Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "basetypes.h"
#ifdef WIN32
#include <winsock.h>
#elif defined(POSIX)
#define INVALID_SOCKET -1
#define SOCKET_ERROR -1
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#define closesocket close
#else
#error
#endif
#include "netadr.h"
#include "tier1/strtools.h"
#include <stdio.h>
#include <stdarg.h>
#include "utlbuffer.h"
#include "utlvector.h"
#include "filesystem_tools.h"
#include "cserserverprotocol_engine.h"
#include "mathlib/IceKey.H"
#include "bitbuf.h"
#include "blockingudpsocket.h"
#include "steamcommon.h"
#include "steam/steamclientpublic.h"
typedef unsigned int u32;
typedef unsigned char u8;
typedef unsigned short u16;
namespace BugReportHarvester
{
enum EFileType
{
eFileTypeBugReport,
eFILETYPECOUNT // Count number of legal values
};
enum ESendMethod
{
eSendMethodWholeRawFileNoBlocks,
eSendMethodCompressedBlocks, // TODO: Reenable compressed sending of minidumps
eSENDMETHODCOUNT // Count number of legal values
};
}
using namespace BugReportHarvester;
// TODO: cut protocol version down to u8 if possible, to reduce bandwidth usage
// for very frequent but tiny commands.
typedef u32 ProtocolVersion_t;
typedef u8 ProtocolAcceptanceFlag_t;
typedef u8 ProtocolUnacceptableAck_t;
typedef u32 MessageSequenceId_t;
typedef u32 ServerSessionHandle_t;
typedef u32 ClientSessionHandle_t;
typedef u32 NetworkTransactionId_t;
// Command codes are intentionally as small as possible to minimize bandwidth usage
// for very frequent but tiny commands (e.g. GDS 'FindServer' commands).
typedef u8 Command_t;
// ... likewise response codes are as small as possible - we use this when we
// ... can and revert to large types on a case by case basis.
typedef u8 CommandResponse_t;
// This define our standard type for length prefix for variable length messages
// in wire protocols.
// This is specifically used by CWSABUFWrapper::PrepareToReceiveLengthPrefixedMessage()
// and its supporting functions.
// It is defined here for generic (portable) network code to use when constructing
// messages to be sent to peers that use the above function.
// e.g. SteamValidateUserIDTickets.dll uses this for that purpose.
// We support u16 or u32 (obviously switching between them breaks existing protocols
// unless all components are switched simultaneously).
typedef u32 NetworkMessageLengthPrefix_t;
// Similarly, strings should be preceeded by their length.
typedef u16 StringLengthPrefix_t;
const ProtocolAcceptanceFlag_t cuProtocolIsNotAcceptable
= static_cast<ProtocolAcceptanceFlag_t>( 0 );
const ProtocolAcceptanceFlag_t cuProtocolIsAcceptable
= static_cast<ProtocolAcceptanceFlag_t>( 1 );
const Command_t cuMaxCommand
= static_cast<Command_t>(255);
const CommandResponse_t cuMaxCommandResponse
= static_cast<CommandResponse_t>(255);
// This is for mapping requests back to error ids for placing into the database appropriately.
typedef u32 ContextID_t;
// This is the version of the protocol used by latest-build clients.
const ProtocolVersion_t cuCurrentProtocolVersion = 1;
// This is the minimum protocol version number that the client must
// be able to speak in order to communicate with the server.
// The client sends its protocol version this before every command, and if we
// don't support that version anymore then we tell it nicely. The client
// should respond by doing an auto-update.
