Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: defines a RCon class used to send rcon commands to remote servers
//
// $NoKeywords: $
//=============================================================================
#include "banlist.h"
#include "Iresponse.h"
#include "PlayerMsgHandler.h"
#include "Socket.h"
#include "proto_oob.h"
#include "DialogGameInfo.h"
#include "inetapi.h"
#include "TokenLine.h"
#include "dialogkickplayer.h"
extern void v_strncpy(char *dest, const char *src, int bufsize);
typedef enum
{
NONE = 0,
INFO_REQUESTED,
INFO_RECEIVED
} RCONSTATUS;
CBanList::CBanList(IResponse *target,serveritem_t &server, const char *rconPassword) {
memcpy(&m_Server, &server,sizeof(serveritem_t));
m_pResponseTarget=target;
m_bIsRefreshing=false;
m_bNewBanList=false;
m_bRconFailed=false;
m_bGotIPs = false;
v_strncpy(m_szRconPassword,rconPassword,100);
m_pRcon = new CRcon(this , server,rconPassword);
m_BanList=NULL;
}
CBanList::~CBanList() {
delete m_pRcon;
}
//-----------------------------------------------------------------------------
// Purpose: sends a status query packet to a single server
//-----------------------------------------------------------------------------
void CBanList::SendQuery()
{
// now use "rcon status" to pull the list of bans
m_pRcon->SendRcon("listid");
m_bGotIPs=false;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBanList::RunFrame()
{
if(m_pRcon)
{
m_pRcon->RunFrame();
}
}
void CBanList::ServerResponded()
{
if(m_bGotIPs == false)
{
m_BanList.RemoveAll();
const char *rconResp = m_pRcon->RconResponse();
const char *cur = strstr(rconResp,"UserID filter list:")
+ strlen("UserID filter list:");
if( (unsigned int)cur == strlen("UserID filter list:"))
// if strstr returned NULL and we added a strlen to it...
{
cur=NULL;
}
// listid format:
// UserID filter list:
// 1 23434 : 20.000 min
// and on empty it produces:
// IP filter list: empty
while(cur!=NULL)
{
TokenLine banLine;
cur++; // dodge the newline
banLine.SetLine(cur); // need to add one here, to remove the "\n"
if(banLine.CountToken() >= 4 )
{
Bans_t ban;
memset(&ban,0x0,sizeof(Bans_t));
v_strncpy(ban.name,banLine.GetToken(1),20);
sscanf(banLine.GetToken(3),"%f",&ban.time);
ban.type= ID;
m_BanList.AddToTail(ban);
}
cur=strchr(cur,'\n');
}
m_bGotIPs=true;
// now find out the list of banned ips
m_pRcon->SendRcon("listip");
}
else
{
// listip format:
// IP filter list:
//192.168. 1. 66 : 20.000 min
const char *rconResp = m_pRcon->RconResponse();
const char *cur = strstr(rconResp,"IP filter list:")
+ strlen("IP filter list:");
if( (unsigned int)cur == strlen("IP filter list:"))
// if strstr returned NULL and we added a strlen to it...
{
cur=NULL;
}
while(cur!=NULL)
{
char tmpStr[512];
Bans_t ban;
cur++; // dodge past the newline
v_strncpy(tmpStr,cur,512);
memset(&ban,0x0,sizeof(Bans_t));
if( strchr(tmpStr,':') != NULL )
{
char *time;
time = strchr(tmpStr,':')+1;
tmpStr[strchr(tmpStr,':')-tmpStr]=0;
v_strncpy(ban.name,tmpStr,20);
unsigned int i=0;
while(i<strlen(ban.name)) // strip all the white space out...
{
if( ban.name[i]==' ')
{
strcpy(&ban.name[i],&ban.name[i+1]);
}
else
{
i++;
}
}
sscanf(time,"%f",&ban.time);
ban.type= IP;
m_BanList.AddToTail(ban);
}
cur=strchr(cur,'\n');
}
m_bNewBanList=true;
m_bIsRefreshing=false;
// notify the UI of the new server info
m_pResponseTarget->ServerResponded();
}
}
void CBanList::ServerFailedToRespond()
{
m_bNewBanList=true;
m_bIsRefreshing=false;
if(m_bRconFailed==false)
{
m_bRconFailed=true;
// CDialogKickPlayer *box = new CDialogKickPlayer();
//box->addActionSignalTarget(this);
// box->Activate("","Bad Rcon Password","badrcon");
}
// m_pResponseTarget->ServerFailedToRespond();
}
void CBanList::Refresh()
{
SendQuery();
}
bool CBanList::IsRefreshing()
{
return m_bIsRefreshing;
}
serveritem_t &CBanList::GetServer()
{
return m_Server;
}
bool CBanList::NewBanList()
{
return m_bNewBanList;
}
CUtlVector<Bans_t> *CBanList::GetBanList()
{
m_bNewBanList=false;
return &m_BanList;
}
void CBanList::SetPassword(const char *newPass)
{
m_pRcon->SetPassword(newPass);
m_bRconFailed=false;
}