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59 lines
2.0 KiB
59 lines
2.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef FILESYSTEM_TOOLS_H
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#define FILESYSTEM_TOOLS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "filesystem.h"
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#include "filesystem_init.h"
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// This is the the path of the initial source file
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extern char qdir[1024];
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// This is the base engine + mod-specific game dir (e.g. "d:\tf2\mytfmod\")
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extern char gamedir[1024];
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// ---------------------------------------------------------------------------------------- //
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// Filesystem initialization.
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// ---------------------------------------------------------------------------------------- //
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enum FSInitType_t
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{
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FS_INIT_FULL, // Load gameinfo.txt, maybe use filesystem_steam, and setup search paths.
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FS_INIT_COMPATIBILITY_MODE // Load filesystem_stdio and that's it.
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};
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//
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// Initializes qdir, and gamedir. Also initializes the VMPI filesystem if MPI is defined.
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//
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// pFilename can be NULL if you want to rely on vproject and qproject. If it's specified, FileSystem_Init
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// will go up directories from pFilename looking for gameinfo.txt (if vproject isn't specified).
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//
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// If bOnlyUseFilename is true, then it won't use any alternative methods of finding the vproject dir
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// (ie: it won't use -game or -vproject or the vproject env var or qproject).
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//
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bool FileSystem_Init( const char *pFilename, int maxMemoryUsage=0, FSInitType_t initType=FS_INIT_FULL, bool bOnlyUseFilename=false );
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void FileSystem_Term();
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// Used to connect app-framework based console apps to the filesystem tools
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void FileSystem_SetupStandardDirectories( const char *pFilename, const char *pGameInfoPath );
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CreateInterfaceFn FileSystem_GetFactory( void );
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extern IBaseFileSystem *g_pFileSystem;
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extern IFileSystem *g_pFullFileSystem; // NOTE: this is here when VMPI is being used, but a VMPI app can
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// ONLY use LoadModule/UnloadModule.
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#endif // FILESYSTEM_TOOLS_H
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