const ProtocolVersion_t cuRequiredProtocolVersion = 1;
namespace Commands
{
const Command_t cuGracefulClose = 0;
const Command_t cuSendBugReport = 1;
const Command_t cuNumCommands = 2;
const Command_t cuNoCommandReceivedYet = cuMaxCommand;
}
namespace HarvestFileCommand
{
typedef u32 SenderTypeId_t;
typedef u32 SenderTypeUniqueId_t;
typedef u32 SenderSourceCodeControlId_t;
typedef u32 FileSize_t;
// Legal values defined by EFileType
typedef u32 FileType_t;
// Legal values defined by ESendMethod
typedef u32 SendMethod_t;
const CommandResponse_t cuOkToSendFile = 0;
const CommandResponse_t cuFileTooBig = 1;
const CommandResponse_t cuInvalidSendMethod = 2;
const CommandResponse_t cuInvalidMaxCompressedChunkSize = 3;
const CommandResponse_t cuInvalidBugReportContext = 4;
const uint cuNumCommandResponses = 5;
}
//#############################################################################
//
// Class declaration: CWin32UploadBugReport
//
//#############################################################################
//
// Authors:
//
// Yahn Bernier
//
// Description and general notes:
//
// Handles uploading bug report data blobs to the CSERServer
// (Client Stats & Error Reporting Server)
typedef enum
{
// General status
eBugReportUploadSucceeded = 0,
eBugReportUploadFailed,
// Specific status
eBugReportBadParameter,
eBugReportUnknownStatus,
eBugReportSendingBugReportHeaderSucceeded,
eBugReportSendingBugReportHeaderFailed,
eBugReportReceivingResponseSucceeded,
eBugReportReceivingResponseFailed,
eBugReportConnectToCSERServerSucceeded,
eBugReportConnectToCSERServerFailed,
eBugReportUploadingBugReportSucceeded,
eBugReportUploadingBugReportFailed
} EBugReportUploadStatus;
struct TBugReportProgress
{
// A text string describing the current progress
char m_sStatus[ 512 ];
};
typedef void ( *BUGREPORTREPORTPROGRESSFUNC )( u32 uContext, const TBugReportProgress & rBugReportProgress );
static void BugUploadProgress( u32 uContext, const TBugReportProgress & rBugReportProgress )
{
// DevMsg( "%s\n", rBugReportProgress.m_sStatus );
}
struct TBugReportParameters
{
// IP Address of the CSERServer to send the report to
netadr_t m_ipCSERServer;
TSteamGlobalUserID m_userid;
// Source Control Id (or build_number) of the product
u32 m_uEngineBuildNumber;
// Name of the .exe
char m_sExecutableName[ 64 ];
// Game directory
char m_sGameDirectory[ 64 ];
// Map name the server wants to upload statistics about
char m_sMapName[ 64 ];
u32 m_uRAM;
u32 m_uCPU;
char m_sProcessor[ 128 ];
u32 m_uDXVersionHigh;
u32 m_uDXVersionLow;
u32 m_uDXVendorId;
u32 m_uDXDeviceId;
char m_sOSVersion[ 64 ];
char m_sReportType[ 40 ];
char m_sEmail[ 80 ];
char m_sAccountName[ 64 ];
char m_sTitle[ 128 ];
char m_sBody[ 1024 ];
u32 m_uAttachmentFileSize;
char m_sAttachmentFile[ 128 ];
u32 m_uProgressContext;
BUGREPORTREPORTPROGRESSFUNC m_pOptionalProgressFunc;
};
// Note that this API is blocking, though the callback, if passed, can occur during execution.
