Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// Converts from any one DMX file format to another
// Can also output SMD or a QCI header from DMX input
//
//=============================================================================
#include "tier0/dbg.h"
#include "tier0/icommandline.h"
#include "datamodel/idatamodel.h"
#include "filesystem.h"
#include "appframework/appframework.h"
#include "tier1/utlbuffer.h"
#include "dmserializers/idmserializers.h"
#include "tier1/utlstring.h"
#include "datamodel/dmattribute.h"
#include "datamodel/dmelement.h"
#include "tier2/tier2.h"
class CDmElement;
//-----------------------------------------------------------------------------
// Standard spew functions
//-----------------------------------------------------------------------------
static SpewRetval_t DMXConvertOutputFunc( SpewType_t spewType, char const *pMsg )
{
printf( pMsg );
fflush( stdout );
if (spewType == SPEW_ERROR)
return SPEW_ABORT;
return (spewType == SPEW_ASSERT) ? SPEW_DEBUGGER : SPEW_CONTINUE;
}
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
class CDmxConvertApp : public CDefaultAppSystemGroup<CSteamAppSystemGroup>
{
public:
// Methods of IApplication
virtual bool Create();
virtual bool PreInit( );
virtual int Main();
virtual void PostShutdown();
};
DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT( CDmxConvertApp );
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
bool CDmxConvertApp::Create()
{
SpewOutputFunc( DMXConvertOutputFunc );
AddSystem( g_pDataModel, VDATAMODEL_INTERFACE_VERSION );
AddSystem( g_pDmSerializers, DMSERIALIZERS_INTERFACE_VERSION );
return true;
}
bool CDmxConvertApp::PreInit( )
{
CreateInterfaceFn factory = GetFactory();
ConnectTier1Libraries( &factory, 1 );
ConnectTier2Libraries( &factory, 1 );
if ( !g_pFullFileSystem || !g_pDataModel )
{
Warning( "DMXConvert is missing a required interface!\n" );
return false;
}
return true;
}
void CDmxConvertApp::PostShutdown()
{
DisconnectTier2Libraries();
DisconnectTier1Libraries();
}
//-----------------------------------------------------------------------------
// The application object
//-----------------------------------------------------------------------------
int CDmxConvertApp::Main()
{
g_pDataModel->OnlyCreateUntypedElements( true );
g_pDataModel->SetDefaultElementFactory( NULL );
// This bit of hackery allows us to access files on the harddrive
g_pFullFileSystem->AddSearchPath( "", "LOCAL", PATH_ADD_TO_HEAD );
const char *pInFileName = CommandLine()->ParmValue("-i" );
const char *pOutFileName = CommandLine()->ParmValue("-o" );
const char *pInFormat = CommandLine()->ParmValue("-if" );
const char *pOutFormat = CommandLine()->ParmValue("-of" );
const char *pOutEncoding = CommandLine()->ParmValue("-oe" );
if ( !pInFileName )
{
Msg( "Usage: dmxconvert -i <in file> [-if <in format_hint>] [-o <out file>] [-oe <out encoding>] [-of <out format>]\n" );
Msg( "If no output file is specified, dmx to dmx conversion will overwrite the input\n" );
Msg( "Supported DMX file encodings:\n" );
for ( int i = 0; i < g_pDataModel->GetEncodingCount(); ++i )
{
Msg( " %s\n", g_pDataModel->GetEncodingName( i ) );
}
Msg( "Supported DMX file formats:\n" );
for ( int i = 0; i < g_pDataModel->GetFormatCount(); ++i )
{
Msg( " %s\n", g_pDataModel->GetFormatName( i ) );
}
return -1;
}
// When reading, keep the CRLF; this will make ReadFile read it in binary format
// and also append a couple 0s to the end of the buffer.
DmxHeader_t header;
CDmElement *pRoot;
if ( g_pDataModel->RestoreFromFile( pInFileName, NULL, pInFormat, &pRoot, CR_DELETE_NEW, &header ) == DMFILEID_INVALID )
{
Error( "Encountered an error reading file \"%s\"!\n", pInFileName );
return -1;
}
if ( !pOutFormat )
{
pOutFormat = header.formatName;
if ( !g_pDataModel->FindFormatUpdater( pOutFormat ) )
{
pOutFormat = "dmx"; // default to generic dmx format for legacy files
}
}
if ( !pOutEncoding )
{
pOutEncoding = g_pDataModel->GetDefaultEncoding( pOutFormat );
if ( !pOutEncoding )
{
// no default encoding was found, try to convert the file to the generic dmx format
pOutFormat = GENERIC_DMX_FORMAT;
pOutEncoding = g_pDataModel->GetDefaultEncoding( pOutFormat );
}
}
if ( !pOutFileName )
{
pOutFileName = pInFileName;
}
// TODO - in theory, at some point, we may have converters from pInFormat to pOutFormat
// until then, treat it as a noop, and hope for the best
if ( !g_pDataModel->SaveToFile( pOutFileName, NULL, pOutEncoding, pOutFormat, pRoot ) )
{
Error( "Encountered an error writing file \"%s\"!\n", pOutFileName );
return -1;
}
g_pDataModel->RemoveFileId( pRoot->GetFileId() );
return 0;
}