Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// GETBUGS.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common,..\vmpi"
}
}
$Project "Getbugs"
{
$Folder "Source Files"
{
$File "..\common\cmdlib.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "..\common\filesystem_tools.cpp"
$File "getbugs.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\tier0\basetypes.h"
$File "..\common\cmdlib.h"
$File "$SRCDIR\public\tier0\commonmacros.h"
$File "$SRCDIR\public\tier0\dbg.h"
$File "$SRCDIR\public\tier0\fasttimer.h"
$File "$SRCDIR\public\mathlib\mathlib.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier0\protected_things.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\studio.h"
$File "$SRCDIR\public\tier1\utldict.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsymbol.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
}
$Folder "Link Libraries"
{
$File "$SRCDIR\lib\common\expdlln.lib"
$Lib tier2
$File "$SRCDIR\lib\common\trktooln.lib"
}
}