EBugReportUploadStatus Win32UploadBugReportBlocking
(
const TBugReportParameters & rBugReportParameters // Input
);
//-----------------------------------------------------------------------------
// Purpose: encrypts an 8-byte sequence
//-----------------------------------------------------------------------------
inline void Encrypt8ByteSequence( IceKey& cipher, const unsigned char *plainText, unsigned char *cipherText)
{
cipher.encrypt(plainText, cipherText);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void EncryptBuffer( IceKey& cipher, unsigned char *bufData, uint bufferSize)
{
unsigned char *cipherText = bufData;
unsigned char *plainText = bufData;
uint bytesEncrypted = 0;
while (bytesEncrypted < bufferSize)
{
// encrypt 8 byte section
Encrypt8ByteSequence( cipher, plainText, cipherText);
bytesEncrypted += 8;
cipherText += 8;
plainText += 8;
}
}
bool UploadBugReport(
const netadr_t& cserIP,
const CSteamID &userid,
int build,
char const *title,
char const *body,
char const *exename,
char const *pchGamedir,
char const *mapname,
char const *reporttype,
char const *email,
char const *accountname,
int ram,
int cpu,
char const *processor,
unsigned int high,
unsigned int low,
unsigned int vendor,
unsigned int device,
char const *osversion,
char const *attachedfile,
unsigned int attachedfilesize
)
{
TBugReportParameters params;
Q_memset( &params, 0, sizeof( params ) );
params.m_ipCSERServer = cserIP;
params.m_userid.m_SteamLocalUserID.As64bits = userid.ConvertToUint64();
params.m_uEngineBuildNumber = build;
Q_strncpy( params.m_sExecutableName, exename, sizeof( params.m_sExecutableName ) );
Q_strncpy( params.m_sGameDirectory, pchGamedir, sizeof( params.m_sGameDirectory ) );
Q_strncpy( params.m_sMapName, mapname, sizeof( params.m_sMapName ) );
params.m_uRAM = ram;
params.m_uCPU = cpu;
Q_strncpy( params.m_sProcessor, processor, sizeof( params.m_sProcessor) );
params.m_uDXVersionHigh = high;
params.m_uDXVersionLow = low;
params.m_uDXVendorId = vendor;
params.m_uDXDeviceId = device;
Q_strncpy( params.m_sOSVersion, osversion, sizeof( params.m_sOSVersion ) );
Q_strncpy( params.m_sReportType, reporttype, sizeof( params.m_sReportType ) );
Q_strncpy( params.m_sEmail, email, sizeof( params.m_sEmail ) );
Q_strncpy( params.m_sAccountName, accountname, sizeof( params.m_sAccountName ) );
Q_strncpy( params.m_sTitle, title, sizeof( params.m_sTitle ) );
Q_strncpy( params.m_sBody, body, sizeof( params.m_sBody ) );
Q_strncpy( params.m_sAttachmentFile, attachedfile, sizeof( params.m_sAttachmentFile ) );
params.m_uAttachmentFileSize = attachedfilesize;
params.m_uProgressContext = 1u;
params.m_pOptionalProgressFunc = BugUploadProgress;
EBugReportUploadStatus result = Win32UploadBugReportBlocking( params );
return ( result == eBugReportUploadSucceeded ) ? true : false;
}
void UpdateProgress( const TBugReportParameters & params, char const *fmt, ... )
{
if ( !params.m_pOptionalProgressFunc )
{
return;
}
char str[ 2048 ];
va_list argptr;
va_start( argptr, fmt );
_vsnprintf( str, sizeof( str ) - 1, fmt, argptr );
va_end( argptr );
char outstr[ 2060 ];
Q_snprintf( outstr, sizeof( outstr ), "(%u): %s", params.m_uProgressContext, str );
TBugReportProgress progress;
Q_strncpy( progress.m_sStatus, outstr, sizeof( progress.m_sStatus ) );
// Invoke the callback
( *params.m_pOptionalProgressFunc )( params.m_uProgressContext, progress );
}
class CWin32UploadBugReport
{
public:
explicit CWin32UploadBugReport(
const netadr_t & harvester,
const TBugReportParameters & rBugReportParameters,
u32 contextid );
~CWin32UploadBugReport();
EBugReportUploadStatus Upload( CUtlBuffer& buf );
private:
enum States
{
eCreateTCPSocket = 0,
eConnectToHarvesterServer,
eSendProtocolVersion,
eReceiveProtocolOkay,
eSendUploadCommand,
eReceiveOKToSendFile,
eSendWholeFile, // This could push chunks onto the wire, but we'll just use a whole buffer for now.
