Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef EXPRESSIONTOOL_H
#define EXPRESSIONTOOL_H
#ifdef _WIN32
#pragma once
#endif
#include <mxtk/mx.h>
#include "studio.h"
#include "utlvector.h"
#include "tier1/utldict.h"
#include "faceposertoolwindow.h"
class CChoreoEvent;
class TimelineItem;
class CFlexAnimationTrack;
class CExpClass;
class CChoreoWidgetDrawHelper;
class CExpressionToolWorkspace;
class CChoreoView;
class CFlexTimingTag;
class CExpression;
class mxSlider;
#define IDC_EXPRESSIONTOOLVSCROLL 1000
#define IDC_ADDTRACKS 1001
#define IDC_COLLAPSEALL 1002
#define IDC_EXPANDALL 1003
#define IDC_EXPANDVALID 1004
#define IDC_INSERT_TIMING_TAG 1005
#define IDC_DELETE_TIMING_TAG 1006
#define IDC_LOCK_TIMING_TAG 1007
#define IDC_UNLOCK_TIMING_TAG 1008
#define IDC_COPY_TO_FLEX 1009
#define IDC_COPY_FROM_FLEX 1010
#define IDC_NEW_EXPRESSION_FROM_FLEXANIMATION 1011
#define IDC_EXPORT_FA 1012
#define IDC_IMPORT_FA 1013
#define IDC_REDO_FA 1014
#define IDC_UNDO_FA 1015
#define IDC_TL_COPY 1016
#define IDC_TL_PASTE 1017
#define IDC_TL_DELETE 1018
#define IDC_TL_DESELECT 1019
#define IDC_TL_SELECTALL 1020
#define IDC_TL_COLLAPSE 1021
#define IDC_TL_EXPAND 1022
#define IDC_TL_ENABLE 1023
#define IDC_TL_DISABLE 1024
#define IDC_TL_EDITNORMAL 1025
#define IDC_TL_EDITLEFTRIGHT 1026
#define IDC_COLLAPSE_ALL_EXCEPT 1027
#define IDC_DISABLE_ALL_EXCEPT 1028
#define IDC_ENABLE_ALL_VALID 1029
#define IDC_TL_SNAPSELECTED 1030
#define IDC_TL_SNAPPOINTS 1031
#define IDC_TL_DELETECOLUMN 1032
#define IDC_TL_SNAPALL 1033
#define IDC_FLEX_CHANGESCALE 1034
#define IDC_FLEXHSCROLL 1035
#define IDC_ET_SORT_BY_USED 1036
#define IDC_ET_SORT_BY_NAME 1037
#define IDC_ET_SELECTION_DELETE 1038
#define IDC_ET_SELECTION_EXCISE 1039
#define IDC_ET_RESET_ITEM_SIZE 1040
#define IDC_ET_RESET_ALL_ITEM_SIZES 1041
#define IDC_FLEX_SCALESAMPLES 1042
#define IDC_TL_KB_TENSION 1050
#define IDC_TL_KB_BIAS 1051
#define IDC_TL_KB_CONTINUITY 1052
#define IDC_ET_EDGEPROPERTIES 1053
#define IDC_ET_SELECTION_COPY 1054
#define IDC_ET_SELECTION_PASTE 1055
#include "ExpressionSample.h"
class ExpressionTool : public mxWindow, public IFacePoserToolWindow
{
public:
// Construction
ExpressionTool( mxWindow *parent );
~ExpressionTool( void );
virtual void Think( float dt );
void ScrubThink( float dt, bool scrubbing );
virtual bool IsScrubbing( void ) const;
virtual bool IsProcessing( void );
virtual int handleEvent( mxEvent *event );
virtual void redraw( void );
virtual bool PaintBackground();
bool SetFlexAnimationTrackFromExpression( int mx, int my, CExpClass *cl, CExpression *exp );
void SetEvent( CChoreoEvent *event );
bool HasCopyData( void );
void Copy( CFlexAnimationTrack *source );
void Paste( CFlexAnimationTrack *destination );
void GetScrubHandleRect( RECT& rcHandle, bool clipped = false );
void DrawScrubHandle( CChoreoWidgetDrawHelper& drawHelper, RECT& rcHandle );
void DrawEventEnd( CChoreoWidgetDrawHelper& drawHelper );
CChoreoEvent *GetSafeEvent( void );
void ExpandAll( void );
void ExpandValid( void );
void LayoutItems( bool force = false );
void OnCopyToFlex( bool isEdited );
void OnCopyFromFlex( bool isEdited );
void OnCopyToFlex( float scenetime, bool isEdited );
void OnCopyFromFlex( float scenetime, bool isEdited );
void OnSetSingleKeyFromFlex( char const *sliderName );
void OnNewExpression( void );
void ShowContextMenu( mxEvent *event, bool include_track_menus );
void ForceScrubPosition( float newtime );
void ForceScrubPositionFromSceneTime( float scenetime );
void SetScrubTime( float t );
void SetScrubTargetTime( float t );
void DrawScrubHandles();
void SetClickedPos( int x, int y );
float GetTimeForClickedPos( void );
void SetMouseOverPos( int x, int y );
void GetMouseOverPos( int &x, int& y );
void GetMouseOverPosRect( RECT& rcPos );
void DrawMouseOverPos( CChoreoWidgetDrawHelper& drawHelper, RECT& rcPos );
void DrawMouseOverPos();
void MoveSelectedSamples( float dfdx, float dfdy, bool snap );
void DeleteSelectedSamples( void );
int CountSelectedSamples( void );
void DeselectAll( void );
void RepositionHSlider( void );
bool IsFocusItem( TimelineItem *item );
virtual void OnModelChanged();
float GetScrub() const { return m_flScrub; }
