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263 lines
7.7 KiB
263 lines
7.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "MapCycleEditDialog.h"
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#include <vgui/KeyCode.h>
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#include <KeyValues.h>
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#include <vgui_controls/Button.h>
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#include <vgui_controls/ListPanel.h>
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#include "RemoteServer.h"
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#include "tier1/utlbuffer.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CMapCycleEditDialog::CMapCycleEditDialog(vgui::Panel *parent, const char *name) : BaseClass(parent, name)
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{
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SetSize(480, 320);
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SetSizeable(false);
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m_pAvailableMapList = new ListPanel(this, "AvailableMapList");
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m_pAvailableMapList->AddColumnHeader(0, "Map", "#Available_Maps", 128);
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m_pAvailableMapList->SetColumnSortable(0, false);
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m_pMapCycleList = new ListPanel(this, "MapCycleList");
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m_pMapCycleList->AddColumnHeader(0, "Map", "#Map_Cycle", 128);
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m_pMapCycleList->SetColumnSortable(0, false);
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m_RightArrow = new Button(this, "RightButton", "");
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m_LeftArrow = new Button(this, "LeftButton", "");
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m_UpArrow = new Button(this, "UpButton", "");
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m_DownArrow = new Button(this, "DownButton", "");
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LoadControlSettings("Admin/MapCycleEditDialog.res", "PLATFORM");
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CMapCycleEditDialog::~CMapCycleEditDialog()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Shows the dialog, building the lists from the params
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//-----------------------------------------------------------------------------
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void CMapCycleEditDialog::Activate(vgui::Panel *updateTarget, CUtlVector<CUtlSymbol> &availableMaps, CUtlVector<CUtlSymbol> &mapCycle)
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{
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// set the action signal target
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AddActionSignalTarget(updateTarget);
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// clear lists
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m_pAvailableMapList->DeleteAllItems();
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m_pMapCycleList->DeleteAllItems();
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// build lists
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for (int i = 0; i < availableMaps.Count(); i++)
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{
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// only add to the available maps list if it's not in mapCycle
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bool inMapCycle = false;
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for (int j = 0; j < mapCycle.Count(); j++)
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{
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if (!stricmp(mapCycle[j].String(), availableMaps[i].String()))
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{
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inMapCycle = true;
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break;
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}
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}
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if (!inMapCycle)
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{
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m_pAvailableMapList->AddItem(new KeyValues("MapItem", "Map", availableMaps[i].String()), 0, false, false);
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}
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}
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for (int i = 0; i < mapCycle.Count(); i++)
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{
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m_pMapCycleList->AddItem(new KeyValues("MapItem", "Map", mapCycle[i].String()), 0, false, false);
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}
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// show window
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SetTitle("Change Map Cycle", false);
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MoveToCenterOfScreen();
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BaseClass::Activate();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets up button state
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//-----------------------------------------------------------------------------
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void CMapCycleEditDialog::PerformLayout()
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{
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m_LeftArrow->SetEnabled(false);
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m_RightArrow->SetEnabled(false);
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m_UpArrow->SetEnabled(false);
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m_DownArrow->SetEnabled(false);
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if (m_pMapCycleList->GetSelectedItemsCount() > 0)
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{
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m_LeftArrow->SetEnabled(true);
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m_LeftArrow->SetAsDefaultButton(true);
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if (m_pMapCycleList->GetSelectedItemsCount() == 1)
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{
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int row = m_pMapCycleList->GetSelectedItem(0);
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if (row > 0)
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{
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m_UpArrow->SetEnabled(true);
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}
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if (row + 1 < m_pMapCycleList->GetItemCount())
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{
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m_DownArrow->SetEnabled(true);
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}
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}
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}
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else if (m_pAvailableMapList->GetSelectedItemsCount() > 0)
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{
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m_RightArrow->SetEnabled(true);
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m_RightArrow->SetAsDefaultButton(true);
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}
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BaseClass::PerformLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Updates UI based on which listpanel got selection
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//-----------------------------------------------------------------------------
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void CMapCycleEditDialog::OnItemSelected(vgui::Panel *panel)
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{
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if (panel == m_pAvailableMapList && m_pAvailableMapList->GetSelectedItemsCount() > 0)
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{
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m_pMapCycleList->ClearSelectedItems();
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}
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else if (panel == m_pMapCycleList && m_pMapCycleList->GetSelectedItemsCount() > 0)
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{
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m_pAvailableMapList->ClearSelectedItems();