eReceiveFileUploadSuccess,
eSendGracefulClose,
eCloseTCPSocket
};
bool CreateTCPSocket( EBugReportUploadStatus& status, CUtlBuffer& buf );
bool ConnectToHarvesterServer( EBugReportUploadStatus& status, CUtlBuffer& buf );
bool SendProtocolVersion( EBugReportUploadStatus& status, CUtlBuffer& buf );
bool ReceiveProtocolOkay( EBugReportUploadStatus& status, CUtlBuffer& buf );
bool SendUploadCommand( EBugReportUploadStatus& status, CUtlBuffer& buf );
bool ReceiveOKToSendFile( EBugReportUploadStatus& status, CUtlBuffer& buf );
bool SendWholeFile( EBugReportUploadStatus& status, CUtlBuffer& buf );
bool ReceiveFileUploadSuccess( EBugReportUploadStatus& status, CUtlBuffer& buf );
bool SendGracefulClose( EBugReportUploadStatus& status, CUtlBuffer& buf );
bool CloseTCPSocket( EBugReportUploadStatus& status, CUtlBuffer& buf );
typedef bool ( CWin32UploadBugReport::*pfnProtocolStateHandler )( EBugReportUploadStatus& status, CUtlBuffer& buf );
struct FSMState_t
{
FSMState_t( uint f, pfnProtocolStateHandler s ) :
first( f ),
second( s )
{
}
uint first;
pfnProtocolStateHandler second;
};
void AddState( uint StateIndex, pfnProtocolStateHandler handler );
void SetNextState( uint StateIndex );
bool DoBlockingReceive( uint bytesExpected, CUtlBuffer& buf );
CUtlVector< FSMState_t > m_States;
uint m_uCurrentState;
struct sockaddr_in m_HarvesterSockAddr;
uint m_SocketTCP;
const TBugReportParameters &m_rBugReportParameters; //lint !e1725
u32 m_ContextID;
};
CWin32UploadBugReport::CWin32UploadBugReport(
const netadr_t & harvester,
const TBugReportParameters & rBugReportParameters,
u32 contextid ) :
m_States(),
m_uCurrentState( eCreateTCPSocket ),
m_HarvesterSockAddr(),
m_SocketTCP( 0 ),
m_rBugReportParameters( rBugReportParameters ),
m_ContextID( contextid )
{
harvester.ToSockadr( (struct sockaddr *)&m_HarvesterSockAddr );
AddState( eCreateTCPSocket, &CWin32UploadBugReport::CreateTCPSocket );
AddState( eConnectToHarvesterServer, &CWin32UploadBugReport::ConnectToHarvesterServer );
AddState( eSendProtocolVersion, &CWin32UploadBugReport::SendProtocolVersion );
AddState( eReceiveProtocolOkay, &CWin32UploadBugReport::ReceiveProtocolOkay );
AddState( eSendUploadCommand, &CWin32UploadBugReport::SendUploadCommand );
AddState( eReceiveOKToSendFile, &CWin32UploadBugReport::ReceiveOKToSendFile );
AddState( eSendWholeFile, &CWin32UploadBugReport::SendWholeFile );
AddState( eReceiveFileUploadSuccess, &CWin32UploadBugReport::ReceiveFileUploadSuccess );
AddState( eSendGracefulClose, &CWin32UploadBugReport::SendGracefulClose );
AddState( eCloseTCPSocket, &CWin32UploadBugReport::CloseTCPSocket );
}
CWin32UploadBugReport::~CWin32UploadBugReport()
{
if ( m_SocketTCP != 0 )
{
closesocket( m_SocketTCP ); //lint !e534
m_SocketTCP = 0;
}
}
//-----------------------------------------------------------------------------
//
// Function: DoBlockingReceive()
//
//-----------------------------------------------------------------------------
bool CWin32UploadBugReport::DoBlockingReceive( uint bytesExpected, CUtlBuffer& buf )
{
uint totalReceived = 0;
buf.Purge();
for ( ;; )
{
char temp[ 8192 ];
int bytesReceived = recv( m_SocketTCP, temp, sizeof( temp ), 0 );
if ( bytesReceived <= 0 )
return false;
