Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include <windows.h>
#include <stdio.h>
#include "tier1/strtools.h"
#include "ifaceposerworkspace.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CWorkspaceFiles : public IWorkspaceFiles
{
public:
CWorkspaceFiles( void );
~CWorkspaceFiles( void );
virtual void Init( char const *pchShortName );
// Restore
int GetNumStoredFiles( int type );
const char *GetStoredFile( int type, int number );
// Save
void StartStoringFiles( int type );
void FinishStoringFiles( int type );
void StoreFile( int type, const char *filename );
private:
static const char *NameForType( int type );
static int TypeForName( const char *name );
LONG CreateWorkspaceKey( char const *pchGameName, PHKEY phKey );
bool ReadInt( const char *szSubKey, int *value );
bool WriteInt( const char *szSubKey, int value );
bool ReadString( const char *szSubKey, char *value, int bufferlen );
bool WriteString( const char *szSubKey, const char *value );
HKEY m_hKeyMain;
int m_nStoredFiles[ NUM_FILE_TYPES ];
};
static CWorkspaceFiles g_WorkspaceFiles;
IWorkspaceFiles *workspacefiles = ( IWorkspaceFiles * )&g_WorkspaceFiles;
CWorkspaceFiles::CWorkspaceFiles( void ) :
m_hKeyMain( (HKEY)0 )
{
memset( m_nStoredFiles, 0, sizeof( m_nStoredFiles ) );
}
CWorkspaceFiles::~CWorkspaceFiles( void )
{
if ( (HKEY)0 != m_hKeyMain )
{
RegCloseKey( m_hKeyMain );
}
}
void CWorkspaceFiles::Init( char const *pchShortName )
{
CreateWorkspaceKey( pchShortName, &m_hKeyMain );
}
const char *CWorkspaceFiles::NameForType( int type )
{
switch ( type )
{
case EXPRESSION:
return "expressionfiles";
case CHOREODATA:
return "choreodatafiles";
case MODELDATA:
return "modelfiles";
default:
break;
}
return "unknown";
}
int CWorkspaceFiles::TypeForName( const char *name )
{
if ( !Q_stricmp( name, "expressionfiles" ) )
{
return EXPRESSION;
}
else if ( !Q_stricmp( name, "choreodatafiles" ) )
{
return CHOREODATA;
}
else if ( !Q_stricmp( name, "modelfiles" ) )
{
return MODELDATA;
}
return -1;
}
int CWorkspaceFiles::GetNumStoredFiles( int type )
{
char szKeyName[ 256 ];
Q_snprintf( szKeyName, sizeof( szKeyName ), "%s\\total", NameForType( type ) );
int num = 0;
ReadInt( szKeyName, &num );
return num;
}
const char *CWorkspaceFiles::GetStoredFile( int type, int number )
{
char szKeyName[ 256 ];
sprintf( szKeyName, "%s\\%04i", NameForType( type ), number );
static char filename[ 256 ];
filename[ 0 ] = 0;
ReadString( szKeyName, filename, 256 );
return filename;
}
void CWorkspaceFiles::StartStoringFiles( int type )
{
m_nStoredFiles[ type ] = 0;
}
void CWorkspaceFiles::FinishStoringFiles( int type )
{
char szKeyName[ 256 ];
sprintf( szKeyName, "%s\\total", NameForType( type ) );
WriteInt( szKeyName, m_nStoredFiles[ type ] );
}
void CWorkspaceFiles::StoreFile( int type, const char *filename )
{
char szKeyName[ 256 ];
sprintf( szKeyName, "%s\\%04i", NameForType( type ), m_nStoredFiles[ type ]++ );
WriteString( szKeyName, filename );
}
LONG CWorkspaceFiles::CreateWorkspaceKey( char const *pchGameName, PHKEY phKey )
{
DWORD disp;
char sz[ 512 ];
Q_snprintf( sz, sizeof( sz ), "Software\\Valve\\faceposer\\workspace\\%s", pchGameName );
return RegCreateKeyEx(
HKEY_CURRENT_USER, // handle of open key
sz, // address of name of subkey to open
0, // DWORD ulOptions, // reserved
NULL, // Type of value
REG_OPTION_NON_VOLATILE, // Store permanently in reg.
KEY_ALL_ACCESS, // REGSAM samDesired, // security access mask
NULL,
phKey, // Key we are creating
&disp ); // Type of creation
}
bool CWorkspaceFiles::ReadInt( const char *szSubKey, int *value )
{
LONG lResult; // Registry function result code
DWORD dwType; // Type of key
DWORD dwSize; // Size of element data
dwSize = sizeof( DWORD );
lResult = RegQueryValueEx(
m_hKeyMain, // handle to key
szSubKey, // value name
0, // reserved
&dwType, // type buffer
(LPBYTE)value, // data buffer
&dwSize ); // size of data buffer
if (lResult != ERROR_SUCCESS) // Failure
return false;
if (dwType != REG_DWORD)
return false;
return true;
}
bool CWorkspaceFiles::WriteInt( const char *szSubKey, int value )
{
LONG lResult; // Registry function result code
DWORD dwSize; // Size of element data
dwSize = sizeof( DWORD );
lResult = RegSetValueEx(
m_hKeyMain, // handle to key
szSubKey, // value name
0, // reserved
REG_DWORD, // type buffer
(LPBYTE)&value, // data buffer
dwSize ); // size of data buffer
if (lResult != ERROR_SUCCESS) // Failure
return false;
return true;
}
bool CWorkspaceFiles::ReadString( const char *szSubKey, char *value, int buffersize )
{
LONG lResult; // Registry function result code
DWORD dwType; // Type of key
DWORD dwSize; // Size of element data
dwSize = buffersize;
lResult = RegQueryValueEx(
m_hKeyMain, // handle to key
szSubKey, // value name
0, // reserved
&dwType, // type buffer
(LPBYTE)value, // data buffer
&dwSize ); // size of data buffer
if (lResult != ERROR_SUCCESS) // Failure
return false;
if (dwType != REG_SZ)
return false;
return true;
}
bool CWorkspaceFiles::WriteString( const char *szSubKey, const char *value )
{
LONG lResult; // Registry function result code
DWORD dwSize; // Size of element data
dwSize = strlen( value ) + 1;
lResult = RegSetValueEx(
m_hKeyMain, // handle to key
szSubKey, // value name
0, // reserved
REG_SZ, // type buffer
(LPBYTE)value, // data buffer
dwSize ); // size of data buffer
if (lResult != ERROR_SUCCESS) // Failure
return false;
return true;
}