Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include <stdio.h>
#include "RawLogPanel.h"
#include <vgui/ISystem.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui/ILocalize.h>
#include <KeyValues.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/TextEntry.h>
#include <vgui_controls/RichText.h>
#include <vgui_controls/Button.h>
#include <vgui_controls/ToggleButton.h>
#include <vgui_controls/RadioButton.h>
#include <vgui_controls/ListPanel.h>
#include <vgui_controls/ComboBox.h>
#include <vgui_controls/PHandle.h>
#include <vgui_controls/PropertySheet.h>
#include "vgui_controls/ConsoleDialog.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CRawLogPanel::CRawLogPanel(vgui::Panel *parent, const char *name) : vgui::PropertyPage(parent, name)
{
SetSize(200, 100);
m_pConsole = new CConsolePanel( this, "Console", false );
LoadControlSettings("Admin\\RawLogPanel.res", "PLATFORM");
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CRawLogPanel::~CRawLogPanel()
{
}
//-----------------------------------------------------------------------------
// Purpose: Activates the page
//-----------------------------------------------------------------------------
void CRawLogPanel::OnPageShow()
{
BaseClass::OnPageShow();
}
//-----------------------------------------------------------------------------
// Purpose: Hides the page
//-----------------------------------------------------------------------------
void CRawLogPanel::OnPageHide()
{
BaseClass::OnPageHide();
}
//-----------------------------------------------------------------------------
// Purpose: inserts a new string into the main chat panel
//-----------------------------------------------------------------------------
void CRawLogPanel::DoInsertString(const char *str)
{
if ( str )
{
m_pConsole->Print( str );
}
}
//-----------------------------------------------------------------------------
// Purpose: run when the send button is pressed, execs a command on the server
//-----------------------------------------------------------------------------
void CRawLogPanel::OnCommandSubmitted( char const *pchCommand )
{
if ( !pchCommand || !*pchCommand )
return;
// execute the typed command
RemoteServer().SendCommand( pchCommand );
}