buf.Put( ( const void * )temp, (u32)bytesReceived );
totalReceived = buf.TellPut();
if ( totalReceived >= bytesExpected )
break;
}
return true;
}
void CWin32UploadBugReport::AddState( uint StateIndex, pfnProtocolStateHandler handler )
{
FSMState_t newState( StateIndex, handler );
m_States.AddToTail( newState );
}
EBugReportUploadStatus CWin32UploadBugReport::Upload( CUtlBuffer& buf )
{
UpdateProgress( m_rBugReportParameters, "Commencing bug report upload connection." );
EBugReportUploadStatus result = eBugReportUploadSucceeded;
// Run the state machine
while ( 1 )
{
Assert( m_States[ m_uCurrentState ].first == m_uCurrentState );
pfnProtocolStateHandler handler = m_States[ m_uCurrentState ].second;
if ( !(this->*handler)( result, buf ) )
{
return result;
}
}
}
void CWin32UploadBugReport::SetNextState( uint StateIndex )
{
Assert( StateIndex > m_uCurrentState );
m_uCurrentState = StateIndex;
}
bool CWin32UploadBugReport::CreateTCPSocket( EBugReportUploadStatus& status, CUtlBuffer& /*buf*/ )
{
UpdateProgress( m_rBugReportParameters, "Creating bug report upload socket." );
m_SocketTCP = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP );
if ( m_SocketTCP == (uint)SOCKET_ERROR )
{
UpdateProgress( m_rBugReportParameters, "Socket creation failed." );
status = eBugReportUploadFailed;
return false;
}
SetNextState( eConnectToHarvesterServer );
return true;
}
bool CWin32UploadBugReport::ConnectToHarvesterServer( EBugReportUploadStatus& status, CUtlBuffer& /*buf*/ )
{
UpdateProgress( m_rBugReportParameters, "Connecting to bug report harvesting server." );
if ( connect( m_SocketTCP, (const sockaddr *)&m_HarvesterSockAddr, sizeof( m_HarvesterSockAddr ) ) == SOCKET_ERROR )
{
UpdateProgress( m_rBugReportParameters, "Connection failed." );
status = eBugReportConnectToCSERServerFailed;
return false;
}
SetNextState( eSendProtocolVersion );
return true;
}
bool CWin32UploadBugReport::SendProtocolVersion( EBugReportUploadStatus& status, CUtlBuffer& buf )
{
UpdateProgress( m_rBugReportParameters, "Sending bug report harvester protocol info." );
buf.SetBigEndian( true );
// Send protocol version
buf.Purge();
buf.PutInt( cuCurrentProtocolVersion );
if ( send( m_SocketTCP, (const char *)buf.Base(), (int)buf.TellPut(), 0 ) == SOCKET_ERROR )
{
UpdateProgress( m_rBugReportParameters, "Send failed." );
status = eBugReportUploadFailed;
return false;
}
SetNextState( eReceiveProtocolOkay );
return true;
}
bool CWin32UploadBugReport::ReceiveProtocolOkay( EBugReportUploadStatus& status, CUtlBuffer& buf )
{
UpdateProgress( m_rBugReportParameters, "Receiving harvesting protocol acknowledgement." );
buf.Purge();
// Now receive the protocol is acceptable token from the server
if ( !DoBlockingReceive( 1, buf ) )
{
UpdateProgress( m_rBugReportParameters, "Didn't receive protocol failure data." );
status = eBugReportUploadFailed;
return false;
}
bool protocolokay = buf.GetChar() ? true : false;
if ( !protocolokay )
{
UpdateProgress( m_rBugReportParameters, "Server rejected protocol." );
status = eBugReportUploadFailed;
return false;
}
UpdateProgress( m_rBugReportParameters, "Protocol OK." );
SetNextState( eSendUploadCommand );
return true;
}
bool CWin32UploadBugReport::SendUploadCommand( EBugReportUploadStatus& status, CUtlBuffer& buf )
