Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "MapCycleEditDialog.h"
#include <vgui/KeyCode.h>
#include <KeyValues.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/ListPanel.h>
#include "RemoteServer.h"
#include "tier1/utlbuffer.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CMapCycleEditDialog::CMapCycleEditDialog(vgui::Panel *parent, const char *name) : BaseClass(parent, name)
{
SetSize(480, 320);
SetSizeable(false);
m_pAvailableMapList = new ListPanel(this, "AvailableMapList");
m_pAvailableMapList->AddColumnHeader(0, "Map", "#Available_Maps", 128);
m_pAvailableMapList->SetColumnSortable(0, false);
m_pMapCycleList = new ListPanel(this, "MapCycleList");
m_pMapCycleList->AddColumnHeader(0, "Map", "#Map_Cycle", 128);
m_pMapCycleList->SetColumnSortable(0, false);
m_RightArrow = new Button(this, "RightButton", "");
m_LeftArrow = new Button(this, "LeftButton", "");
m_UpArrow = new Button(this, "UpButton", "");
m_DownArrow = new Button(this, "DownButton", "");
LoadControlSettings("Admin/MapCycleEditDialog.res", "PLATFORM");
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CMapCycleEditDialog::~CMapCycleEditDialog()
{
}
//-----------------------------------------------------------------------------
// Purpose: Shows the dialog, building the lists from the params
//-----------------------------------------------------------------------------
void CMapCycleEditDialog::Activate(vgui::Panel *updateTarget, CUtlVector<CUtlSymbol> &availableMaps, CUtlVector<CUtlSymbol> &mapCycle)
{
// set the action signal target
AddActionSignalTarget(updateTarget);
// clear lists
m_pAvailableMapList->DeleteAllItems();
m_pMapCycleList->DeleteAllItems();
// build lists
for (int i = 0; i < availableMaps.Count(); i++)
{
// only add to the available maps list if it's not in mapCycle
bool inMapCycle = false;
for (int j = 0; j < mapCycle.Count(); j++)
{
if (!stricmp(mapCycle[j].String(), availableMaps[i].String()))
{
inMapCycle = true;
break;
}
}
if (!inMapCycle)
{
m_pAvailableMapList->AddItem(new KeyValues("MapItem", "Map", availableMaps[i].String()), 0, false, false);
}
}
for (int i = 0; i < mapCycle.Count(); i++)
{
m_pMapCycleList->AddItem(new KeyValues("MapItem", "Map", mapCycle[i].String()), 0, false, false);
}
// show window
SetTitle("Change Map Cycle", false);
MoveToCenterOfScreen();
BaseClass::Activate();
}
//-----------------------------------------------------------------------------
// Purpose: Sets up button state
//-----------------------------------------------------------------------------
void CMapCycleEditDialog::PerformLayout()
{
m_LeftArrow->SetEnabled(false);
m_RightArrow->SetEnabled(false);
m_UpArrow->SetEnabled(false);
m_DownArrow->SetEnabled(false);
if (m_pMapCycleList->GetSelectedItemsCount() > 0)
{
m_LeftArrow->SetEnabled(true);
m_LeftArrow->SetAsDefaultButton(true);
if (m_pMapCycleList->GetSelectedItemsCount() == 1)
{
int row = m_pMapCycleList->GetSelectedItem(0);
if (row > 0)
{
m_UpArrow->SetEnabled(true);
}
if (row + 1 < m_pMapCycleList->GetItemCount())
{
m_DownArrow->SetEnabled(true);
}
}
}
else if (m_pAvailableMapList->GetSelectedItemsCount() > 0)
{
m_RightArrow->SetEnabled(true);
m_RightArrow->SetAsDefaultButton(true);
}
BaseClass::PerformLayout();
}
//-----------------------------------------------------------------------------
// Purpose: Updates UI based on which listpanel got selection
//-----------------------------------------------------------------------------
void CMapCycleEditDialog::OnItemSelected(vgui::Panel *panel)
{
