
{
while(points.Count()> x/2)
{
// check that the bounds don't move
if(points[0].in==maxIn ||
points[0].out==maxOut ||
points[0].fps==maxFPS ||
points[0].ping==maxPing ||
points[0].players==maxPlayers)
{
recalcBounds=true;
}
points.Remove(k); // remove the head node
k+=2;
if(k>points.Count())
{
k=0;
}
}
}
if(recalcBounds)
{
for(int i=0;i<points.Count();i++)
{
CheckBounds(points[i]);
}
}
CheckBounds(avgPoint);
points.AddToTail(avgPoint);
memset(&avgPoint,0x0,sizeof(Points_t));
return true;
}
void CGraphPanel::CGraphsImage::SetScale(intervals time)
{
timeBetween=time;
// scale is reset so remove all the points
points.RemoveAll();
// and reset the maxes
maxIn=maxOut=minIn=minOut=minFPS=maxFPS=minPing=maxPing=maxPlayers=minPlayers=0;
}
//-----------------------------------------------------------------------------
// Purpose: clear button handler, clears the current points
//-----------------------------------------------------------------------------
void CGraphPanel::OnClearButton()
{
m_pGraphs->RemovePoints();
}
//-----------------------------------------------------------------------------
// Purpose: passes the state of the check buttons (for graph line display) through to the graph image
//-----------------------------------------------------------------------------
void CGraphPanel::OnCheckButton()
{
m_pGraphs->SetDraw(m_pCPUButton->IsSelected(), m_pFPSButton->IsSelected(), m_pInButton->IsSelected(), m_pOutButton->IsSelected(), m_pPINGButton->IsSelected(), m_pPlayerButton->IsSelected());
}
//-----------------------------------------------------------------------------
// Purpose:Handles the scale radio buttons, passes the scale to use through to the graph image
//-----------------------------------------------------------------------------
void CGraphPanel::OnTextChanged(Panel *panel, const char *text)
{
if (panel == m_pTimeCombo)
{
if (strstr(text, "Hour"))
{
m_pGraphs->SetScale(MINUTES);
}
else if (strstr(text, "Day"))
{
m_pGraphs->SetScale(HOURS);
}
else
{
m_pGraphs->SetScale(SECONDS);
}
}
else if (panel == m_pVertCombo)
{
float maxVal, minVal;
char minText[20], midText[20], maxText[20];
if (strstr(text, "CPU"))
{
SetAxisLabels(m_pGraphs->GetCPUColor(), "100%", "50%", "0%");
}
else if (strstr(text, "FPS"))
{
m_pGraphs->GetFPSLimits(maxVal, minVal);
sprintf(maxText,"%0.2f", maxVal);
sprintf(midText,"%0.2f", (maxVal - minVal) / 2);
sprintf(minText,"%0.2f", minVal);
SetAxisLabels(m_pGraphs->GetFPSColor(), maxText, midText, minText);
}
else if (strstr(text, "In"))
{
m_pGraphs->GetInLimits(maxVal, minVal);
sprintf(maxText,"%0.2f", maxVal);
sprintf(midText,"%0.2f", (maxVal - minVal) / 2);
sprintf(minText,"%0.2f", minVal);
SetAxisLabels(m_pGraphs->GetInColor(), maxText, midText, minText);
}
else if (strstr(text, "Out"))
{
m_pGraphs->GetOutLimits(maxVal, minVal);
sprintf(maxText,"%0.2f", maxVal);
sprintf(midText,"%0.2f", (maxVal - minVal) / 2);
sprintf(minText,"%0.2f", minVal);
SetAxisLabels(m_pGraphs->GetOutColor(), maxText, midText, minText);
}
else if (strstr(text, "Ping"))
{
m_pGraphs->GetPingLimits(maxVal, minVal);
sprintf(maxText,"%0.2f", maxVal);
sprintf(midText,"%0.2f", (maxVal - minVal) / 2);
sprintf(minText,"%0.2f", minVal);
SetAxisLabels(m_pGraphs->GetPingColor(), maxText, midText, minText);
}
else if (strstr(text, "Players"))
{
m_pGraphs->GetPlayerLimits(maxVal, minVal);
sprintf(maxText,"%0.2f", maxVal);
sprintf(midText,"%0.2f", (maxVal - minVal) / 2);
sprintf(minText,"%0.2f", minVal);
SetAxisLabels(m_pGraphs->GetPlayersColor(), maxText, midText, minText);
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CGraphPanel::SetAxisLabels(Color c, char *max, char *mid, char *min)
{
Label *lab;
lab= GetLabel("AxisMax");
if(lab)
{
lab->SetFgColor(c);
lab->SetText(max);
}
lab = GetLabel("AxisMid");
if(lab)
{
lab->SetFgColor(c);
lab->SetText(mid);
}
lab = GetLabel("AxisMin");
if(lab)
{
lab->SetFgColor(c);
lab->SetText(min);
}
}
Label *CGraphPanel::GetLabel(const char *name)
{
Label *lab = dynamic_cast<Label *>(FindChildByName(name));
return lab;
}