Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef FLEXPANEL_H
#define FLEXPANEL_H
#ifdef _WIN32
#pragma once
#endif
#ifndef INCLUDED_MXWINDOW
#include <mxtk/mxWindow.h>
#endif
#define IDC_FLEX 7001
#define IDC_FLEXSCROLL 7101
#define IDC_EXPRESSIONRESET 7102
// NOTE THIS THIS TAKES UP 4 * 96 entries (384)
// #define NEXT_AVAIL 7457 ...etc.
#define IDC_FLEXSCALE 7200
#define IDC_FLEXSCALE_LAST 7584
#define IDC_FP_UNCHECK_ALL 7800
#define IDC_FP_CHECK_ALL 7801
#define IDC_FP_INVERT 7802
#define IDC_FP_MENU 7803
#include "studio.h"
class mxTab;
class mxChoice;
class mxCheckBox;
class mxSlider;
class mxScrollbar;
class mxLineEdit;
class mxLabel;
class mxButton;
class MatSysWindow;
class TextureWindow;
class mxExpressionSlider;
#include "expressions.h"
#include "faceposertoolwindow.h"
/*
int nameindex;
int numkeys;
int keyindex;
{ char key, char weight }
*/
class ControlPanel;
class FlexPanel : public mxWindow, public IFacePoserToolWindow
{
typedef mxWindow BaseClass;
mxExpressionSlider *slFlexScale[ GLOBAL_STUDIO_FLEX_CONTROL_COUNT ];
mxScrollbar *slScrollbar;
mxButton *btnResetSliders;
mxButton *btnCopyToSliders;
mxButton *btnCopyFromSliders;
mxButton *btnMenu;
public:
// CREATORS
FlexPanel (mxWindow *parent);
virtual ~FlexPanel ();
virtual void redraw();
virtual bool PaintBackground( void );
void SetEvent( CChoreoEvent *event );
virtual void OnModelChanged();
// MANIPULATORS
int handleEvent (mxEvent *event);
void initFlexes ();
bool IsValidSlider( int iFlexController ) const;
float GetSlider( int iFlexController );
float GetSliderRawValue( int iFlexController );
void GetSliderRange( int iFlexController, float& minvalue, float& maxvalue );
void SetSlider( int iFlexController, float value );
float GetInfluence( int iFlexController );
void SetInfluence( int iFlexController, float value );
void SetEdited( int iFlexController, bool isEdited );
bool IsEdited( int iFlexController );
int LookupFlex( int iSlider, int barnum );
int LookupPairedFlex( int iFlexController );
// maps global flex_controller index to UI slider
int nFlexSliderIndex[ GLOBAL_STUDIO_FLEX_CONTROL_COUNT ];
int nFlexSliderBarnum[ GLOBAL_STUDIO_FLEX_CONTROL_COUNT ];
void PositionSliders( int sboffset );
void PositionControls( int width, int height );
void EditExpression( void );
void NewExpression( void );
void setExpression( int index );
void DeleteExpression( int index );
void SaveExpression( int index );
void RevertExpression( int index );
void CopyControllerSettings( void );
void PasteControllerSettings( void );
void ResetSliders( bool preserveundo, bool bDirtyClass );
void CopyControllerSettingsToStructure( CExpression *exp );
private:
enum
{
FP_STATE_UNCHECK = 0,
FP_STATE_CHECK,
FP_STATE_INVERT
};
void OnSetAll( int state );
void OnMenu();
bool m_bNewExpressionMode;
// Since we combine left/right into one, this will be less than hdr->numflexcontrollers
int m_nViewableFlexControllerCount;
};
extern FlexPanel *g_pFlexPanel;
#endif // FLEXPANEL_H