Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef GLOBALEVENTPROPERTIES_H
#define GLOBALEVENTPROPERTIES_H
#ifdef _WIN32
#pragma once
#endif
class CChoreoScene;
#include "basedialogparams.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct CGlobalEventParams : public CBaseDialogParams
{
int m_nType;
// GlobalEvent descriptive name
char m_szName[ 256 ];
// Pause start time
float m_flStartTime;
// Pause Scene or Cancel Scene ( pause/cancel )
char m_szAction[ 256 ];
bool m_bAutomate;
char m_szType[ 256 ];
// Idle/paused time before action is taken
float m_flWaitTime;
// For loop events
int m_nLoopCount;
float m_flLoopTime;
};
int GlobalEventProperties( CGlobalEventParams *params );
#endif // GLOBALEVENTPROPERTIES_H