if (panel == m_pAvailableMapList && m_pAvailableMapList->GetSelectedItemsCount() > 0)
{
m_pMapCycleList->ClearSelectedItems();
}
else if (panel == m_pMapCycleList && m_pMapCycleList->GetSelectedItemsCount() > 0)
{
m_pAvailableMapList->ClearSelectedItems();
}
InvalidateLayout();
}
//-----------------------------------------------------------------------------
// Purpose: Button command handler
//-----------------------------------------------------------------------------
void CMapCycleEditDialog::OnCommand(const char *command)
{
if (!stricmp(command, "ArrowLeft"))
{
// move map from mapcycle to available list
while (m_pMapCycleList->GetSelectedItemsCount() > 0)
{
int itemID = m_pMapCycleList->GetSelectedItem(0);
KeyValues *data = m_pMapCycleList->GetItem(itemID);
if (!data)
return;
const char *map = data->GetString("Map");
m_pAvailableMapList->AddItem(new KeyValues("MapItem", "Map", map), 0, true, false);
m_pMapCycleList->RemoveItem(itemID);
}
}
else if (!stricmp(command, "ArrowRight"))
{
// move map from available list to mapcycle
while (m_pAvailableMapList->GetSelectedItemsCount() > 0)
{
int itemID = m_pAvailableMapList->GetSelectedItem(0);
KeyValues *data = m_pAvailableMapList->GetItem(itemID);
if (!data)
return;
const char *map = data->GetString("Map");
m_pMapCycleList->AddItem(new KeyValues("MapItem", "Map", map), 0, true, false);
m_pAvailableMapList->RemoveItem(itemID);
}
}
else if (!stricmp(command, "ArrowUp"))
{
int itemID = m_pMapCycleList->GetSelectedItem(0);
int row = m_pMapCycleList->GetItemCurrentRow(itemID);
int prevRow = row - 1;
if (prevRow < 0)
return;
int prevItemID = m_pMapCycleList->GetItemIDFromRow(prevRow);
// get the data
KeyValues *d1 = m_pMapCycleList->GetItem(itemID);
KeyValues *d2 = m_pMapCycleList->GetItem(prevItemID);
// swap the strings
CUtlSymbol tempString = d1->GetString("Map");
d1->SetString("Map", d2->GetString("Map"));
d2->SetString("Map", tempString.String());
// update the list
m_pMapCycleList->ApplyItemChanges(itemID);
m_pMapCycleList->ApplyItemChanges(prevItemID);
PostMessage(m_pMapCycleList, new KeyValues("KeyCodePressed", "code", KEY_UP));
}
else if (!stricmp(command, "ArrowDown"))
{
int itemID = m_pMapCycleList->GetSelectedItem(0);
int row = m_pMapCycleList->GetItemCurrentRow(itemID);
int nextRow = row + 1;
if (nextRow + 1 > m_pMapCycleList->GetItemCount())
return;
int nextItemID = m_pMapCycleList->GetItemIDFromRow(nextRow);
// get the data
KeyValues *d1 = m_pMapCycleList->GetItem(itemID);
KeyValues *d2 = m_pMapCycleList->GetItem(nextItemID);
// swap the strings
CUtlSymbol tempString = d1->GetString("Map");
d1->SetString("Map", d2->GetString("Map"));
d2->SetString("Map", tempString.String());
// update the list
m_pMapCycleList->ApplyItemChanges(itemID);
m_pMapCycleList->ApplyItemChanges(nextItemID);
PostMessage(m_pMapCycleList, new KeyValues("KeyCodePressed", "code", KEY_DOWN));
}
else if (!stricmp(command, "Cancel"))
{
Close();
}
else if (!stricmp(command, "OK"))
{
// write out the data
CUtlBuffer msg(0, 1024, CUtlBuffer::TEXT_BUFFER);
for (int i = 0; i < m_pMapCycleList->GetItemCount(); i++)
{
int itemID = m_pMapCycleList->GetItemIDFromRow(i);
KeyValues *kv = m_pMapCycleList->GetItem(itemID);
if ( kv )
{
msg.PutString(kv->GetString("Map"));
msg.PutChar('\n');
}
}
msg.PutChar(0);
RemoteServer().SetValue("mapcycle", (const char *)msg.Base());
// post message to tell varlist update
PostActionSignal(new KeyValues("VarChanged", "var", "mapcycle"));
// close
Close();
}
else
{
BaseClass::OnCommand(command);
}
}