{
UpdateProgress( m_rBugReportParameters, "Sending harvesting protocol upload request." );
// Send upload command
buf.Purge();
NetworkMessageLengthPrefix_t messageSize
(
sizeof( Command_t )
+ sizeof( ContextID_t )
+ sizeof( HarvestFileCommand::FileSize_t )
+ sizeof( HarvestFileCommand::SendMethod_t )
+ sizeof( HarvestFileCommand::FileSize_t )
);
// Prefix the length to the command
buf.PutInt( (int)messageSize );
buf.PutChar( Commands::cuSendBugReport );
buf.PutInt( (int)m_ContextID );
buf.PutInt( (int)m_rBugReportParameters.m_uAttachmentFileSize );
buf.PutInt( static_cast<HarvestFileCommand::SendMethod_t>( eSendMethodWholeRawFileNoBlocks ) );
buf.PutInt( static_cast<HarvestFileCommand::FileSize_t>( 0 ) );
// Send command to server
if ( send( m_SocketTCP, (const char *)buf.Base(), (int)buf.TellPut(), 0 ) == SOCKET_ERROR )
{
UpdateProgress( m_rBugReportParameters, "Send failed." );
status = eBugReportUploadFailed;
return false;
}
SetNextState( eReceiveOKToSendFile );
return true;
}
bool CWin32UploadBugReport::ReceiveOKToSendFile( EBugReportUploadStatus& status, CUtlBuffer& buf )
{
UpdateProgress( m_rBugReportParameters, "Receive bug report harvesting protocol upload permissible." );
// Now receive the protocol is acceptable token from the server
if ( !DoBlockingReceive( 1, buf ) )
{
UpdateProgress( m_rBugReportParameters, "Receive failed." );
status = eBugReportUploadFailed;
return false;
}
bool dosend = false;
CommandResponse_t cmd = (CommandResponse_t)buf.GetChar();
switch ( cmd )
{
case HarvestFileCommand::cuOkToSendFile:
{
dosend = true;
}
break;
case HarvestFileCommand::cuFileTooBig:
case HarvestFileCommand::cuInvalidSendMethod:
case HarvestFileCommand::cuInvalidMaxCompressedChunkSize:
case HarvestFileCommand::cuInvalidBugReportContext:
default:
break;
}
if ( !dosend )
{
UpdateProgress( m_rBugReportParameters, "Server rejected upload command." );
status = eBugReportUploadFailed;
return false;
}
SetNextState( eSendWholeFile );
return true;
}
bool CWin32UploadBugReport::SendWholeFile( EBugReportUploadStatus& status, CUtlBuffer& /*buf*/ )
{
UpdateProgress( m_rBugReportParameters, "Uploading bug report data." );
// Send to server
char *filebuf = NULL;
size_t sizeactual = g_pFileSystem->Size( m_rBugReportParameters.m_sAttachmentFile );
if ( sizeactual > 0 )
{
filebuf = new char[ sizeactual + 1 ];
if ( filebuf )
{
FileHandle_t fh;
fh = g_pFileSystem->Open( m_rBugReportParameters.m_sAttachmentFile, "rb" );
if ( FILESYSTEM_INVALID_HANDLE != fh )
{
g_pFileSystem->Read( (void *)filebuf, sizeactual, fh );
g_pFileSystem->Close( fh );
}
filebuf[ sizeactual ] = 0;
}
}
if ( !sizeactual || !filebuf )
{
UpdateProgress( m_rBugReportParameters, "bug .zip file size zero or unable to allocate memory for file." );
status = eBugReportUploadFailed;
if ( filebuf )
{
delete[] filebuf;
}
return false;
}
// Send to server
bool bret = true;
if ( send( m_SocketTCP, filebuf, (int)sizeactual, 0 ) == SOCKET_ERROR )
{
bret = false;
UpdateProgress( m_rBugReportParameters, "Send failed." );
status = eBugReportUploadFailed;
}
else
{
SetNextState( eReceiveFileUploadSuccess );
}
delete[] filebuf;
return bret;
}