float GetScrubberSceneTime();
void GetTimelineItems( CUtlVector< TimelineItem * >& list );
void InvalidateLayout( void );
private:
void DoTrackLookup( CChoreoEvent *event );
void AddFlexTimingTag( int mx );
void DeleteFlexTimingTag( int mx, int my );
void OnSortByUsed( void );
void OnSortByName( void );
void OnDeleteSelection( bool excise_time );
void OnResetItemSize();
void OnResetAllItemSizes();
void ResampleControlPoints( CFlexTimingTag *tag, float newposition );
void OnScaleSamples();
void LockTimingTag( void );
void UnlockTimingTag( void );
bool GetTimingTagRect( RECT& rcClient, CChoreoEvent *event, CFlexTimingTag *tag, RECT& rcTag );
// float MouseToFrac( int mx );
//float MouseToTime( int mx );
// int TimeToMouse( float t );
void GetWorkspaceLeftRight( int& left, int& right );
bool IsMouseOverScrubHandle( mxEvent *event );
CFlexTimingTag *IsMouseOverTag( int mx, int my );
void DrawRelativeTags( CChoreoWidgetDrawHelper& drawHelper );
void DrawFocusRect( void );
void ApplyBounds( int& mx, int& my );
void CalcBounds( int movetype );
void OnExportFlexAnimation( void );
void OnImportFlexAnimation( void );
void OnUndo( void );
void OnRedo( void );
void StartDragging( int dragtype, int startx, int starty, HCURSOR cursor );
void GetWorkspaceRect( RECT &rc );
void AddFocusRect( RECT& rc );
void OnMouseMove( mxEvent *event );
// Mouse control over selected samples
void SelectPoints( float starttime, float endtime );
void FinishSelect( int startx, int mx );
void FinishMoveSelection( int startx, int mx );
void FinishMoveSelectionStart( int startx, int mx );
void FinishMoveSelectionEnd( int startx, int mx );
// In general over the point area tray
bool IsMouseOverPoints( int mx, int my );
// Specifically over selected points
bool IsMouseOverSelection( int mx, int my );
bool IsMouseOverSelectionStartEdge( mxEvent *event );
bool IsMouseOverSelectionEndEdge( mxEvent *event );
// Readjust slider
void MoveTimeSliderToPos( int x );
void OnChangeScale();
int ComputeHPixelsNeeded( void );
float GetTimeValueForMouse( int mx, bool clip = false );
void OnEdgeProperties();
public:
int GetPixelForTimeValue( float time, bool *clipped = NULL );
float GetPixelsPerSecond( void );
void GetStartAndEndTime( float& st, float& ed );
float GetEventEndTime();
private:
class CColumnCopier
{
public:
class CTrackData
{
public:
CTrackData() {};
CTrackData( const CTrackData& other )
{
m_Samples[ 0 ].CopyArray( other.m_Samples[ 0 ].Base(), other.m_Samples[ 0 ].Count() );
m_Samples[ 1 ].CopyArray( other.m_Samples[ 1 ].Base(), other.m_Samples[ 1 ].Count() );
}
CUtlVector< CExpressionSample > m_Samples[ 2 ];
};
bool m_bActive;
float m_flCopyTimes[ 2 ];
CUtlDict< CTrackData, int > m_Data;
CColumnCopier() : m_bActive( false )
{
m_flCopyTimes[ 0 ] = m_flCopyTimes[ 1 ] = 0.0f;
}
void Reset()
{
m_bActive = false;
m_flCopyTimes[ 0 ] = m_flCopyTimes[ 1 ] = 0.0f;
m_Data.Purge();
}
};
bool HasCopiedColumn();
void OnCopyColumn();
void OnPasteColumn();
void ClearColumnCopy();
CColumnCopier m_ColumnCopy;
int m_nFocusEventGlobalID;
float m_flScrub;
float m_flScrubTarget;
enum
{
DRAGTYPE_NONE = 0,
DRAGTYPE_SCRUBBER,
DRAGTYPE_FLEXTIMINGTAG,
DRAGTYPE_SELECTSAMPLES,
DRAGTYPE_MOVESELECTION,
DRAGTYPE_MOVESELECTIONSTART,
DRAGTYPE_MOVESELECTIONEND,
};
HCURSOR m_hPrevCursor;
int m_nDragType;
int m_nStartX;
int m_nStartY;
int m_nLastX;
int m_nLastY;
int m_nClickedX;
int m_nClickedY;
bool m_bUseBounds;
int m_nMinX;
int m_nMaxX;
struct CFocusRect
{
RECT m_rcOrig;
RECT m_rcFocus;
};
CUtlVector < CFocusRect > m_FocusRects;
CUtlVector< CExpressionSample > m_CopyData[2];
CExpressionToolWorkspace *m_pWorkspace;
CChoreoEvent *m_pLastEvent;
int m_nMousePos[ 2 ];
float m_flSelection[ 2 ];
bool m_bSelectionActive;
bool m_bSuppressLayout;
// Height/width of scroll bars
int m_nScrollbarHeight;
float m_flLeftOffset;
mxScrollbar *m_pHorzScrollBar;
int m_nLastHPixelsNeeded;
// How many pixels per second we are showing in the UI
float m_flPixelsPerSecond;
// Do we need to move controls?
bool m_bLayoutIsValid;
float m_flLastDuration;
bool m_bInSetEvent;
float m_flScrubberTimeOffset;
friend class CChoreoView;
};
extern ExpressionTool *g_pExpressionTool;
#endif // EXPRESSIONTOOL_H