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61 lines
1.8 KiB
61 lines
1.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include <stdio.h>
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#include "ServerConfigPanel.h"
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#include <vgui/ISystem.h>
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CServerConfigPanel::CServerConfigPanel(vgui::Panel *parent, const char *name, const char *mod) : CVarListPropertyPage(parent, name)
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{
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SetBounds(0, 0, 500, 170);
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LoadControlSettings("Admin\\ServerConfigPanel.res", "PLATFORM");
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// load our rules
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if (!LoadVarList("scripts/GameServerConfig.vdf"))
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{
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//!! no local mod info, need to load from server
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//!! always load from server if on a remote connection
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}
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m_flUpdateTime = 0.0f;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CServerConfigPanel::~CServerConfigPanel()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Reset data
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//-----------------------------------------------------------------------------
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void CServerConfigPanel::OnResetData()
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{
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RefreshVarList();
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// update every minute
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m_flUpdateTime = (float)system()->GetFrameTime() + (60 * 1.0f);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Checks to see if data needs to be refreshed
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//-----------------------------------------------------------------------------
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void CServerConfigPanel::OnThink()
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{
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if (m_flUpdateTime < system()->GetFrameTime())
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{
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OnResetData();
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}
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}
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