bool CWin32UploadBugReport::ReceiveFileUploadSuccess( EBugReportUploadStatus& status, CUtlBuffer& buf )
{
UpdateProgress( m_rBugReportParameters, "Receiving bug report upload success/fail message." );
// Now receive the protocol is acceptable token from the server
if ( !DoBlockingReceive( 1, buf ) )
{
UpdateProgress( m_rBugReportParameters, "Receive failed." );
status = eBugReportUploadFailed;
return false;
}
bool success = buf.GetChar() == 1 ? true : false;
if ( !success )
{
UpdateProgress( m_rBugReportParameters, "Upload failed." );
status = eBugReportUploadFailed;
return false;
}
UpdateProgress( m_rBugReportParameters, "Upload OK." );
SetNextState( eSendGracefulClose );
return true;
}
bool CWin32UploadBugReport::SendGracefulClose( EBugReportUploadStatus& status, CUtlBuffer& buf )
{
UpdateProgress( m_rBugReportParameters, "Closing connection to server." );
// Now send disconnect command
buf.Purge();
size_t messageSize = sizeof( Command_t );
buf.PutInt( (int)messageSize );
buf.PutChar( Commands::cuGracefulClose );
if ( send( m_SocketTCP, (const char *)buf.Base(), (int)buf.TellPut(), 0 ) == SOCKET_ERROR )
{
UpdateProgress( m_rBugReportParameters, "Send failed." );
status = eBugReportUploadFailed;
return false;
}
SetNextState( eCloseTCPSocket );
return true;
}
bool CWin32UploadBugReport::CloseTCPSocket( EBugReportUploadStatus& status, CUtlBuffer& /*buf*/ )
{
UpdateProgress( m_rBugReportParameters, "Closing socket, upload succeeded." );
closesocket( m_SocketTCP );//lint !e534
m_SocketTCP = 0;
status = eBugReportUploadSucceeded;
// NOTE: Returning false here ends the state machine!!!
return false;
}
EBugReportUploadStatus Win32UploadBugReportBlocking
(
const TBugReportParameters & rBugReportParameters
)
{
EBugReportUploadStatus status = eBugReportUploadFailed;
CUtlBuffer buf( 2048 );
UpdateProgress( rBugReportParameters, "Creating initial report." );
buf.SetBigEndian( false );
buf.Purge();
buf.PutChar( C2M_BUGREPORT );
buf.PutChar( '\n' );
buf.PutChar( C2M_BUGREPORT_PROTOCOL_VERSION );
// See CSERServerProtocol.h for format
// encryption object
IceKey cipher(1); /* medium encryption level */
unsigned char ucEncryptionKey[8] = { 200,145,10,149,195,190,108,243 };
cipher.set( ucEncryptionKey );
CUtlBuffer encrypted( 2000 );
u8 corruption_identifier = 0x01;
encrypted.PutChar( corruption_identifier );
encrypted.PutInt( rBugReportParameters.m_uEngineBuildNumber ); // build_identifier
encrypted.PutString( rBugReportParameters.m_sExecutableName );
encrypted.PutString( rBugReportParameters.m_sGameDirectory );
encrypted.PutString( rBugReportParameters.m_sMapName );
encrypted.PutInt( rBugReportParameters.m_uRAM ); // ram mb
encrypted.PutInt( rBugReportParameters.m_uCPU ); // cpu mhz
encrypted.PutString( rBugReportParameters.m_sProcessor );
encrypted.PutInt( rBugReportParameters.m_uDXVersionHigh ); // driver version high part
encrypted.PutInt( rBugReportParameters.m_uDXVersionLow ); // driver version low part
encrypted.PutInt( rBugReportParameters.m_uDXVendorId ); // dxvendor id
encrypted.PutInt( rBugReportParameters.m_uDXDeviceId ); // dxdevice id
encrypted.PutString( rBugReportParameters.m_sOSVersion );
encrypted.PutInt( rBugReportParameters.m_uAttachmentFileSize );
// protocol version 2 stuff