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}
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InvalidateLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Button command handler
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//-----------------------------------------------------------------------------
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void CMapCycleEditDialog::OnCommand(const char *command)
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{
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if (!stricmp(command, "ArrowLeft"))
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{
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// move map from mapcycle to available list
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while (m_pMapCycleList->GetSelectedItemsCount() > 0)
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{
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int itemID = m_pMapCycleList->GetSelectedItem(0);
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KeyValues *data = m_pMapCycleList->GetItem(itemID);
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if (!data)
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return;
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const char *map = data->GetString("Map");
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m_pAvailableMapList->AddItem(new KeyValues("MapItem", "Map", map), 0, true, false);
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m_pMapCycleList->RemoveItem(itemID);
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}
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}
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else if (!stricmp(command, "ArrowRight"))
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{
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// move map from available list to mapcycle
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while (m_pAvailableMapList->GetSelectedItemsCount() > 0)
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{
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int itemID = m_pAvailableMapList->GetSelectedItem(0);
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KeyValues *data = m_pAvailableMapList->GetItem(itemID);
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if (!data)
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return;
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const char *map = data->GetString("Map");
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m_pMapCycleList->AddItem(new KeyValues("MapItem", "Map", map), 0, true, false);
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m_pAvailableMapList->RemoveItem(itemID);
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}
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}
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else if (!stricmp(command, "ArrowUp"))
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{
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int itemID = m_pMapCycleList->GetSelectedItem(0);
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int row = m_pMapCycleList->GetItemCurrentRow(itemID);
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int prevRow = row - 1;
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if (prevRow < 0)
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return;
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int prevItemID = m_pMapCycleList->GetItemIDFromRow(prevRow);
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// get the data
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KeyValues *d1 = m_pMapCycleList->GetItem(itemID);
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KeyValues *d2 = m_pMapCycleList->GetItem(prevItemID);
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// swap the strings
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CUtlSymbol tempString = d1->GetString("Map");
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d1->SetString("Map", d2->GetString("Map"));
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d2->SetString("Map", tempString.String());
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// update the list
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m_pMapCycleList->ApplyItemChanges(itemID);
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m_pMapCycleList->ApplyItemChanges(prevItemID);
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PostMessage(m_pMapCycleList, new KeyValues("KeyCodePressed", "code", KEY_UP));
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}
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else if (!stricmp(command, "ArrowDown"))
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{
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int itemID = m_pMapCycleList->GetSelectedItem(0);
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int row = m_pMapCycleList->GetItemCurrentRow(itemID);
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int nextRow = row + 1;
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if (nextRow + 1 > m_pMapCycleList->GetItemCount())
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return;
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int nextItemID = m_pMapCycleList->GetItemIDFromRow(nextRow);
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// get the data
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KeyValues *d1 = m_pMapCycleList->GetItem(itemID);
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KeyValues *d2 = m_pMapCycleList->GetItem(nextItemID);
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// swap the strings
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CUtlSymbol tempString = d1->GetString("Map");
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d1->SetString("Map", d2->GetString("Map"));
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d2->SetString("Map", tempString.String());
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// update the list
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m_pMapCycleList->ApplyItemChanges(itemID);
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m_pMapCycleList->ApplyItemChanges(nextItemID);
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PostMessage(m_pMapCycleList, new KeyValues("KeyCodePressed", "code", KEY_DOWN));
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}
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else if (!stricmp(command, "Cancel"))
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{
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Close();
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}
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else if (!stricmp(command, "OK"))
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{
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// write out the data
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CUtlBuffer msg(0, 1024, CUtlBuffer::TEXT_BUFFER);
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for (int i = 0; i < m_pMapCycleList->GetItemCount(); i++)
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{
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int itemID = m_pMapCycleList->GetItemIDFromRow(i);
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KeyValues *kv = m_pMapCycleList->GetItem(itemID);
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if ( kv )
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{
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msg.PutString(kv->GetString("Map"));
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msg.PutChar('\n');
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}
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}
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msg.PutChar(0);
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RemoteServer().SetValue("mapcycle", (const char *)msg.Base());
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// post message to tell varlist update
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PostActionSignal(new KeyValues("VarChanged", "var", "mapcycle"));
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// close
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Close();
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}
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else
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{
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BaseClass::OnCommand(command);
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}
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}
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