Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

104 lines
2.9 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "ServerContextMenu.h"
#include <VGUI_Controls.h>
#include <VGUI_IInput.h>
#include <VGUI_IPanel.h>
#include <VGUI_ISurface.h>
#include <VGUI_KeyValues.h>
#include <VGUI_PropertySheet.h>
#include <stdio.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CServerContextMenu::CServerContextMenu(CServerPage *parent) : Menu(parent, "ServerContextMenu")
{
CServerContextMenu::parent=parent;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CServerContextMenu::~CServerContextMenu()
{
}
//-----------------------------------------------------------------------------
// Purpose: Activates the menu
//-----------------------------------------------------------------------------
void CServerContextMenu::ShowMenu(Panel *target, unsigned int serverID, bool showConnect, bool showRefresh, bool showAddToFavorites,bool manage)
{
ClearMenu();
// by default show the menu
bool displayed=false;
if(serverID==-1)
{
displayed=true; // no server selected, clicking on an empty area :)
}
if (showConnect)
{
displayed=true;
AddMenuItem("ConnectToServer", "&Connect to server", new KeyValues("ConnectToServer", "serverID", serverID), target);
AddMenuItem("ViewGameInfo", "&View server info", new KeyValues("ViewGameInfo", "serverID", serverID), target);
}
if (showRefresh)
{
displayed=true;
AddMenuItem("RefreshServer", "&Refresh server", new KeyValues("RefreshServer", "serverID", serverID), target);
}
if (showAddToFavorites)
{
displayed=true;
AddMenuItem("AddToFavorites", "&Add server to favorites", new KeyValues("AddToFavorites", "serverID", serverID), target);
}
if(manage)
{
displayed=true;
AddMenuItem("Manage", "&Manage Server", new KeyValues("Manage", "serverID", serverID), CServerContextMenu::parent);
}
/* if (parent->IsCursorOver() ) // if the cursor is over the tabs
{
displayed=false;
if((int) parent->GetTabPanel()->GetActivePageNum()!=0) // don't let the first tab be deleted, its our servers tab :)
{
char name[100];
displayed=true;
strncpy(name,"&Delete ",100);
parent->GetTabPanel()->GetActiveTabTitle(name+8,100-8);
AddMenuItem("Delete", name,new KeyValues("DeleteServer", "panelid",(int) parent->GetTabPanel()->GetActivePageNum()), CServerContextMenu::parent);
}
} */
if(displayed)
{
MakePopup();
int x, y, gx, gy;
input()->GetCursorPos(x, y);
ipanel()->GetPos(surface()->GetEmbeddedPanel(), gx, gy);
SetPos(x - gx, y - gy);
MoveToFront();
RequestFocus();
SetVisible(true);
}
}