{
encrypted.PutString( rBugReportParameters.m_sReportType );
encrypted.PutString( rBugReportParameters.m_sEmail );
encrypted.PutString( rBugReportParameters.m_sAccountName );
}
// protocol version 3 stuff
{
encrypted.Put( &rBugReportParameters.m_userid, sizeof( rBugReportParameters.m_userid ) );
}
encrypted.PutString( rBugReportParameters.m_sTitle );
int bodylen = Q_strlen( rBugReportParameters.m_sBody ) + 1;
encrypted.PutInt( bodylen );
encrypted.Put( rBugReportParameters.m_sBody, bodylen );
while ( encrypted.TellPut() % 8 )
{
encrypted.PutChar( 0 );
}
EncryptBuffer( cipher, (unsigned char *)encrypted.Base(), encrypted.TellPut() );
buf.PutShort( (int)encrypted.TellPut() );
buf.Put( (unsigned char *)encrypted.Base(), encrypted.TellPut() );
CBlockingUDPSocket bcs;
if ( !bcs.IsValid() )
{
return eBugReportUploadFailed;
}
struct sockaddr_in sa;
rBugReportParameters.m_ipCSERServer.ToSockadr( (struct sockaddr *)&sa );
UpdateProgress( rBugReportParameters, "Sending bug report to server." );
bcs.SendSocketMessage( sa, (const u8 *)buf.Base(), buf.TellPut() ); //lint !e534
UpdateProgress( rBugReportParameters, "Waiting for response." );
if ( bcs.WaitForMessage( 2.0f ) )
{
UpdateProgress( rBugReportParameters, "Received response." );
struct sockaddr_in replyaddress;
buf.EnsureCapacity( 2048 );
uint bytesReceived = bcs.ReceiveSocketMessage( &replyaddress, (u8 *)buf.Base(), 2048 );
if ( bytesReceived > 0 )
{
// Fixup actual size
buf.SeekPut( CUtlBuffer::SEEK_HEAD, bytesReceived );
UpdateProgress( rBugReportParameters, "Checking response." );
// Parse out data
u8 msgtype = (u8)buf.GetChar();
if ( M2C_ACKBUGREPORT != msgtype )
{
UpdateProgress( rBugReportParameters, "Request denied, invalid message type." );
return eBugReportSendingBugReportHeaderFailed;
}
bool validProtocol = (u8)buf.GetChar() == 1 ? true : false;
if ( !validProtocol )
{
UpdateProgress( rBugReportParameters, "Request denied, invalid message protocol." );
return eBugReportSendingBugReportHeaderFailed;
}
u8 disposition = (u8)buf.GetChar();
if ( BR_REQEST_FILES != disposition )
{
// Server doesn't want a bug report, oh well
if ( rBugReportParameters.m_uAttachmentFileSize > 0 )
{
UpdateProgress( rBugReportParameters, "Bug report accepted, attachment rejected (server too busy)" );
}
else
{
UpdateProgress( rBugReportParameters, "Bug report accepted." );
}
return eBugReportUploadSucceeded;
}
// Read in the bug report info parameters
u32 harvester_ip = (u32)buf.GetInt();
u16 harvester_port = (u16)buf.GetShort();
u32 dumpcontext = (u32)buf.GetInt();
sockaddr_in adr;
adr.sin_family = AF_INET;
adr.sin_port = htons( harvester_port );
#ifdef WIN32
adr.sin_addr.S_un.S_addr = harvester_ip;
#else
adr.sin_addr.s_addr = harvester_ip;
#endif
netadr_t BugReportHarvesterFSMIPAddress;
BugReportHarvesterFSMIPAddress.SetFromSockadr( (struct sockaddr *)&adr );
UpdateProgress( rBugReportParameters, "Server requested bug report upload." );
// Keep using the same scratch buffer for messaging
CWin32UploadBugReport uploader( BugReportHarvesterFSMIPAddress, rBugReportParameters, dumpcontext );
status = uploader.Upload( buf );
}
}
else
{
UpdateProgress( rBugReportParameters, "No response from server." );
}
return status;
}